Mindful
Parenting: Raising Happy, Healthy Kids
The Play is the Thing
The
Adventure Game Theater is one of those experiences for which words seem
inadequate. Brought to the Omega Institute in upstate New York 12 years
ago by its creators, Howard Moody and Brian Allison, it is a colorful
blend of fantasy, improvisation, and discovery--and all of it, for teenagers
only.
"In other cultures,
in other times, there have been much more clear rites of passage for
kids," says Omega co-founder Elizabeth Lesser. "It's very
confusing to be a teenager today. What this program does is give a sense
of ritual to the stage that these teenagers are going through."
From
its beginning early in Omega's annual "Family Week" through
the days and nights that follow, each "adventure" has its
own story line that is then brought to life by as many as 100 young
people, aged 12 to 18. Each story is wildly imaginative, with oracles,
healers, wizards and wise women, gods and goddesses, merchants, and
thieves. Players can be as inventive as they please; costumes, masks,
and makeup help add excitement to the mix.
"It's like
being in your own movie," says Moody, who, along with Allison,
first came up with the idea as a vehicle for adults. After its introduction,
however, teenagers loved the program so much that it has been theirs
ever since. "We prepare for several days, so that by Wednesday
night when the story actually begins, the kids have the feeling that
they're about to enter a wonderful fantasy. In an eight-hour story,
many of these players are living out a whole mythic fantasy, living
deeply through their characters."
The larger message
of coexistence and peaceful conflict resolution is cleverly disguised
by the playful nature of the adventure. If an AGT player goes home with
a new understanding of the challenges in getting along with other people--how
to balance the enthusiasm of the 12-year-olds with the more reasoned
approach of the 18-year-olds, for example--so much the better. But it's
never imposed on them in a way that seems heavy-handed.
What the players
remember is how much fun it was, in addition to what it taught them.
"You have a character that you've been given by someone else and
you become that character," recalls 17-year-old Terre Unité
Parker, a college freshman and an AGT veteran. "It's not like pretending;
it's like you truly feel in your heart whatever's happening to that
character. I've cried over somebody I lost, I've been completely joyful
about saving some group, and when you're in those moments, you lose
yourself inside that character. The character shows me qualities about
myself that I haven't discovered before, who I really am inside--that
I can be all those different things. It's so wonderful to realize that."
Find out more about
Adventure Game Theater on the web at www.agt.org
or e-mail AGT at info@agt.org. The
organization can also by reached by telephone or the U.S. mail at the
following:
P.O Box 416
Lee, MA 01238
(888) 792 7529
Program
Description
Adventure Game Theater
Jon & Myla Kabat-Zinn
The Holisitic Pediatrician
Nature's Way
Tell
Me More
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