Is it a Game Without Moving Parts?
We're knee deep in our second game and I realized that I never came through with my promised recap of our last minute technical decisions on the Garbage Game. For one thing, as I mentioned, we jumped ship from OpenLaszlo in the interest of expedience. As I've noted here before, the game design field isn't exactly awash in programmers eager to work in anything but Flash. We found a local programming shop that was game for the challenge, though, and sat down with them to iron out our technical specifications. They'd never worked in OpenLaszlo before, but it looked like...
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