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Underwritten by John S. and James L. Knight Foundation

Idea Lab is a group blog by innovators who are reinventing community news for the Digital Age.

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Each Idea Lab blogger is a winner of the Knight News Challenge grant to reshape community news.

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Dori J. Maynard

Ta-Nehisi Coates, from Politics to Poetry

Go to Ta-Nehisi Coates' blog and you don't know if you're going to find a post on politics, poetry, the NFL or the world of videogames. A journalist who has worked at Time Magazine and the Village Voice, Coates started his own blog after being laid off from Time Magazine. Then, back in August, the author of the recently released "The Beautiful Struggle: A Father, Two Sons and an Unlikely Road to Manhood," was added to the magazine's roster of bloggers at the Atlantic.com. There he continues to interweave culture and politics in posts that ruminate on topics ranging from...

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Paul Grabowicz

When Will Video Games Become Easy to Create?

When will we have a software program that makes it as easy to create a video game as iMovie makes creating a video? That's a question I've been asking myself a lot, as we prepare to launch our Remembering 7th Street video game project, something we've been working on for nearly three years. We hope that our re-creation of Oakland's old blues and jazz club scene might inspire local media companies to produce their own virtual world replications of aspects of a community's heritage. But to create a video game like ours would require several game programmers and a budget...

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Fabio Berzaghi

Open Source Flash Games

Here is another update from our research assistant on the "Playing the News" project. The team has been exploring "mini-games" that would provide a challenge as players move through the information from the news stories. Fabio has discovered some open source flash sites that might help. "As I mentioned in my earlier post, this week I started looking into open source flash games that could be adapted for our purpose. After some research on the web, I found this website http://www.flashadvisor.com/movie/index.php?viewCat=24 . It's called Flash Advisor and it's a collection of resources for Flash programmers and what not. I went...

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Paul Grabowicz

Old and Young Playing a Video Game

Can a virtual world bring together young and old people to explore a community's history in a shared video game experience? This is a question we're pondering in the wake of some user testing of our Remembering 7th Street video game. We previously showed a video version of our game world to people who remembered Oakland's 7th Street blues and jazz club scene from the 1940s and 1950s, and were surprised by their generally positive reaction to the virtual re-creation of what they had actually lived. Several also said they hoped the game would help young people in Oakland learn...

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Leslie Rule

Gaming, Seriously.

I crossed paths with "serious gaming," in a serious way twice in one week. First at the Knight Digital Media Center's Editorial Writers seminar in Los Angeles last week. Later in the week, I attended a gaming session at the Computer Using Educator's conference in Palm Springs. Both of the gaming presentations were intriguing and relevant for my work. Much of locative media work I do is with HP proprietary's Mediascape software. It's been in beta for a couple of years, but finally HP landed in a partnership with the UK's Futurelab in Bristol to put a friendly face (and...

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Paul Grabowicz

Why Journalists Should Develop Video Games

When I describe our Remembering 7th Street video game project to journalists, I often get a puzzled look. Why is a journalism school doing a video game? How does video game storytelling square with the craft of journalism or the mission of news organizations? Aren't video games about entertainment, not news? The pat answer to such questions is that kids are increasingly using game platforms to consume information, and news organizations need to embrace games if they're going to reach young people. For me personally, a video game also was a way to tell a more engaging story about the...

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Paul Grabowicz

Video Games: Moving Between Virtual and Real

Should virtual world video games offer a parallel game experience in the real world? This is something we've discussed adding to our Remembering 7th Street video game project, possibly using GPS devices, such as GPS-enabled cellphones. Our game currently exists entirely inside a virtual world - a re-creation of the jazz and blues club scene on Oakland's 7th Street in the 1940s and 1950s. Game play is confined to that virtual world, with the player exploring the jazz and blues clubs and engaging in game-play quests to learn about the history of 7th Street and its music. Adding a GPS-component...

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Paul Grabowicz

Common Lessons Learned about Video Games

At a video games seminar last month at MIT sponsored by the Knight Foundation, several of the MIT folks talked about lessons learned from games they developed that resonated with our Remembering 7th Street jazz and blues clubs project. One of the games MIT produced is Revolution, a video game recreation of historic events in colonial Williamsburg. You can read more about it on the blog of Henry Jenkins, director of the MIT Comparative Media Studies Program. There were a number of parallels with our game: - While the Revolution game is designed to be educational, the designers believe "much...

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Paul Grabowicz

Making a Video Game Educational and Entertaining

I mentioned in my last post how we're balancing the sometimes conflicting demands of education and entertainment in our Remembering 7th Street video game, especially deciding how much explanatory text should be included in the game. Here's a note from Becca MacLaren, one of the journalism students working on the game, about our discussions: One puzzle we're trying to solve in our Remembering 7th Street video game project is how to reach as broad an audience as possible - from people who lived in the neighborhood in the 1940s and '50s to teenagers who know very little about West Oakland's...

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Paul Grabowicz

Text in Video Games: How Much is Too Much?

At a session on video games at the Online News Association conference last month, the panelists discussed how much text can be included in a game - a topic my students and I have been grappling with in our Remembering 7th Street video game project. A couple of the speakers on the Using Serious Games to Engage Readers panel cautioned against including long textual entries in games because they tend to turn off game players. "You can't provide reams of text, because they won't read it," said Duane Dunfield of Red Hot Learning, a video game company based in Canada...

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Gail Robinson

A New Way to Tell a Story

One reason Gotham Gazette has long been intrigued by the idea of so-called serious games is that they offer another way to tell a story. And the more methods one uses to tell a story, the more people will read (or hear, or watch, or play) that story. As a site on NYC policy and politics, it's been our mission from the beginning to try to attract people beyond the base of Wonks and City Hall habitues (no offense intended; they are, after all, a loyal and helpful audience). To do that, we try to tell present complicated issues in...

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Gail Robinson

Ideas for an Online Game

The staff of Gotham Gazette is counting down to the day later this fall when our first online game goes up on our site. It's been an interesting process getting us this far. First, of course, we needed a concept. In some respects, this was the easy part as brainstorming sessions over the summer produced literally dozens of ideas. We'd like to do them all -- and we will do some of them in the next two years -- but we decided to do the first one on garbage. What to do with tons and tons of garbage has long...

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Paul Grabowicz

The Second Life Option

A lot of people have asked me why we didn't use Second Life to create our Remembering 7th Street virtual world and video game (if you aren't familiar with Second Life, Mark Glaser, who helped set up this weblog for the Knight Challenge Grant winners, did a recent story for MediaShift on Second Life and other online virtual worlds). When we started our project about two years ago, we took a long look at Second Life and discussed hosting our project there with some of their executives. Second Life offered a number of advantages, such as a relatively easy tool...

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Paul Grabowicz

History and Heritage Through Video Games

Can new technologies be used to tell old stories about a local community? That's the question we're trying to answer with our "Remembering 7th Street" project that uses a video game to tell the story of Oakland, California's old jazz and blues club scene. During the 1940s and 1950s, Oakland's 7th Street was a vibrant community and a mecca for jazz and blues musicians from all over the country. But in the late 1950s and 1960s the area fell victim to a series of ill-fated redevelopment schemes, and barely a trace of the jazz and blues clubs remains today. We're...

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Featured Comment

It sounds like journalists today also have to be marketers. They have to know who they are trying to reach, and... to pitch their stories to a broader audience.

Michelle
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