Tag: gaming

by Julie Keck

1. Journalism is doing just fine, thanks — it’s mass-media business models that are ailing (Mathew Ingram / GigaOm) 2. Digital ad revenue to jump 17% this year, magazine ad revenue to fall 11% (Sam Kirkland / Poynter) 3. Time Warner Cable comes back from nationwide Internet outage (Brian Stelter / CNN Money) 4. FCC […] more »

by Claire Groden

On Wednesday, Amazon released its newest device, the $99 Fire TV, that aims to make a better set-top box for streaming video on TVs. It’s not drone delivery, but it does make the leap from offering streaming content with Amazon Prime to offering a piece of hardware that connects to the TV — putting Amazon […] more »

by Dena Levitz

Come January, let the games begin at American University. Along with courses in fundamental journalistic skills like writing, editing, photo and data, students will be able to take a class on the fundamentals of games. “The Design of Game Play” is  taught by Lindsay Grace, a well-known designer of games who previously started a similar […] more »

by Julie Keck

1. Marketers jump on Super Bowl blackout with real-time Twitter campaigns (AdAge) 2. “Being ignorant and uninvolved in ‘the business side’ has been a disaster for the newsroom.” (PressThink) 3. Chou of Kabam talks going global and moving from a Facebook-centric model to mobile – Podcast (GigaOm) 4. “It’s not a matter of whether or […] more »

by Nathan Maton

Games have shown great promise for learning, but it’s not always easy to figure out the logistics of how to use them in class. Every student and teacher’s experience is unique, and it takes time to calibrate and tinker to get the best out of the experience.   What’s more, using games might lead to […] more »

by Aran Levasseur

Click here to read the whole series “When people learn to play videogames,” according to James Paul Gee, “they are learning a new literacy.” This is one of the reason kids love playing them: They are learning a new interactive language that grants them access to virtual worlds that are filled with intrigue, engagement and […] more »

by Audrey Watters

The stereotypical videogame player is a young male under age 18, but study after study has shown that the majority of the game-playing population does not fall into that demographic. Only 18 percent of gamers are under age 18, and women over 18 represent a significantly greater proportion of this population (37 percent) than do […] more »

by Aran Levasseur

The famous videogame designer, Shigeru Miyamoto, known for creating some of the most iconic and successful videogames in history, such as Donkey Kong, Mario Brothers and Legend of Zelda, once said, “Videogames are bad for you? That’s what they said about rock n’ roll.” In retrospect, we know rock ‘n roll’s influence has gone beyond […] more »

by Roland Legrand

The average reader spends 25 minutes a day reading the newspaper, while the average online user spends 70 seconds a day on a news site, according to data from Hal Varian, Google’s chief economist. (JD Lasica has more on this presentation.) As a journalist, I’m not satisfied when people just scan my headline and then […] more »