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<id>tag:www.pbs.org,2009:/idealab//31/tag:dipsy.pbs.org,2007:/idealab_test_blogs//31.4181-</id>
<updated>2009-10-19T21:49:16Z</updated>
<title>Comments for Text in Video Games: How Much is Too Much?</title>
<subtitle>Idea Lab is a group blog by innovators who are reinventing community news for the Digital Age.</subtitle>
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<published>2007-11-12T20:46:13Z</published>
<updated>2009-01-05T22:13:56Z</updated>
<title>Text in Video Games: How Much is Too Much?</title>
<summary>At a session on video games at the Online News Association conference last month, the panelists discussed how much text can be included in a game - a topic my students and I have been grappling with in our Remembering 7th Street video game project. A couple of the speakers on the Using Serious Games to Engage Readers panel cautioned against including long textual entries in games because they tend to turn off game players. &quot;You can&apos;t provide reams of text, because they won&apos;t read it,&quot; said Duane Dunfield of Red Hot Learning, a video game company based in Canada...</summary>
<author>
<name>Paul Grabowicz</name>
<uri>http://7thstreet.org/</uri>
</author>

<category term="Education" />

<category term="Games &amp; Virtual Worlds" />

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<![CDATA[<p>At a session on video games at the <a href="http://journalists.org/2007conference/">Online News Association conference</a> last month, the panelists discussed how much text can be included in a game  - a topic my students and I have been grappling with in our <a href="http://journalism.berkeley.edu/projects/jazzclubs">Remembering 7th Street</a> video game project.</p>

<p>A couple of the speakers on the <a href="http://journalists.org/2007conference/archives/000744.php#readers">Using Serious Games to Engage Readers</a> panel cautioned against including long textual entries in games because they tend to turn off game players.</p>

<p>"You can't provide reams of text, because they won't read it," said Duane Dunfield of<br />
<a href="http://www.redhotlearning.com/">Red Hot Learning</a>, a video game company based in Canada that worked with the University of Southern California's <a href="http://annenberg.usc.edu/">Annenberg School for Communications</a> on a game about  <a href="http://www.redistrictinggame.org/">political redistricting</a>. The point is particularly important for educational games that need to be informative without being boring.</p>

<p>In the journalism class that's helping develop the 7th Street video game we had just debated this very topic a few days before  - how much written text we should present in the game, especially biographical information when introducing a historical character for the first time. </p>

<p>After I told my students what had been said at the <span class="caps">ONA </span>conference, we decided to re-structure how we presented characters in the game and pare back the text used to describe them. </p>

<p>One of the students is writing a note for this blog about our discussion and what we finally decided to do. I'll post that here soon.</p>]]>

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<id>tag:dipsy.pbs.org,2007:/idealab_test_blogs//31.4181-comment:41021</id>
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<title>Comment from Lisa Williams on 2007-11-13</title>
<author>
<name>Lisa Williams</name>
<uri>http://www.placeblogger.com</uri>
</author>
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<![CDATA[You are in a maze of twisty little passages, all alike ;-&gt;]]>
</content>
<published>2007-11-13T18:28:55Z</published>
</entry>

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