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Games & Virtual Worlds

Underwritten by John S. and James L. Knight Foundation

Idea Lab is a group blog by innovators who are reinventing community news for the Digital Age.

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Each Idea Lab blogger is a winner of the Knight News Challenge grant to reshape community news.

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Amanda Hickman

Bump: Getting on the Ballot in NYC

Gotham Gazette released our fourth game in our Knight-funded game series this week. Bump, which revisits the maze theme from our Budget Maze sends players through a whole new labyrinth: ballot access. If you can't imagine how ballot access is even remotely interesting, I suggest playing the game! Seriously: we knew we wanted to do two things: to build a game that would stay relevant through the New York City campaign season and to find a topic that would fit nicely into the existing code base for one of our earlier games. Ballot access is an important and relatively obtuse...

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Amanda Hickman

Another Budget Game

I like to think that Gotham Gazette's Balance! inspired the folks over at the Washington Post to create an even better budget game of their own but I am open to the possibility that they came up with it all on their own. Take a look at both if you haven't already. The Post's works a lot (a lot!) like our game, but I'd say the layout that they came up with is a far more effective way to display the available information. On the other hand, I really like the way we handled revenue, by creating a menu of...

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Amanda Hickman

Stuck in a Maze

Last week, we were honored with an Honorable Mention in the first Knight News Game Award competition, for our (pretty excellent) budget maze. The honor was made sweeter with the knowledge that our little maze -- we estimate the budget at $65,000 -- was up against a massively multi-player multi-issue networked news game project with a budget just over tenfold ours. With competition like that, an Honorable Mention is honor a-plenty. All the finalists in the contest were invited to share their games at the Games for Change Expo where I watched a handful of people play our game for...

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Angela Antony

Beanstockd February/March Updates

[by Kim Zeigler for Beanstockd.com] February was an eventful month for Beanstockd! Global Green USA Annual Pre-Oscar Event in LA Beanstockd attended Global Green USA's annual "green carpet" event in Los Angeles. Maria Menounos wore a milk fiber dress with recycled glass layered necklaces. Heather Graham noted the enormous magnitude of what will happen to our planet unless we all start acting fast. Rosie Perez was having a hard time walking in her super cute runway shoes from all the pain. Dominic Monaghan was there as well as always participating in a number of other green movements. Gavin Rossdale has...

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Fabio Berzaghi

Getting Ready for Testing

Finally after a lot of project and design changes we are approaching the starting line of testing. Right now one prototype is ready to go. We just have to set up the server and upload the content. We decided that on-site testing was the best choice for our purposes. Since we are dealing with online content and games, it makes more sense to leave the subjects undisturbed in their offices and homes and give them freedom to take part in the test at their discretion. We also count on reaching a much wider user base via mailing lists. Initially we...

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Sandra Ekong

Games that Create Value

Online, multiplayer games open the door to a new form of group collaboration that can create value. Take, for example, the Google Image Labeler, originally the brainchild of MacArthur Grant-winner Luis von Ahn. The game pits two players against each other in an image-labeling challenge, as images are displayed on the screen in succession (for example a naval orange, or a pregnant MIA) players enter the name of the image, "naval orange", and every time both players enter the same word they are both awarded points. Players engage for the entertainment value innate to the game, yet little do they...

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Kathleen Hansen

Playing the News Ready for Testing

After a lot of fits and starts, we are ready to deploy two different versions of the "Playing the News" prototype games. One uses a simulated environment that allows the user to visit various locations to interview stakeholders on the topic of the use of ethanol as fuel. The user plays the role of a legislative research assistant helping a U.S. Senator prepare for hearings on the topic. The user can visit a variety of locations and talk to auto dealer sales reps, farmers, advocacy groups for and against corn ethanol, environmentalists and others. After the user visits the locations...

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Amanda Hickman

Balance the Budget: Gotham Gazette Game 3

After a series of false starts on an energy consumption game we decided to skip ahead to a timely game of balancing the budget . The game is actually a reprise of a popular budget balancing game we created in 2003 -- we're regularly asked for the source code for that game, and while we do have it, it is a bear of a maze of a mess that no self-respecting programmer would want to try to wade through in search of numbers and texts to change. For this game, we did use Flash, which made it significantly easier to...

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Angela Antony

Other fun stuff Beanstockd is up to..

