Search Results: "learning"

by Dana Coester

We took a leap into mobile in 2008 at the West Virginia University P.I. Reed School of Journalism as part of a rural mobile early adoption initiative to help address West Virginia’s digital divide. Facing a digital divide of our own, we launched Mobile Main Street, intended as an early experiment in community mobile publishing […] more »

by Zach C. Cohen

Digital disruption has changed the landscape of the media world, and journalism and communication schools need to figure out how to educate in a time of vast change. The schools themselves need to change too, or risk falling behind. As part of this week’s special “Back to J-School 2013,” in-depth report at MediaShift, this episode […] more »

by Aran Levasseur

According to the ancient Greeks, humans received the gift of fire from the Titan, Prometheus. Paleoanthropologists have unearthed evidence that our early ancestor, homo erectus, was able to control fire around 400,000 years ago. Whether looking through the lens of myth or science the analysis is similar: Controlling fire was a watershed event in human […] more »

by Paul Barnwell

I remember plenty of seven-digit numbers from my youth — the Gabrielli’s home phone, the Young’s, and the Bardo’s among them. I probably had about 20 numbers cataloged in my 12-year-old brain. I remember memorizing directions to ride my bike to various swimming holes in Concord, N.H., including the old train bridge spanning the Merrimack […] more »

by Nathan Maton

Games have shown great promise for learning, but it’s not always easy to figure out the logistics of how to use them in class. Every student and teacher’s experience is unique, and it takes time to calibrate and tinker to get the best out of the experience.   What’s more, using games might lead to […] more »

by Aran Levasseur

Imagine you’re a senior manager at a leading videogame company. Your job is to devise the company’s competitive strategy in a rapidly growing and dynamic industry. What prices will you set for the consoles? How many games will be available for your platform? This is the premise of Platform Wars, an epistemic game, or management […] more »

by Aran Levasseur

The goal of the videogame “Civilization” is to build a civilization that stands the test of time. You start the game in 4000 B.C. as a settler and, with successful gameplay, can create a civilization that lasts until the Space Age. Throughout the game, you need to manage your civilization’s military, science, technology, commerce and […] more »

by Aran Levasseur

Education content is sponsored by the CUNY Graduate School of Journalism, which offers an intensive, cutting edge, three semester Master of Arts in Journalism; a unique one semester Advanced Certificate in Entrepreneurial Journalism; and the CUNY J-Camp series of Continuing Professional Development workshops focused on emerging trends and skill sets in the industry. We are […] more »

by Audrey Watters

Education content is sponsored by the CUNY Graduate School of Journalism, which offers an intensive, cutting edge, three semester Master of Arts in Journalism; a unique one semester Advanced Certificate in Entrepreneurial Journalism; and the CUNY J-Camp series of Continuing Professional Development workshops focused on emerging trends and skill sets in the industry. When Amazon […] more »

by Aran Levasseur

“Education,” scholar and writer Ralph Ellison once said, “is a matter of building bridges.” And perhaps, no bridge is more important than the bridge to the future. As educators, it’s our responsibility to prepare students for the world of tomorrow. Yet tomorrow isn’t what it used to be. The timeline from the Gold Rush to […] more »