Every epic tale has a beginning. For me, the story of the PBS KIDS Tecmo Super Bowl Championship began twenty years ago, in a small farm town in rural Nebraska.
The Beginning
I had a friend in the town where I grew up who owned a Nintendo. My parents didn't believe in video games, a policy that fueled, unfortunately, an appetite for them so strong that when I went to friends' houses, I didn't want to do anything but play Nintendo. This was a source of significant tension, as my friends wanted to spend their time doing other things; they could play whenever they wanted, after all. They would play me, bored, for as long as they could bear - I couldn't compete with them as a rank novice - and then try to drag me outside.
This friend in particular used a ruse about the black square plug that connected the Nintendo to the outlet. "It's too hot!" He'd say. "We have to turn it off now or it might break." The box on the end of the cord did indeed grow hot with use, so I reluctantly complied, but I would frequently hector him about whether it was cool enough to go back to playing.
In his dark, wood-paneled den, in his stack of gray Nintendo cartridges, was Tecmo Super Bowl, a game that would loom large in video game history. Tecmo, a Japanese company, put out the first sports game to license the names of both the NFL teams and players. It was an amazing game, simple by today's standards, of course, with simple, easily grasped controls and surprising depths of strategy. All players had individual stats - strengths and weaknesses - and teams had unique characteristics. Successful at the time, it has become beloved and enshrined in the years since, replayed endlessly on emulators by the adults who played it as children.
As a ten-year-old back in Nebraska, I found it an intriguing but frustrating game. Each team had eight plays - four rushing, four passing - but I struggled to carry any of them out. I was immediately sacked most plays, or I threw the ball to a covered receiver or even out of bounds. There was so much going on the moment a play began that I struggled to even figure out which player I was controlling, let alone where to move him. I finally managed to complete a few runs, and, upon making a touchdown, there was a dramatic animation of a player spiking the ball and the words HERSCHEL WALKER flashed on the screen.
HERSCHEL WALKER! I didn't know much about sports, but I had inherited a hand-me-down of a purple, Vikings jersey with the name "WALKER" on the back of it. I wore it for a couple years till it became so many threads; I hoped that somehow it would endear me to the sports-obsessed kids I went to school with. (Sadly, only a 49ers jersey would have helped me much back then.) But the effect of this connection was electric: I'd taken that famous name and played him to glory!
I tried playing against my friend and discovered that as soon as I called a play, I was sacked. Once. Twice. Three times. I punted. He threw long for a touchdown. I called a play: sacked! "What are you doing?" I demanded. He laughed. "I'm diving for your quarterback!" I don't think I played through that game. Tecmo Super Bowl was abandoned.
Twenty Years Later: The Tecmo Super Bowl Championship
BISHOP, the Creative Director at PBS KIDS, where I now work, has a little Nintendo setup at his desk. A small TV that still produces a picture as well as it did when it was made (about twenty years ago) with a quiet, lonely dignity and a top-loader Nintendo provide an instant trip back in time for those moments when we need to remember what it was like to be first lost in the magic of games.































