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art in the twenty-first century the series the artists education events discuss

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Ritual & Commemoration
overview

Lesson 1 | Summary

Introduction
Activities
Objectives
Critical Questions
Reflection & Evaluation
Standards
Going Further

Activity Pages
Retelling Stories
Building a World
Symbols & Artifacts
Myth Making
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detail of Ritchie artwork
Artwork Survey
SLIDESHOW | RITCHIE
detail of Hancock artwork
Artwork Survey
SLIDESHOW | HANCOCK
lesson 1 | remaking myths
activity | building a world

Time Period: Two 45 minute sessions
Materials: Monitor and DVD or VHS player, paper, pens, markers, colored pencils and other 2-D media
Online Resources: Mythology Web site
World Myths and Legends in Art
Art:21 Films: Stories (Trenton Doyle Hancock segment)
Structures (Matthew Ritchie segment)
Web Clips: Hancock—The Story of the Mounds
Hancock—Language and Words
Ritchie—"Proposition Player" Game
Ritchie—"The Universal Cell"
Interviews: Hancock—Storytelling: Characters and Colors
Ritchie—"Proposition Player"
Slideshow: Hancock—Artwork Survey
Ritchie—Artwork Survey

Since the beginning of time humans have struggled to understand the nature of the complex world we live in. The fields of literature, science, and religion have all sought to explain the mysteries of the universe, and the nature of our humanity. Artists have also been involved in these pursuits Their efforts take these questions on in visual form, attempting to represent what is often considered unimaginable. Trenton Doyle Hancock and Matthew Ritchie illustrate specific narratives about the world around them based on information systems and visual narratives of their own design.

Matthew Ritchie’s paintings and installations attempt to describe and comprehend the vastness of the universe. For Ritchie, these stories are less personal than universal, weaving together aspects of philosophy, science, and theology. In his work “Proposition Player” Ritchie identified 49 properties or characters that represent a particular function of the universe. Conceived as a game, “Proposition Player” established a unique narrative for each 'player' or gallery visitor based on the assignment of one of these attributes on a playing card distributed upon entry to the gallery. These playing cards assign a specific character or property which can then be altered and combined with other properties by rolling specially designed die. Ritchie says, "The most important cards are the four aces—they represent the four fundamental forces in the universe: weak force, strong force, gravity, and light. There are only four forces in the universe, conveniently enough for me. They underlie everything, tie everything together. So in this room, everything in my show, everything in your life, everything is held together by the four forces. And the four aces generate the four units of measurement, which are progressively: time, mass, length, and temperature."

Ritchie's intention is to create a game that becomes an infinite series of unique narratives describing the universe in which players come to realize they play an essential role. Describing “Proposition Player,” Ritchie says:

  "You’ve got a card, you take it in, you give it to a guard, and he’ll let you play the game of chance—the dice game—which is also called 'Proposition Player'. The game builds up into all of the elements in the paintings, which take you through this narrative that describes the evolution of the entire universe. You’ve started out as the smallest element, and gradually you see how essential that particle is to everything else. This is literally a little way of representing you in a giant game. Come in. Put your card on the table and play. It’s really just taking the traditional aspect of confronting large complex ideas about the universe—which is one of awe—and inverting it to one of play. You already own this—your body is already filled and saturated with every single thing going on in the universe...so you may as well enjoy it. You don’t need to live in fear and shame about your relationship to this larger structure. It should be about joyous participation!"

Using characters such as Painter, Loid, and the Mounds, Trenton Doyle Hancock has developed a more personal narrative— a creatin myth and epic story where good and evil are constantly at odds. Incorporating Biblical elements learned in the religious community he grew up in and personal references to his childhood and family, the story includes fictional and non-fictional elements. Placing himself within the center of this story, Hancock is both its creator and its protagonist in the character of Torpedo Boy. Hancock's story follows Torpedo Boy's attempts to rescue the good and essentially helpless Mounds as they are attacked by evil characters called Vegans. In works such as “Bye and Bye” and “The Legend is in Trouble,” Hancock depicts the death of one of the oldest Mounds and the animals of the forest that come to pay tribute. Reminiscent of the biblical story of Noah's Ark, each of Hancock's images contributes to his ongoing narrative.

Each work of art that Hancock creates contributes to the story and propels it forward. Hancock explains:

  "The story comes to me, I like to refer to it as visions. But when you break it down, you can actually break down a vision into a series of questions. Like after I realized what Mounds were, I had a lot of questions for myself. So where do they come from? How tall are they? Do they eat? Like just all of these types of things. In asking a question you can then have an epiphany because it’ll open up the floodgate to twenty new questions. And from there you just keep going and it snowballs. And to me that’s what the vision is all about. It’s taking notice of things that are around you and then questioning them. And out of those questions will come answers but hopefully a lot more questions. And from there you can just keep your vision growing."

Introduce these two artists to your students using the Art:21 Season Two Stories hour (Hancock segment) and the Art:21 Season Three Structures hour (Ritchie segment). Have students read the artists interviews and view images of their work from the surveys of their artwork (see links above), taking note of the different characters, symbols and visual signs that the artists incorporate in their imagery. Discuss the use of visual signs and symbols that help describe the actions and characteristics of the people who are involved in each artist's visual narrative. What are the differences between visual signs and symbols? What do they communicate and how?

Have students research a number of belief systems from around the world that include different cosmological elements (see links above). Compare and contrast cosmological elements such as the four elements from ancient Greece (earth, air, fire, water), the five elements of the Chinese I Ching (earth, water, fire, metal, wood), or the five elements central to Hindu belief (earth, fire, water, air, ether). Have students design a series of visual icons inspired by the elements in these myths and their own lives. First have students identify the elements that are central to their existence. These can be as broad as examples from traditional myths (air, water, earth, etc.) or ideas or object more specific to their daily lives such as types of food they eat; their urban, rural, or suburban surroundings; the hobbies they enjoy, etc. After selecting their elements, have students design a unique symbol to represent each one. Encourage them to consider how others will be able to 'read' the image and what visual clues they can create to effectively represent them. Have students share their symbols with the class and write a narrative about how they selected their elements and chose to represent them.
detail of Wilson artwork
Symbols & Artifacts
Remaking Myths | Activity
the next activity for this lesson

Symbols & Artifacts
This activity is inspired by the work of Shahzia Sikander and Fred Wilson who construct new narratives from recognized cultural forms to confront stereotypes and oppression. Students will identify a mythological, historical, or contemporary figure and redesign their persona.

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