The following sites highlight the work of the digital media education experts featured in Digital Media: New Learners of the 21st Century.
Henry Jenkins’ weblog, “Confessions of an Aca-Fan,” highlights his interests in subjects related to both academics and popular culture. Jenkins also tweets at http://twitter.com/henryjenkins.
JOHN SEELY BROWN
The popular author and speaker has devoted his site to “helping people ask the right questions, and trying to make a difference through my work.”
Cultural anthropologist Mimi Ito’s website highlights her current research on digital media use in the US and portable technologies in Japan. She also works extensively with The Digital Youth Project at http://digitalyouth.ischool.berkeley.edu/.
JAMES PAUL GEE
James Paul Gee’s site offers access to his prolific publications, and also serves as a forum for his insights on general digital media topics and current events.
Diana Rhoten helped found Startl to move new digital media learning products from idea to funding and into learners’ hands. This public-private partnership works to launch the next generation of digital tools for learning.
Nichole Pinkard’s pioneering digital media initiatives in the Chicago area include:
The Digital Youth Network (DYN) is a hybrid digital literacy program that creates opportunities for youth to engage in learning environments both in-school and out-of-school. The model also creates meaningful opportunities for students to use these new media literacies anywhere, anytime.
YOUmedia is a 21st century teen learning space created to connect young adults, books, media, mentors, and institutions throughout the city of Chicago, ultimately inspiring collaboration and creativity.
Christopher Lehmann’s Science Leadership Academy is an inquiry-driven, project-based school where students are assessed by the work of their own creation. A design and architectural analysis of the project is available at http://www.designshare.com/index.php/articles/science-leadership-academy/, with more information at http://educon23.org/.
Katie Salen’s work is showcased across multiple sites:
The Institute of Play leverages games and play as critical contexts for learning, innovation, and change in the 21st century, leveraging partnerships with the game industry, academia, government, science, technology, and the arts.
An example of The Institute of Play’s work includes Gamestar Mechanic (http://gamestarmechanic.com/), which was designed as a learning platform to foster the digital literacy skills while teaching the principles of game design.
Katie Salen’s highlights her current digital projects, research and upcoming lectures at http://www.gamersmob.com/.
The following sites focus on best practices around developing digital media literacy:
Common Sense Media
Common Sense Media is dedicated to improving the lives of kids and families by providing the trustworthy information, education, and independent voice they need to thrive in a world of media and technology.
MacArthur Foundation’s Spotlight
Spotlight covers the intersections of technology and education, showing how digital media is used in and out of classrooms to expand learning.
The National Writing Project
The NWP, which envisions a future where every person is an accomplished writer, engaged learner, and active participant in a digital, interconnected world, offers this social network for students and teachers.
Games, Learning, and Society
This collection of academic researchers, interactive media (or game) developers, and government and industry leaders investigates how digital media can beused to transform how we learn, and what this means for society.
Sponsored by the George Lucas Foundation, this site is devoted to innovative programming, research and best practices in digital media-based teaching, learning and leadership.
New Learning Institute
The New Learning Institute is dedicated to bringing 21st-century educational experiences to young people wherever they are ready to learn: in schools, community programs, libraries, and museums – even the city streets.
From Toy to Tool: Cell Phones in Learning
University of Michigan instructor Liz Kolb blogs about classroom use of mobiles, covering educational topics as well as social concerns like mobile safety, sexting, mobile harassment, driving and texting, and more.
The Wallace Foundation
The Wallace Foundation supports and shares effective ideas and practices to improve learning and enrichment opportunities for children.
The Education Arcade
The Education Arcade explores games that promote learning through authentic and engaging play, focusing both on popular commercial games and on games that more vigorously address the educational needs of players.
The Consortium for School Networking
This general purpose policy site focuses on education and technology.
Joan Ganz Cooney Center
The Cooney Center is an independent research and innovation lab that catalyzes and supports research, development, and investment in digital media technologies to advance children's learning.
Pew Internet and American Life Project
This section of the Pew project focuses on teen digital media use.
This Search Institute resource for families features a rich section on technology and media.
Center on Media and Child Health
The Center on Media and Child Health at Children's Hospital Boston, Harvard Medical School, and Harvard School of Public Health is dedicated to understanding and responding to the effects of media on the physical, mental, and social health of children through research, production, and education.
Kaiser Family Foundation Report (January 2010)
Generation M2: Media in the Lives of 8- to 18-Year-Olds is the third in a series of large-scale, nationally representative surveys by the Foundation about young people’s media use.
Center for Children and Technology
This site explores the roles that technology can play in improving teaching and learning within children's classrooms, schools, and communities.
This national organization is dedicated to helping school administrators develop 21st century schools.
The International Society of the Learning Sciences
This professional society focuses on the interdisciplinary empirical investigation of learning as it exists in real-world settings, and explores how learning may be facilitated both with and without technology.
The following sites feature the latest insight and research from digital media thought leaders:
Dr. Yong Zhao
Dr. Zhao, Presidential Chair and Associate Dean for Global Education, College of Education at the University of Oregon, writes about globalizing digital education practices.
Social researcher boyd examines social media, youth practices, tensions between public and private, social network sites, and other intersections between technology and society.
S. Craig Watkins
Media scholar and teacher S. Craig Watkins explores “the sociology of social media.”
Multiple intelligences expert Howard Gardner explores the role of digital media in educating 21st century students.
MIT-based Eric Klopfer’s tweets about educational technology.
Media pioneer Howard Rheingold’s website features a digital classroom section.
This educational researcher studies “massively multiplayer online games,” or virtual worlds, from a learning sciences and new literacy studies perspective.
British media specialist Stephen Heppell explores all things digital.