Tag: videogames

by Dena Levitz

Come January, let the games begin at American University. Along with courses in fundamental journalistic skills like writing, editing, photo and data, students will be able to take a class on the fundamentals of games. “The Design of Game Play” is  taught by Lindsay Grace, a well-known designer of games who previously started a similar […] more »

by Nathan Maton

Games have shown great promise for learning, but it’s not always easy to figure out the logistics of how to use them in class. Every student and teacher’s experience is unique, and it takes time to calibrate and tinker to get the best out of the experience.   What’s more, using games might lead to […] more »

by Aran Levasseur

Imagine you’re a senior manager at a leading videogame company. Your job is to devise the company’s competitive strategy in a rapidly growing and dynamic industry. What prices will you set for the consoles? How many games will be available for your platform? This is the premise of Platform Wars, an epistemic game, or management […] more »

by Aran Levasseur

The goal of the videogame “Civilization” is to build a civilization that stands the test of time. You start the game in 4000 B.C. as a settler and, with successful gameplay, can create a civilization that lasts until the Space Age. Throughout the game, you need to manage your civilization’s military, science, technology, commerce and […] more »

by Mark Glaser

Click here to read the whole series As part of our ongoing series on Kids & Media, we had a recent live chat on Twitter with a group of parents to talk about how our kids use media. Special guests included MediaShift managing editor Courtney Lowery Cowgill, Common Sense Media’s Caroline Knorr and PBS Parents’ […] more »

by Mark Glaser

Click here to read the whole series My son Julian was born into a world of screens nine years ago. Being the son of a “mediatwit” means that he was surrounded by screens, small and large. And yet, I’ve tried to moderate his usage the best that I can, limiting him to an hour of […] more »

by Aran Levasseur

Click here to read the whole series “When people learn to play videogames,” according to James Paul Gee, “they are learning a new literacy.” This is one of the reason kids love playing them: They are learning a new interactive language that grants them access to virtual worlds that are filled with intrigue, engagement and […] more »

by Tina Barseghian

Click here to read the whole series This week, MediaShift will be running a special series on navigating the relationships between kids and media. Stay tuned all week as we explore topics like this one. When it comes to videogames and apps, what’s a parent to do? On one hand, we’re bombarded with messages about […] more »

by Audrey Watters

The stereotypical videogame player is a young male under age 18, but study after study has shown that the majority of the game-playing population does not fall into that demographic. Only 18 percent of gamers are under age 18, and women over 18 represent a significantly greater proportion of this population (37 percent) than do […] more »

by Aran Levasseur

The famous videogame designer, Shigeru Miyamoto, known for creating some of the most iconic and successful videogames in history, such as Donkey Kong, Mario Brothers and Legend of Zelda, once said, “Videogames are bad for you? That’s what they said about rock n’ roll.” In retrospect, we know rock ‘n roll’s influence has gone beyond […] more »