Simon Ferrari

by Simon Ferrari

“The Republia Times” generated a significant amount of buzz when it was released a few weeks ago, even though it was developed by Lucas Pope simply as a warmup for a 48-hour game competition. It’s a brilliant little game about tabloid, censorship and propaganda in a war-torn nation. It’s also a tidy reflection on the [...] more »

by Simon Ferrari

In the world of indie game development, Anna Anthropy is known primarily for three things: her encyclopedic knowledge of 2D level design; her ability to manifest personal and political thoughts on gender, sexuality, and kink through her own spatial and procedural designs; and a preternatural knack for being able to convey this knowledge and her [...] more »

by Simon Ferrari

At a recent demo day hosted by a Georgia Tech research center, our studio showed a working prototype of the Cartoonist engine for the first time. The whiz kids at UCSC’s Expressive Intelligence Studio have been working overtime on the guts of our system in order to link together our user interface, the tool that [...] more »

by Simon Ferrari

Although the practice might not be widely known outside game design circles, “paper prototyping” is a common pedagogical methodology in game design education. The idea behind a paper prototype is that the design for a videogame can be tested by approximating its concepts in the form of a rough, turn-based board game. That said, not [...] more »

by Simon Ferrari

Sweatshop is a new browser game, developed by Littleloud for Channel 4 Education, in which players fill the role of a factory floor manager in a developing nation. Taking design cues from the tower defense genre, the game tasks you with placing skilled workers and child laborers along a conveyor belt. It’s also one of [...] more »

by Simon Ferrari

In “Newsgames: Journalism at Play,” we argue that the news quiz “is an incredibly simple type of game, but one that nevertheless can transmit factual information in a refreshing way.” Perhaps our favorite example is an op-ed suite from The New York Times called “Turning Points, 2008 Edition,” which couples a Trivial Pursuit-style question card [...] more »