|
Using
NewsHour Extra Feature Stories
Overview:
NewsHour Extra feature stories can help students identify and interpret
key issues in current events. This activity anticipates one class period,
but the follow-up essay might be assigned as homework or in another period.
Warm Up: Use
initiating questions to introduce the topic and find out how much your
students know.
Main Activity:
Have students read NewsHour Extra's feature story and answer the questions
on the reading comprehension handout.
Discussion:
Use discussion questions to encourage students to think about how the
issues outlined in the story affect their lives and express and debate
different opinions.
Follow-up: Students
can write a 500-word editorial on the topic expressing their views and
send it to NewsHour Extra [extra@newshour.org]
for possible publication.
Evaluation:
Students are graded on their answers to reading comprehension questions
and/or their editorial.
Story:
Can "Serious Games" Improve Your Mind?, 11/28/05
http://www.pbs.org/newshour/extra/features/july-dec05/games_11-28.html
Initiating Questions:
1. What kinds of video
or Internet games do you play? Why do you play them?
2. What skills can you learn from video questions?
3. Do you think video games could be used in school? How?
Reading Comprehension
Questions: (click here for printout)
1. What trend in
video games does the article explain?
Long criticized
for distracting students from their homework and fostering violence,
some video game designers are now developing games that help students
deal with real-world situations such as managing the International Space
Station or negotiating peace in the Middle East.
2. How do video games
engage players?
The basic concept
behind all video games is to allow the player to control the events
of a particular character and force him or her to connect and manipulate
information to move on to the next level. Each level is designed to
be hard enough to be just doable, creating simultaneous feelings of
pleasure and frustration that draw people in.
3. How are entertainment
games different from serious games?
In entertainment
games, this could mean learning how to stay alive in the drug underworld
or save a far away planet from an army of aliens.
Serious games
take the same concept a step further by allowing players to act as problem
solvers, political leaders or humanitarian workers while learning information
that might otherwise come from a textbook or lecture.
4. What kind of game
is PeaceMaker? What is the goal of the game?
Burak is part
of a team working on Peacemaker, a game that seeks to teach high school
and college students about the complexities of the Israeli-Palestinian
conflict. Instead of conquest and destruction, players try to achieve
peace and cohabitation -- an arguably much harder goal.
5. According to the
article what kind of learning is achieved with gaming?
"Gaming
is the most insidious type of learning that there can possibly be,"
said Johnny Wilson, the former editor-in-chief of Computer Gaming Magazine
at a Serious Games workshop two years ago. "It's unexpected learning,
it's learning you get as a byproduct of the experience."
6. What are 3 examples
of serious games?
Food Force is a
game designed by the United Nations World Food Program to teach children
ages 8-13 about world hunger. The game simulates a country threatened
by a hunger crisis. Acting as a humanitarian aid worker, the player
must complete a series of missions to plan and complete a successful
emergency response.
Another example
is SpaceStationSim, a game developed with the National Aeronautic Space
Administration, or NASA, that conveys the challenges of managing astronauts
aboard the International Space Station.
MTV recently announced
a contest that challenges students to combine technology and activism
to teach about the crisis in Sudan. The Darfur Digital Activist Contest
will award $50,000 to an individual or group of college students that
designs interactive media project or game to educate about the genocide
in Darfur.
7. What is the biggest
challenge for serious games?
They will need
to make a profit to keep creating new games and attract talented designers.
"It's all about money," said Burak.
Discussion Activity
(more research might be needed):
1. Would you play
a serious game? Which one? In school or at home?
2. What elements does
a game need to be successful?
3. How do people become
game developers? Is it a job you'd want?
Write a 300-500
word essay on either of these topics providing clear examples. Send your
completed editorial to NewsHour Extra (extra@newshour.org). Exceptional
essays might be published on our Web site.
|