Each week, we look forward to keeping you apprised of changes, developments, and progress happening with the Beanstockd Game. But, this week, I wanted to amend our weekly report card with some of the fun stuff happening on the media side of Beanstockd! This month, we were able to send several of our writers to the Presidential Inauguration, and even got a special invitation to attend the Green Inaugural Ball in Washington, DC. Our writeup of the event can be found here: Beanstockd Goes to Washington: The Green Inaugural Ball After the inauguration, a few of our team members flew...

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Angela Antony

Bigger and Better Betas

2009 is already proving to be a big year for The Beanstockd Project. After a few rounds of successful internal beta tests and user feedback, the Beanstockd team is preparing for our first institution-level test of The Beanstockd Game at the United Nations International School in New York City. Due to the academic calendar and feedback from current users, we will be holding two, 2-week long game cycles at the school for the test. Those two cycles will be broken up by the students' Spring Break, during which we will survey players on how well they are able to keep...

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Sandra Ekong

Beanstockd Players Give Feedback on Beta Test

Happy 2009! Here at Beanstockd we're kicking off the new year with a bigger and better Beanstockd Game. 2008 ended with a cliffhanger: We'd just wrapped up our first beta test and were preparing to survey players on their gaming experience.This week the results are in, and we've got answers to questions that will determine the updates we make for version 2. When we started developing the Beanstockd concept, one of the first questions we asked ourselves was: What will incentivize an individual to daily log and track his lifestyle habits? We considered several forms of incentive such as social...

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Angela Antony

Beanstockd Internal Beta Test

Last week, members of the Beanstockd Team participated in the inaugural Beanstockd internal beta test of the Beanstockd Game. Members of the Beanstockd Team spent one week taking environmental actions and getting credit for it through the Beanstockd interface in order to brainstorm ways to make it better, find any bugs, and compete for a team prize: organic sweets from Manhattan's finest green bakery. After a 5-day, head-to-head battle between Team Apley and Team Wigglesworth (we arbitrarily split into two teams), only one winner could remain. Congrats to Team Wigg! They will be handsomely rewarded at the Beanstockd Holiday party...

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Sandra Ekong

Beanstockd Application Internal Beta test

This week we're running a private beta test of the Beanstockd application internally; members of the Beanstockd editorial, business development and tech teams will be competing against each other as they take the game for a test drive.

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Sandra Ekong

Tough Economic Times Put New Spin on Beanstockd Game

It's official: the US economy is in recession. The reality of our current economic crisis has hit corporations hard and is now starting to affect the American consumer. Reports on this year's Black Friday show that the annual post-Thanksgiving shopper has a new attitude, one that is cautious about what and how much is bought. According to an article in the New York Times friday&st=cse, "this year there were more shoppers than shopping bags. Even many die-hard Black Friday shoppers -- the ones who camp out on sidewalks overnight to be first through the doors -- said they were cutting...

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Angela Antony

Happy Thanksgiving! Love, Beanstockd

As Thanksgiving approaches, we wanted to take this opportunity to reflect on the past few months and offer a few words of thanks. This past August, after winning the MTV-Knight Foundation Young Creators Award, appearing in Entrepreneur Magazine, and participating in the summer-long DreamIT Ventures incubator program, Beanstockd relocated to New York City. Since the move to the Big Apple, we brought on 5 new staff members including three interns, a PR Director and an SEO Website Marketing director. These are some of the most hard-working staffers we've ever had, and it's been great having so much fresh energy on...

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Angela Antony

Market Research for The Beanstockd Game

We're doing a bit of market research to understand how different communities perceive and can benefit from The Beanstockd Game. Because the competition is so community-centric, tailoring the nuances of the game (prizes, length of game cycle, competitors, etc.) to different types of communities is profoundly important. Since we are quite solid on the university demographic, we're asking for your feedback re: the business version of The Beanstockd Game. We wrote up a handful of multiple-choice questions to learn how The Game can benefit companies and individuals in the corporate realm. We're asking if you could help us out by...

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Fabio Berzaghi

Two Different Media/Game Approaches to Delivering Content

There are a couple of new things happening in our research group. Just a quick reminder first: we had an outside contractor for our mini-games idea that we decided to part with, and then we were also working with Distill Interactive for a game-like environment. In the meantime we totally changed approach and discarded the mini-games with embedded bit of information, and we designed a card game that, in my opinion, seems quite interesting. We also just finalized our decision of assigning the development to a team within the University of Minnesota. We hope the proximity will make it easier...

