Tag: videogames

by Paul Grabowicz

At a session on video games at the Online News Association conference last month, the panelists discussed how much text can be included in a game – a topic my students and I have been grappling with in our Remembering 7th Street video game project. A couple of the speakers on the Using Serious Games […] more »

by Gail Robinson

One reason Gotham Gazette has long been intrigued by the idea of so-called serious games is that they offer another way to tell a story. And the more methods one uses to tell a story, the more people will read (or hear, or watch, or play) that story. As a site on NYC policy and […] more »

by Gail Robinson

The staff of Gotham Gazette is counting down to the day later this fall when our first online game goes up on our site. It’s been an interesting process getting us this far. First, of course, we needed a concept. In some respects, this was the easy part as brainstorming sessions over the summer produced […] more »

by Paul Grabowicz

A lot of people have asked me why we didn’t use Second Life to create our Remembering 7th Street virtual world and video game (if you aren’t familiar with Second Life, Mark Glaser, who helped set up this weblog for the Knight Challenge Grant winners, did a recent story for MediaShift on Second Life and […] more »