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| VIDEO GAME BOOM | |
October 11, 2005 |
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A report on recent successes and innovations of the video game industry. |
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JEFFREY KAYE: For sheer in-your-face spectacle, few events compare
to the Electronics Entertainment Expo or E3. This is the video game
industry's annual trade fair, where the titans and wannabe titans of
NEIL YOUNG: I think if you sort of measured video games in terms of their cultural impact today and sort of where they fit for the use in young adults of America, it's as valid an entertainment form as music, TV, film, you know, literature.
Young credits the increased complexity and realism of video games for his industry's growth. NEIL YOUNG: When you are building a game really what you are doing is creating a world. You're creating a universe -- one like a film where every shot is carefully orchestrated and the filmmaker really controls sort of what the audience sees from shot to shot.
to develop as a combat training tool for the Army went on to become a critically acclaimed video game. |
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| Are video games too violent? | |||||||||||||||||||||||||||||
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JEFFREY KAYE: But critics of the industry say game makers too often create virtual worlds steeped in violence and sex. 16 percent of all video and computer games sold have been rated mature by the industry for violence and or sexual consent.
But for game makers, controversies over content are just speed bumps in a rapidly growing industry. VOICE: What the hell is -- oh Batman! |
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| Developing new video game technologies | |||||||||||||||||||||||||||||
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JEFFREY KAYE: One concern is mushrooming production budgets with some video games costing more than $20 million to make.
ANTHONY BORQUEZ: I think USC definitely would, you know, wants to be the leader in game development and game research. JEFFREY KAYE: Anthony Borquez, the director of USC's Information Technology Program, started teaching video game production at the campus three years ago. He admits academic colleagues were initially skeptical.
JEFFREY KAYE: EA is a major patron of USC's video game program. It has donated more than $8 million to the school. Much of that money has gone to found and operate the EA game innovation lab at USC's respected School of Cinema Television. At the lab, researchers are supposed to blue sky developing video game ideas away from business concerns and market pressures.
JEFFREY KAYE: Graduate student Rick Nelson's current project is a game called "Clouds." RICK NELSON: I think that part of our goal here is to prove that you can have a lot of fun, and you can create pleasant systems that people will want to engage with without a lot of violence and without a lot of, sort of the destructive qualities of modern games. JEFFREY KAYE: EA hopes the ideas and innovations that spring from this lab might one day be turned into marketable games, ones which might appeal to women and older people who account for a small percentage of gamers.
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| Creating future gamers | |||||||||||||||||||||||||||||
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JEFFREY KAYE: To develop those games the industry is investing in the next generation of storytellers, animators and software engineers.
SPOKESPERSON: I don't know if I want to stop or -- JEFFREY KAYE: EA supports a video game summer camp at USC for high-school students from across the country. At the lab the teens learn how to turn their ideas into to finished and playable games. STUDENT: I'm trying to get Dumbledore to shoot good magic at the JEFFREY KAYE: Student Denise Hong sees a career for herself as a game designer. DENISE HONG: I've seen like so many amazing games, and I feel that I want to contribute to like the production of like a really great game some day. |
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| Video games and the military | |||||||||||||||||||||||||||||
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JEFFREY KAYE: But increasingly video game technology is being used
SPOKESMAN: Tucci, how is the boy? SPOKESMAN: The boy has critical injuries sir.
SPOKESMAN: Sergeant, send two squads forward. JEFFREY KAYE: Dell Lunceford, who used to be the Pentagon's top man for interactive technologies, is the ICT's chief technology officer. DELL LUNCEFORD: Kids that grew up playing games and living in an interactive world, it's just a learning mechanism that they're much more interested in. SPOKESMAN: This is a hostile area; get out of here now. JEFFREY KAYE: In a warehouse space dubbed Flat World, the ICT has created a virtual combat environment. Here, real life visitors make their way through a violent and battle scarred city in the Middle East -- encountering threats that range from quick triggered insurgents to rock throwing youths.
SPOKESMAN: What can you do for the war fighter? SPOKESMAN: Tough, realistic training is the key to building effective teams. My job is to try to make sure that soldiers get that kind of training every time they step into the virtual training area. DELL LUNCEFORD: It will not replace the need for the soldiers to be able to go out in the desert and practice their skill, sitting in a real tank, moving around in real dirt. That will not go away for a long long time. The days of the Holodeck -- of Star Trek -- are not here yet but as a simulationist and a little bit of a futurist I think it is only a matter of time.
A consumer version of Full Spectrum Warrior, a game which ICT helped |
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