What 'The Republia Times' Game Can Teach Us About Propaganda
"The Republia Times" generated a significant amount of buzz when it was released a few weeks ago, even though it was developed by Lucas Pope simply as a warmup for a 48-hour game competition. It's a brilliant little game about tabloid, censorship and propaganda in a war-torn nation. It's also a tidy reflection on the cyclicality of time and the news machine. Your initial goal as the editor of a state-run newspaper is simple: Raise readership and loyalty for a transitional government by carefully selecting stories from the news wire. Based on your performance, you receive a concise, daily report...
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