Tag: newsgames

by Simon Ferrari

“The Republia Times” generated a significant amount of buzz when it was released a few weeks ago, even though it was developed by Lucas Pope simply as a warmup for a 48-hour game competition. It’s a brilliant little game about tabloid, censorship and propaganda in a war-torn nation. It’s also a tidy reflection on the […] more »

by Simon Ferrari

In the world of indie game development, Anna Anthropy is known primarily for three things: her encyclopedic knowledge of 2D level design; her ability to manifest personal and political thoughts on gender, sexuality, and kink through her own spatial and procedural designs; and a preternatural knack for being able to convey this knowledge and her […] more »

by Bobby Schweizer

In our research on newsgames, we proselytize the power of videogames to model events in the world small and big, simple and complex. But there is, of course, a discrepancy between the values we espouse and newsgames that get made. Making games is difficult. As researchers, we critique them to encourage certain practices and discourage […] more »

by Simon Ferrari

At a recent demo day hosted by a Georgia Tech research center, our studio showed a working prototype of the Cartoonist engine for the first time. The whiz kids at UCSC’s Expressive Intelligence Studio have been working overtime on the guts of our system in order to link together our user interface, the tool that […] more »

by Simon Ferrari

Although the practice might not be widely known outside game design circles, “paper prototyping” is a common pedagogical methodology in game design education. The idea behind a paper prototype is that the design for a videogame can be tested by approximating its concepts in the form of a rough, turn-based board game. That said, not […] more »

by Simon Ferrari

In “Newsgames: Journalism at Play,” we argue that the news quiz “is an incredibly simple type of game, but one that nevertheless can transmit factual information in a refreshing way.” Perhaps our favorite example is an op-ed suite from The New York Times called “Turning Points, 2008 Edition,” which couples a Trivial Pursuit-style question card […] more »

by Bobby Schweizer

In the course of researching newsgames over the past few years, we’ve been able to roughly categorize them into certain types, which we’ve previously written about on Idea Lab. These categories were based on how genres of games are able to support types of news stories. Current event games tend to be short, 2D, and […] more »

by Bobby Schweizer

A common thread woven through our various projects in the Newsgames research group has been our subscription to the tenets of journalism. Our first endeavor was not related to games at all. We bought a stack of copies of Bill Kovach and Tom Rosenstiel’s “The Elements of Journalism” book and immersed ourselves in not just […] more »

by Ian Bogost

Earlier this month a group of journalists, game designers, and academics gathered at the University of Minnesota for a workshop on newsgames. I was there, as was fellow Knight News Challenge winner and San Jose Mercury News tech business writer Chris O’Brien. After the event, Chris wrote a recap of the meeting here on Idea […] more »

by Chris O'Brien

Over the weekend, TechCruch’s confessed “old media snob” Paul Carr posted an interesting response to my call for more newsgames. In the post, Mr. Carr was quite complimentary to my overall reasoning, but differed in one fundamental respect: Maybe I’m getting old. Certainly I’m an old media journalism snob. But the fact is, when faced […] more »