About Odd Squad
Each episode of ODD SQUAD includes two 11-minute cases in which the agents investigate weird and unusual phenomena around them and use math to put things right. From recapturing a gallon-sized blob that has separated into smaller pieces, to dealing with a slew of unicorns, dinosaurs and wizards that have escaped from books, there is no occurrence that is too strange for the Odd Squad as they face off against various villains that wreak havoc around town.
From time to time, Olive and Otto are overwhelmed with information and need to work out a problem, at which point they teleport to the futuristic “Mathroom,” where they have all the tools they need to work toward a solution. In each adventure, the Odd Squad agents navigate a complicated underground system of giant tubes that allow them to travel to and from headquarters in just seconds. Each case is followed by an interstitial, such as an agent training video, a guide to the Odd Squad headquarters or demonstrations of how to use the Odd Squad’s odd gadgets – from the “Pudding-Inator” to “The Make-Anything-Within-Reason-Machine.”
The ODD SQUAD television series is part of a multiplatform media experience that will include free interactive content online and on mobile. ODD SQUAD’s digital content will put kids in the driver’s seat, giving them the opportunity to sign up and join the Odd Squad, solve cases and stop oddness, just like Olive and Otto. The show’s interactive features will include games, parent resources, mobile apps and more.
“ODD SQUAD will invite viewers to take an active role in learning, as they get wrapped up in the unusual cases on-air and then have the chance to become Odd Squad agents themselves through digital content,” said Paul Siefken, Vice President, Broadcast and Digital Media, The Fred Rogers Company. “At the Fred Rogers Company, we are excited to work with such extraordinary talent on this uncommonly creative series that bolsters our mission to produce high-quality educational media for children.”