John Seely Brown, Co-chair of the Deloitte Center for the Edge and Visiting Scholar at the University of Southern California, describes the importance of play and collaboration in our constantly changing world.
James Paul Gee, Professor of Literacy Studies in the Department of English at Arizona State University, discusses how complex gaming environments can enrich problem-solving and drive innovation.
Mimi Ito, cultural anthropologist at the University of California at Irvine, describes how new media practices are transforming the ways that young people interact, play, collaborate and learn outside of school.
Henry Jenkins, a leading media scholar at the University of Southern California, explains digital media's role in creating greater opportunities for creativity, civic engagement and political participation.
Nichole Pinkard, founder of Chicago’s pioneering Digital Youth Network, emphasizes the importance of media literacy in a 21st century education.
Diana Rhoten, Program Director of Digital Media and Learning at the Social Science Research Center, describes how digital media can engage young people in informal learning contexts such as museums and libraries.
Katie Salen, Professor at Parsons The New School for Design and Founder of the Institute of Play, discusses how game design can help students explore systems.