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Gail Robinson

Reporting for Games

Much of the discussion about online games focuses on the technical issues, and that's not surprising since the technical aspects make a game a game or a simulation and not a conventional story. But as Gotham Gazette continues its efforts to create interactive features to involve and educate New Yorkers on key policy issues, we have discovered that the reporting piece can be far more complicated than we originally imagined. Games, at least those that entail budget numbers, carbon emissions or other figures, require a level of precision most stories simply do not. This is not to say that reporters...

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Sandra Ekong

Beanstockd Is a We Media Game Changers Award Finalist

We are happy to announce that Beanstockd has been named one of 35 finalists for the We Media Game Changers Award, which recognizes people, projects, ideas and organizations leading change and inspiring a better world through media. We're honored to share the finalist list with major digital influencers such as Twitter, Digg, Huffington Post and of course the Knight Foundation. We Media defines Game Changers as individuals and projects which "inspire involvement and action through media" and we think that Beanstockd fits the bill. If you agree (or disagree!) we'd love to have your support and feedback; cast your vote...

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Angela Antony

Plans for Beanstockd Mobile

Recently we've been getting a lot of emails from people seeking advice on applying for the Knight News Challenge. We're excited to see so many of our friends and fans of Beanstockd applying to the contest! Good luck, and for some advice writing the full proposal, be sure to check out this article by Amy Gahran. This week, I wanted to give some insight into our plans for a mobile application and how this feature fits into the game. The mobile app will actually be an integral aspect of the project from a conceptual standpoint. The overall goal of the...

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Sandra Ekong

Scaling the Beanstockd Game

Beanstockd was initially tailored to a very specific population, and as we built out the game and shared the idea with fellow entrepreneurs we received some interesting ideas and feedback that led us to consider other verticals.

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Angela Antony

How a Community Map Improves the Beanstockd Game

Last week, we spoke at length with 42 Entertainment founder Elan Lee, who managed to break down in 10 minutes concepts that we had derived over the course of many months of debate. Over a year ago as we pieced together our game conceptually, much of our time was spent scrutinizing the specifics of the game: the interface, the rules, and the rewards. What we boiled down was a game where over the course of one month, players earned points for minimizing their environmental footprint in 3 ways. In addition to monitoring utilities usage (a back-end function), players received points...

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Sandra Ekong

Social Issue Games Get Older People Playing

Yesterday during my bi-weekly "sarah palin" "snl" google search, I stumbled upon The Political Machine Express, a downloadable version of the popular PC game The Political Machine 2008 in which, "players take on the role of campaign manager for a US Presidential candidate." Having closely followed this year's presidential campaign melodrama, I was itching to play. The Political Machine leads the surge of educational, social issue games targeted toward anyone older than young adult. Its particular appeal lies in its focus on one of the most prominent, interesting and hot social issues now: the US presidential campaign. I (the target...

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Angela Antony

Beanstockd in 500 Words or Less

If you haven't already read our mid-summer update (found here) I'll give you the abridged version. My name is Angela Antony, and my cofounder's name is Sandra Ekong. We were roommates at Harvard. Like most things hip and cutting edge, Beanstockd was born in Paris. Sandra and I lived there for 6 months during our junior year in college; it was there that we discovered that we were an unstoppable duo, that snails are ocassionally edible (it's really a personal choice), and that our chic Parisian lifestyle revealed some fundamental problems with the way we lived our lives in America....

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Fabio Berzaghi

Card Game Prototype on Its Way

After the last meeting we had we have now finalized an idea for a card game. We were inspired partly by the card game Clue. The board will be divided in two parts: one part will show a set of cards representing questions and the other part of the board will be divided in different areas that will represent each facet of the issue. Each area is made of different cards, every card is a fact/answer. The player, maybe with a roll of dice, will have to reach the specific area and then decide which card is the answer to...

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Fabio Berzaghi

New Idea: A Card Game

We had a brainstorming session and an idea of a board game came up. Then a card game followed and it seemed interesting enough to be explored in detail because of the low cost prototype that we could make. The idea is that the player would gather cards by talking to the stakeholders that are involved in whatever issue the game is about. The end of the game would be a player vs computer card game. Every card can have 5 parameters, each parameter can affect positively or negatively or be neutral to a certain facet of the issue. Yet...

