Paul Grabowicz

by Paul Grabowicz

When will we have a software program that makes it as easy to create a video game as iMovie makes creating a video? That’s a question I’ve been asking myself a lot, as we prepare to launch our Remembering 7th Street video game project, something we’ve been working on for nearly three years. We hope [...] more »

by Paul Grabowicz

As disturbing as the recent numbers on declining print circulation and plunging advertising revenue at newspapers have been, less attention has been paid to ominous signs of a slow-down on the online side as well: - Most newspaper chains reported online revenue growth in single or low double digits this quarter, compared with growth rates [...] more »

by Paul Grabowicz

Can a virtual world bring together young and old people to explore a community’s history in a shared video game experience? This is a question we’re pondering in the wake of some user testing of our Remembering 7th Street video game. We previously showed a video version of our game world to people who remembered [...] more »

by Paul Grabowicz

When journalists were asked in a recent survey= to identify the most important aspect of their work, 91% said “make my publication successful by creating appealing content for its audiences.” What a turn-around from the not too distant past when such sentiments would have been denounced in many newsrooms as pandering to the public and [...] more »

by Paul Grabowicz

If you want to know what the future of investigative reporting might look like online, check out what the Las Vegas Sun has done with its special section on Flight Delays. It’s an interactive map and database on plane delays at McCarran Airport. You can check a particular flight, look at patterns in delays to [...] more »

by Paul Grabowicz

When I describe our Remembering 7th Street video game project to journalists, I often get a puzzled look. Why is a journalism school doing a video game? How does video game storytelling square with the craft of journalism or the mission of news organizations? Aren’t video games about entertainment, not news? The pat answer to [...] more »

by Paul Grabowicz

Should virtual world video games offer a parallel game experience in the real world? This is something we’ve discussed adding to our Remembering 7th Street video game project, possibly using GPS devices, such as GPS-enabled cellphones. Our game currently exists entirely inside a virtual world – a re-creation of the jazz and blues club scene [...] more »

by Paul Grabowicz

At a video games seminar last month at MIT sponsored by the Knight Foundation, several of the MIT folks talked about lessons learned from games they developed that resonated with our Remembering 7th Street jazz and blues clubs project. One of the games MIT produced is Revolution, a video game recreation of historic events in [...] more »

by Paul Grabowicz

I mentioned in my last post how we’re balancing the sometimes conflicting demands of education and entertainment in our Remembering 7th Street video game, especially deciding how much explanatory text should be included in the game. Here’s a note from Becca MacLaren, one of the journalism students working on the game, about our discussions: One [...] more »

by Paul Grabowicz

At a session on video games at the Online News Association conference last month, the panelists discussed how much text can be included in a game – a topic my students and I have been grappling with in our Remembering 7th Street video game project. A couple of the speakers on the Using Serious Games [...] more »