As we continue to develop the "Playing the News" game, we wanted to share the inside workings of the process. Our partners at the Johnson Simulation Center submitted this report on their production process. An Overview of the JSC Production Process This is a short description of the Johnson Simulation Center's production process; that is, how we go about designing and then producing a game. There are two stages to this process, pre-production and production. Pre-production is a time during which everything about how the game will play and be built is written down on paper. We define the...
more »Johnson Simulation Center
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As we work to create a news game that will engage readers, we are exploring what types of incentives we can use to meet the "gaming" expectations of hard-core players. We've decided to try embedding "mini-games" into the news game scenario. For example, a news game might create an environment where the reader is exploring the different aspects of the use of ethanol fuel. The player moves from one NPC to another to talk about the pros and cons. But before the player can talk to each of the NPCs, he or she will have to successfully complete a mini-game...
more »Creating a Game-Building Tool for Newsrooms
For those of us working on creating "serious games," the experience we've had with the "Playing the News" project might be instructive. We are working with the Johnson Simulation Center at Pine Technical College in Pine City, MN to develop a tool that will allow journalists (read, non-techies) create engaging games built from news coverage of ongoing coverage in a community. After much to-ing and fro-ing, we think we've hit on a strategy for the type of utility that will work. But it has taken some "technical fortitude" to get to this point. The JSC folks are working on what...
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