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Fabio Berzaghi

Changing Our Contractor

I have a few news about our project. We were working with the development team at Pine Tech, the Johnson Simulation Center. After almost one year into the project we decided to part ways with them. I think we need to work with someone on campus, in the house, to work closely with. We struggled to work with them since they had other projects to work on and could not put much effort into ours. But at least we got something out of it. A learning experience, bits of a design process and something that in my opinion is close...

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Liz Nord

Virtual Voting: Finding Our Audience Where They Roam

Now that we are several months into the project, we thought we had conquered, or at least tackled, most forms of new media. Our Street Teamers’ work appears regularly on mobile video carriers, a mobile wap site, several websites, and on-air via MTV’s broadcast networks.

Then, a few weeks back, I was approached by an MTV colleague about a whole new area of distribution that, I have to admit, I had hardly considered before: THE VIRTUAL WORLD. I’m talking about something right outta web 3.0: a 3-D, interactive, virtual reality experience where one can have a “second life” via their avatar persona—a walking, talking, digital version of their better selves--online.

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Amanda Hickman

Games with Legs

I've gotten a small handful of emails commending me for my fine work on our latest game, the NYC Voting Arcade -- the only problem is that we launched that game in 2004, long before I got here. We did link to it in a story earlier this week about state campaign filings, though, and the voting arcade games are altogether timeless (unless you happen to know that Doug Kellner left the city Board of Elections in 2005). This has gotten me thinking again about games, gaminess and complexity. Most of our voting arcade games are downright silly. Most of...

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Sandra Ekong

How Can a Game Make You Go Green?

We believe that entertainment, immersion and competition, as embodied by games in general are powerful qualities that can be harnessed to drive an individual or group of individuals to change the way they perceive social issues, to change the way they live their own lives, and to change the world itself. To give you a sense of the power of gaming, Alternate Reality Gaming celeb (yeah those exist!) Prof Jane McGonigal writes "I'm trying to make sure that a game developer wins a Nobel Prize by the year 2032." We're clearly not alone in our thinking.

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Fabio Berzaghi

Report from the Knight conference at MIT: 2nd and 3rd day

report from the knight conference at MIT June 11-13

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Chris O’Brien

The Next Newsroom in Second life

In April 2006, I was sitting in a Durham, N.C., sports bar with Gary Kebbel, who runs the Knight Foundation's News Challenge grant program. Gary was officially letting me know I would be getting a grant for The Next Newsroom Project. Our plan was to research and design the ideal newsroom for The Chronicle, the independent student newspaper at Duke University, which was considering building a new facility on campus. I was so giddy that something he said at the time flew right by me: "As part of the grant, we'd like you to build a version of the...

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Paul Grabowicz

When Will Video Games Become Easy to Create?

When will we have a software program that makes it as easy to create a video game as iMovie makes creating a video? That's a question I've been asking myself a lot, as we prepare to launch our Remembering 7th Street video game project, something we've been working on for nearly three years. We hope that our re-creation of Oakland's old blues and jazz club scene might inspire local media companies to produce their own virtual world replications of aspects of a community's heritage. But to create a video game like ours would require several game programmers and a budget...

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Fabio Berzaghi

We Need a PowerPoint to Make Games

"Playing the News" Update - Distil Interactive I just returned from Ottawa where Nicole Rinerand I went to collaborate with Distil Interactive. We spent two days in their office and it was a positive learning experience. I should make a premise that Distil is trying to build a system that will allow non tech-savvy users, with little knowledge of coding, to create a game or game-like environment in a simple way and in a short time. The system is based off XML, flash and C. Right now the XML code is what controls what is being displayed on screen and...

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Fabio Berzaghi

Collaborating with Distill for Games

Finally I am able to post independetly, and after the semester is over I will have a chance to work more on the news project. As a matter of fact I already started working on it. I have an internship for the summer at the Johnson Simulation Center and I worked 3 days of this weeks on the news game. I mainly tried to understand the code, and try to implement some features in one of the mini-games, a breakout clone. The mini-game is still in an early stage, as well as the whole system actually. Other projects have been...

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Gail Robinson

Into the Budget Dungeon

Today, Gotham Gazette unveils the second of its news games: The Budget Maze. With challenges and a dash of humor, the game presents an entertaining way to educate New Yorkers about one of the eternal mysteries of policy and politics in the city: How the budget is determined. To make the topic engaging, we created three mazes. Players must navigate these labyrinths in a castle dungeon to try to win funding for a favored program or a tax cut. Each chamber presents a new challenge: How do you get information, who should you meet with, who holds the power? We...

