Tag: gaming

by Sonia Paul

PBS MediaShift produced its second annual Journalism School Hackathon in conjunction with the Walter Cronkite School of Journalism and Mass Communication at Arizona State University in Phoenix at the end of February. Top students, faculty and professionals gathered with a specific aim for this year: to create sustainable media projects that reach underserved populations. They were […] more »

by Sonia Paul

Each week, MediaShift posts an ongoing list of upcoming events in the digital media and journalism world. These will be a mix of MediaShift-produced events and other events. If we’re missing any major events, please use our Contact Form to let us know, and we’ll add them to the list. If you’d like to pay to promote […] more »

by Jeffrey Howe

In 2011, journalist Luke Dittrich set out to walk the 1,933-mile U.S.-Mexico border from the Pacific Ocean to the Gulf of Mexico. Along the way he and his souped-up baby carriage encountered mountains, deserts, and border agents. A contributing editor for Esquire magazine, Dittrich chronicled his grueling journey in a story for the magazine. We’re glad he did, […] more »

by Julie Keck

1. Journalism is doing just fine, thanks — it’s mass-media business models that are ailing (Mathew Ingram / GigaOm) 2. Digital ad revenue to jump 17% this year, magazine ad revenue to fall 11% (Sam Kirkland / Poynter) 3. Time Warner Cable comes back from nationwide Internet outage (Brian Stelter / CNN Money) 4. FCC […] more »

by Claire Groden

On Wednesday, Amazon released its newest device, the $99 Fire TV, that aims to make a better set-top box for streaming video on TVs. It’s not drone delivery, but it does make the leap from offering streaming content with Amazon Prime to offering a piece of hardware that connects to the TV — putting Amazon […] more »

by Dena Levitz

Come January, let the games begin at American University. Along with courses in fundamental journalistic skills like writing, editing, photo and data, students will be able to take a class on the fundamentals of games. “The Design of Game Play” is  taught by Lindsay Grace, a well-known designer of games who previously started a similar […] more »

by Julie Keck

1. Marketers jump on Super Bowl blackout with real-time Twitter campaigns (AdAge) 2. “Being ignorant and uninvolved in ‘the business side’ has been a disaster for the newsroom.” (PressThink) 3. Chou of Kabam talks going global and moving from a Facebook-centric model to mobile – Podcast (GigaOm) 4. “It’s not a matter of whether or […] more »

by Nathan Maton

Games have shown great promise for learning, but it’s not always easy to figure out the logistics of how to use them in class. Every student and teacher’s experience is unique, and it takes time to calibrate and tinker to get the best out of the experience.   What’s more, using games might lead to […] more »

by Aran Levasseur

Click here to read the whole series “When people learn to play videogames,” according to James Paul Gee, “they are learning a new literacy.” This is one of the reason kids love playing them: They are learning a new interactive language that grants them access to virtual worlds that are filled with intrigue, engagement and […] more »

by Audrey Watters

The stereotypical videogame player is a young male under age 18, but study after study has shown that the majority of the game-playing population does not fall into that demographic. Only 18 percent of gamers are under age 18, and women over 18 represent a significantly greater proportion of this population (37 percent) than do […] more »