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Nora Paul

Insights into News Games through Eyetracking / Usability

Eyetracking and usability studies of online news games reveal the issues of creating these kinds of approaches.

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Fabio Berzaghi

Open Source Flash Games

Here is another update from our research assistant on the "Playing the News" project. The team has been exploring "mini-games" that would provide a challenge as players move through the information from the news stories. Fabio has discovered some open source flash sites that might help. "As I mentioned in my earlier post, this week I started looking into open source flash games that could be adapted for our purpose. After some research on the web, I found this website http://www.flashadvisor.com/movie/index.php?viewCat=24 . It's called Flash Advisor and it's a collection of resources for Flash programmers and what not. I went...

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Paul Grabowicz

Old and Young Playing a Video Game

Can a virtual world bring together young and old people to explore a community's history in a shared video game experience? This is a question we're pondering in the wake of some user testing of our Remembering 7th Street video game. We previously showed a video version of our game world to people who remembered Oakland's 7th Street blues and jazz club scene from the 1940s and 1950s, and were surprised by their generally positive reaction to the virtual re-creation of what they had actually lived. Several also said they hoped the game would help young people in Oakland learn...

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Kathleen Hansen

Testing News Game Concepts

Here is another report from our research assistant Fabio Berzaghi on the progress we are making on "Playing the News." Our struggle is to come up with embedded games that do not clash with the content of the topic or issue being addressed by the news organization. One of our "test" issues is a feature-type article on whether a potential pet owner should consider getting a cat or a dog. Here is a glimpse into what Fabio and Jesse Crafts-Finch were testing. Today I finally had a chance to work closely with Jesse, the producer/game designer at the Johnson Simulation...

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Gail Robinson

The Long Shelf Life for News Games

People who run news sites can be resistant to encouraging the developing games and other interactive feature. Perhaps it's that "game" sounds too playful, although given that most newspaper feature comics, crosswords and Sudoko, to say nothing of the latest celebrity photos and gossip, it's hard to see why. The interactivity may make some editors nervous as well as pairing a light approach -- a game -- with a serious issue such as the deaths in Darfur, hurricanes or legislative redistricting. The amount of staff time and resources -- technical experts, designers, writers, editors-- that go into a game can...

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Kathleen Hansen

"Serious Game" Design 101

As we continue to develop the "Playing the News" game, we wanted to share the inside workings of the process. Our partners at the Johnson Simulation Center submitted this report on their production process. An Overview of the JSC Production Process This is a short description of the Johnson Simulation Center's production process; that is, how we go about designing and then producing a game. There are two stages to this process, pre-production and production. Pre-production is a time during which everything about how the game will play and be built is written down on paper. We define the...

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Kathleen Hansen

Mini-Games As Bait?

As we work to create a news game that will engage readers, we are exploring what types of incentives we can use to meet the "gaming" expectations of hard-core players. We've decided to try embedding "mini-games" into the news game scenario. For example, a news game might create an environment where the reader is exploring the different aspects of the use of ethanol fuel. The player moves from one NPC to another to talk about the pros and cons. But before the player can talk to each of the NPCs, he or she will have to successfully complete a mini-game...

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Kathleen Hansen

Creating a Game-Building Tool for Newsrooms

For those of us working on creating "serious games," the experience we've had with the "Playing the News" project might be instructive. We are working with the Johnson Simulation Center at Pine Technical College in Pine City, MN to develop a tool that will allow journalists (read, non-techies) create engaging games built from news coverage of ongoing coverage in a community. After much to-ing and fro-ing, we think we've hit on a strategy for the type of utility that will work. But it has taken some "technical fortitude" to get to this point. The JSC folks are working on what...

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Leslie Rule

Gaming, Seriously.

I crossed paths with "serious gaming," in a serious way twice in one week. First at the Knight Digital Media Center's Editorial Writers seminar in Los Angeles last week. Later in the week, I attended a gaming session at the Computer Using Educator's conference in Palm Springs. Both of the gaming presentations were intriguing and relevant for my work. Much of locative media work I do is with HP proprietary's Mediascape software. It's been in beta for a couple of years, but finally HP landed in a partnership with the UK's Futurelab in Bristol to put a friendly face (and...

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Amanda Hickman

Is it a Game Without Moving Parts?

We're knee deep in our second game and I realized that I never came through with my promised recap of our last minute technical decisions on the Garbage Game. For one thing, as I mentioned, we jumped ship from OpenLaszlo in the interest of expedience. As I've noted here before, the game design field isn't exactly awash in programmers eager to work in anything but Flash. We found a local programming shop that was game for the challenge, though, and sat down with them to iron out our technical specifications. They'd never worked in OpenLaszlo before, but it looked like...

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Paul Grabowicz

Databases as Entry Points to Investigative Stories

If you want to know what the future of investigative reporting might look like online, check out what the Las Vegas Sun has done with its special section on Flight Delays. It's an interactive map and database on plane delays at McCarran Airport. You can check a particular flight, look at patterns in delays to other airports and find out how long it takes to go through security checkpoints at different gates at different times of the day. And there's a video of interviews with people at the airport, along with time-lapse videos showing planes arriving at the airport and...

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Paul Lamb

Wearing Your Media on Your Sleeve

Some really interesting experimentation is being done with "wearable media" these days. Wearable media is simply clothing or other accessories that allow for the transmission or display of digital information. Some examples... Wearable Resistance a dress adorned with LED that can be programmed to depict images or text. Check out some of the other work being done by Dutch artist collective De Geuzen, "a foundation for multi-visual research". The Internet of Things: The University of Washington is conducting an experiment to understand the next step in social networking by connecting objects and people in a wireless, monitored network. Beginning in...

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Leslie Rule

Place-Based Video Games Could Transform Education

After reading Paul Grabowicz's post Why Journalists Should Develop Video Games, I thought I'd chime in and riff off of that statement and ask: What is the value of video games in education, formal and informal, and in the delivery of information. Paul makes great point about who determines perspective. In my field of digital storytelling, we often talk about what I call "the fading glory of the third person editorial overlay." Just look at community-created content; it's a form whose hallmark is the lack of editorial overlay, which may or may not be appropriate, but often the lack of...

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Paul Grabowicz

Why Journalists Should Develop Video Games

When I describe our Remembering 7th Street video game project to journalists, I often get a puzzled look. Why is a journalism school doing a video game? How does video game storytelling square with the craft of journalism or the mission of news organizations? Aren't video games about entertainment, not news? The pat answer to such questions is that kids are increasingly using game platforms to consume information, and news organizations need to embrace games if they're going to reach young people. For me personally, a video game also was a way to tell a more engaging story about the...

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Gail Robinson

Lessons from the Garbage Game

In the almost three months since Gotham Gazette launched the Garbage Game about New York City's refuse, we've learned interesting things - some about on-line games and some specific to this game and this topic. For a roundup of responses and reactions, presented on Gotham Gazette last month, click here. First, even people playing games on a relatively wonky site like ours want to have a game experience. That means they want to win or lose. Our game did not explicitly provide that, so people sought to provide it for themselves. Some wanted to compare their score - on money...

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Leslie Rule

Ubiquitous Networks: The Trails Of Our Digital Identities

For a while now I've been describing the locative process as overlaying a virtual landscape on the physical world. I've been describing locative media as embedded content in place. Some people do ask, "in place of what?" In the end, it's all a way of saying Locative Media is the hybridization of the virtual world and the physical world relying upon location-enabled mobile devices (eg, 50% of cellphones) leading to the formation of ubiquitous networks full of cultural content. Sounds good. The only part of that statement that's a bit tricky is the "ubiquitous networks." Not being a particularly dedicated...

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Kathleen Hansen

Progress on 'Playing the News'

Hi folks. Our top-flight research assistant, Fabio Berzaghi, has written a narrative of the work we've been doing on the "Playing the News" project. Our goal is to design a game creation tool that allows news professionals to author engaging games around ongoing news issues in a community. The intention of the tool is to allow journalists to create a game that takes no more than 20 - 30 minutes to play through. We've been through quite a number of iterations on game design and Fabio provides the background. "The very first idea for our project was to focus on...

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Paul Grabowicz

Video Games: Moving Between Virtual and Real

Should virtual world video games offer a parallel game experience in the real world? This is something we've discussed adding to our Remembering 7th Street video game project, possibly using GPS devices, such as GPS-enabled cellphones. Our game currently exists entirely inside a virtual world - a re-creation of the jazz and blues club scene on Oakland's 7th Street in the 1940s and 1950s. Game play is confined to that virtual world, with the player exploring the jazz and blues clubs and engaging in game-play quests to learn about the history of 7th Street and its music. Adding a GPS-component...

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Leslie Rule

Finding Overlap Between Locative Media and Location-Based Games

I should disclose upfront I'm not much of a "gamer." When I was younger, I found myself in a few endless games of Risk, never did understand the appeal of Monopoly, and always wanted to overlay a romantic narrative on Chess. (How did the Queen convince the knight to battle the Bishop to death?) But I did like sports. Not so much because of the gaming aspect, but because sports are generally played outdoors. Whole summers playing running bases, hide and seek, and any number of make believe games. Like locative media, location-based games take place outside. Due to this...

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Paul Grabowicz

Common Lessons Learned about Video Games

At a video games seminar last month at MIT sponsored by the Knight Foundation, several of the MIT folks talked about lessons learned from games they developed that resonated with our Remembering 7th Street jazz and blues clubs project. One of the games MIT produced is Revolution, a video game recreation of historic events in colonial Williamsburg. You can read more about it on the blog of Henry Jenkins, director of the MIT Comparative Media Studies Program. There were a number of parallels with our game: - While the Revolution game is designed to be educational, the designers believe "much...

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Paul Lamb

Old World Meet New World: Exploring History with New Media Tools

Here's an interesting post about a mobile game called Amsterdam 1550 that was designed to teach local students about the old city of Amersterdam. "The game uses 3G cell phones and network to allow students to compete in finding answers to questions about the old city of Amsterdam, for history class excursion and assignment. Frequency 1550 explores the social potential of location-aware devices, inspired by the use of tracking technology and wireless media, human relationships, movement and identity; the project seeks to extend and re-appropriate the functions of locative technologies by exploring ways in which they can be socially constructive...

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Paul Grabowicz

Making a Video Game Educational and Entertaining

I mentioned in my last post how we're balancing the sometimes conflicting demands of education and entertainment in our Remembering 7th Street video game, especially deciding how much explanatory text should be included in the game. Here's a note from Becca MacLaren, one of the journalism students working on the game, about our discussions: One puzzle we're trying to solve in our Remembering 7th Street video game project is how to reach as broad an audience as possible - from people who lived in the neighborhood in the 1940s and '50s to teenagers who know very little about West Oakland's...

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Gail Robinson

Announcing: The Garbage Game

After many nervous moments and late nights, Gotham Gazette's The Garbage Game is on our site and ready for players. This is the first in a series of six games on key policy issues facing New York City that Gotham Gazette will be producing over the next two years. As we hope you'll see for yourself, this one focuses on managing the almost 7 billion pounds of residential trash that New Yorkers produce every year. The idea behind the games is to let New Yorkers not only read about policy dilemmas but play an active role in addressing them. And...

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Paul Grabowicz

Text in Video Games: How Much is Too Much?

At a session on video games at the Online News Association conference last month, the panelists discussed how much text can be included in a game - a topic my students and I have been grappling with in our Remembering 7th Street video game project. A couple of the speakers on the Using Serious Games to Engage Readers panel cautioned against including long textual entries in games because they tend to turn off game players. "You can't provide reams of text, because they won't read it," said Duane Dunfield of Red Hot Learning, a video game company based in Canada...

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Gail Robinson

Free and Open Source Games

Our Technical Director, Amanda Hickman, is not a formal Idea Lab blogger, so I'm posting this on her behalf. This won't be the last you hear from her on the Idea Lab. --Gail As the Gotham Gazette prepares to launch our first Knight-funded news game, I've been thinking a lot more about their requirement that we produce our games using free and open source software. It is only fair for me to start with a couple of observations about where I'm coming from: I think that software freedom matters, a lot. As a Circuit Rider at the LINC Project I...

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Dan Schultz

Navigating World News With a Wii

Most of you have probably heard of the Nintendo Wii, an increasingly popular video game system that features motion controls. Some of you may have even played it. Part of the reason I'm mentioning it here is because I'm a dedicated Nintendo fan, but the real motive is a very interesting (and free) feature that I haven't heard much talk about: the News Channel.

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Paul Lamb

News Games

Some interesting work being done interactive games for use by the news media. For example, ImpactGames (makers of Peacemaker), is working on expanding its business strategy to encompass a model of interactive participation in current events. ImpactGames is in talks with some of the major news sources about creating portals that would allow viewers to "Play the News". Hear more about this latest work and how it relates to current events and the concept of interactive news...

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Benjamin Melançon

Educate: Journalism and Teaching Technologies

Many who spoke at the Online News Association conference in Toronto defined education (of the public) as an important part of journalists' work. Most of us clearly do not feel the need to fulfill Toronto-raised Mary Harris "Mother" Jones' injunction to educate, agitate, organize (and not doing so is a disservice news organizations do to themselves and to society, I will argue later), but what would taking seriously the responsibility to educate, by itself, mean for news? The related content to which this connects is an online video recommended at the conference by Jeff Young (of the Chronicle for Higher...

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Paul Lamb

Lost Connection Opportunities...

Once again, another conference that didn't fully leverage technology tools to help people connect, make new friends, and collaborate instantly and on the fly....I am speaking of this week's Online News Asscociation Conference in Toronto. Here's how it might have been different: • Conference attendees provide some basic profile information and tag key interests using one of many web based tools like Confabb.com or intronetworks.com. • Rather than having to go around the room and make introductions or describe projects, those introductions/project descriptions could have been available on the Web or on your mobile device as a session was in...

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Nora Paul

Playing the News...The Challenge of Gaming Reality

Our Knight project is to create a toolset that would make the creation of a news simulation environment / game space easy for a somewhat motivated newsroom. The goal is to see if it would work to use a highly graphical and interactive environment as a way of presenting those "important but (too often) boring" issues in a community. Would this kind of presentation of the often complex and conflicting facets of an issue lead to greater citizen engagement, understanding, and action taking? We had some experience with creating a game, a mod of Neverwinter Nights that we used for...

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Kathleen Hansen

Playing the News Project Moving Forward

We haven't posted much until now because we've been busy getting the "beta" version of our game engine off the drawing board. We now have an initial build that Nora will demo at the ONA conference in a few days. After some serious brainstorming sessions with game designers, news professionals and people who actually play games, we have a good idea about the type of game environment we will be prototyping. We have some questions and comments for the others in the group who are also working on games and news applications and I'm sure we will have much more...

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Gail Robinson

A New Way to Tell a Story

One reason Gotham Gazette has long been intrigued by the idea of so-called serious games is that they offer another way to tell a story. And the more methods one uses to tell a story, the more people will read (or hear, or watch, or play) that story. As a site on NYC policy and politics, it's been our mission from the beginning to try to attract people beyond the base of Wonks and City Hall habitues (no offense intended; they are, after all, a loyal and helpful audience). To do that, we try to tell present complicated issues in...

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Gail Robinson

Ideas for an Online Game

The staff of Gotham Gazette is counting down to the day later this fall when our first online game goes up on our site. It's been an interesting process getting us this far. First, of course, we needed a concept. In some respects, this was the easy part as brainstorming sessions over the summer produced literally dozens of ideas. We'd like to do them all -- and we will do some of them in the next two years -- but we decided to do the first one on garbage. What to do with tons and tons of garbage has long...

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Paul Grabowicz

The Second Life Option

A lot of people have asked me why we didn't use Second Life to create our Remembering 7th Street virtual world and video game (if you aren't familiar with Second Life, Mark Glaser, who helped set up this weblog for the Knight Challenge Grant winners, did a recent story for MediaShift on Second Life and other online virtual worlds). When we started our project about two years ago, we took a long look at Second Life and discussed hosting our project there with some of their executives. Second Life offered a number of advantages, such as a relatively easy tool...

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Paul Grabowicz

Old Timers React to the 7th Street Video Game

A big concern we had when we started our Remembering 7th Street video game project was how older people who lived and worked on Oakland's 7th Street in the 1940s and 1950s and frequented the jazz and blues clubs there would react to our virtual world rendition of it. Would it look like what they remembered? Or would it seem an alien world to them? Worse, would the game just trivialize a precious memory? On Oct. 8 we got a chance to test this when my journalism students and I went to the West Oakland Senior Center to interview people...

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Paul Grabowicz

History and Heritage Through Video Games

Can new technologies be used to tell old stories about a local community? That's the question we're trying to answer with our "Remembering 7th Street" project that uses a video game to tell the story of Oakland, California's old jazz and blues club scene. During the 1940s and 1950s, Oakland's 7th Street was a vibrant community and a mecca for jazz and blues musicians from all over the country. But in the late 1950s and 1960s the area fell victim to a series of ill-fated redevelopment schemes, and barely a trace of the jazz and blues clubs remains today. We're...

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The real difference, I think, is that it is but ONE of my daily tools, and I have it in perspective. It does not represent my entire social world ”

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