Watch a preview of a week of new holiday episodes starting December 12!
Watch a preview of a week of new holiday episodes starting December 12!
Check out a clip of new winter holiday adventures!
Stephen is the oldest engine on the Island of Sodor. People love to see him, so sometimes he makes special journeys around the island. Although he’s still called “The Rocket,” he’s much slower than the other engines, who sometimes have to slow down for him. This makes Gordon particularly grumpy. But because Stephen travels so slowly, he notices that the suspension bridge is damaged and alerts the other engines in time to avoid a disaster!
LEARNING GOALS: appreciating differences, being patient, paying attention to details, making meaningful contributions
Two Wheels Good
Bertie, Thomas, and Spencer get into a debate about how many wheels are best. Bertie has four wheels, Thomas has six, and Spencer is very proud of his twelve. But when Spencer breaks down while taking the Duke and Duchess to an important event at Callan Castle, Thomas must transport them instead. Thomas finds the track blocked, so Bertie takes over, but then gets a flat tire! Mr. Percival arrives on his bicycle, but the Duke and Duchess can’t both ride to Castle on the bike! Luckily, Mr. Percival summons Harold, who transports them to the Castle via helicopter just in time!
LEARNING GOALS: valuing the contributions of others, teamwork, flexible thinking, problem-solving
Reds vs Blues
On game days, Thomas is very popular because the Sodor soccer team wears blue uniforms. One day a mainland team comes to the island wearing red, and they cheer James because he is red too. The two engines compete with each other over who can bring the fans to the game faster. James is in such a hurry to beat Thomas, he doesn’t wait to pick up the last load of passengers—the soccer team! Thomas, in his rush to beat James, steams right by Sir Topham Hatt, who is supposed to referee the game. Percy saves the day by transporting the team and Sir Topham Hatt to the game, and Thomas and James learn a valuable lesson about teamwork and good sportsmanship!
LEARNING GOALS: teamwork, good sportsmanship, learning from mistakes, responsibility, honesty
Best Engine Ever
When Emily breaks down and disrupts a race between Connor and Caitlin, Caitlin shunts Emily to the Steamworks, causing Emily to travel faster than ever before. Emily is in awe of Caitlin and becomes disheartened at her own abilities. The other engines try to cheer her up, reminding her that she too is a special engine and with unique talents. When Caitlin’s brakes fail, Emily races to save her from an accident, proving to herself that she too is a Really Useful Engine.
LEARNING GOALS: self-confidence, friendship, helping others, appreciating differences, compassion
The Little Engine who Raced Ahead
Philip, a new little diesel boxcab, arrives at Knapford full of energy and enthusiasm. When Gordon tells Philip how fast he can travel, Philip is determined to prove that he’s faster, and challenges him to a race. Gordon tells him to go away, but Philip only hears “go” and races off. When Philip arrives at Brendam Docks and Gordon still hasn’t overtaken him, Philip assumes he’s won. Later that evening at Tidmouth Sheds, Gordon announces that he wasn’t racing and reminds everyone about his speed. Philip is not disheartened—he’s happy to have made new friends on Sodor.
LEARNING GOALS: being helpful, following directions, paying attention
Philip to the Rescue
When Philip shows off to James about how many trucks he can pull, James decides to prove that he is the stronger engine by pulling a very long train of cars. Soon disaster strikes as James loses control of all of the cars and comes off the rails, breaking through a stone bridge. As James dangles off the bridge, Philip races to save him by sliding under him just before he falls. A grateful James apologizes for calling Philip a show off.
LEARNING GOALS: demonstrating modesty, understanding there are consequences to one’s actions, apologizing, honesty, expressing gratitude
Sidney is a very helpful diesel engine, but he’s also very forgetful. One day Sir Topham Hatt gives him a very special job of picking up Percy’s new wheels. Sidney is worried that he might forget what to do, so Thomas suggests he make up a song to help him remember. Sidney takes off, happily singing a song, but when he stops to talk to Gordon, he gets distracted. Forgetting his assignment, he travels to the Waste Dump, the Animal Park, and then Knapford Station, where he rescues passengers trying to reach Brendam Docks. Although he takes a slight detour, in the end, he completes two very special jobs: he delivers Percy’s wheels and takes the stranded passengers to their destination on time!
LEARNING GOALS: problem-solving, creative thinking, following directions, friendship, compassion
Diesel and the Ducklings
Diesel always likes to appear rough and tough in front of the other engines. But when Thomas unexpectedly finds Diesel lovingly fussing over some baby ducklings, he threatens to tell everyone that Diesel is a softie. Diesel is horrified and promises to be nice to everyone in exchange for Thomas not telling them about the ducklings. All the engines are pleasantly surprised when Diesel starts being polite and friendly, but wonder if Diesel will be able to change his ways for good.
LEARNING GOALS: expressing feelings, recognizing the feelings of others, caring for others, being kind
The Railcar and the Coaches
Daisy the railcar can carry passengers without pulling any coaches. So, when Thomas is sent to work in the quarry, Daisy takes on his usual responsibilities, leaving Annie and Clarabel behind. Daisy constantly reminds them she doesn’t need them as long as she is working Thomas’s branch line. But Daisy becomes so popular with the passengers that she needs Annie and Clarabel’s help to carry them all! Upset that Daisy was so rude to them earlier, Annie and Clarabel trick her into thinking she needs to be repaired. But Annie and Clarabel end up getting left behind again, and learn that two wrongs don’t make a right!
LEARNING GOALS: honesty, self-control, responsibility
Samson boasts to the other trains that he has been given a very special job taking stones from the quarry to the docks. But when he learns that Thomas has been assigned the same task, Samson tries to find another way to show everyone that he’s very important. He decides to take more trucks than he should, insisting that it will save time. But with so many heavy trucks, Samson can’t get over Gordon’s Hill! It takes him even longer to deliver the stones, and when he asks Thomas to help him, he ends up making Thomas late too. Sir Topham Hatt is unhappy with the delay, but Samson takes responsibility, assuring him that he has learned his lesson and won’t make the same mistake again.
LEARNING GOALS: honesty, responsibility, apologizing, self-awareness
Letters to Santa
It’s almost Christmas, making it the last chance for children to send their letters to Santa. Percy collects the mail, but is slowed down by the snow on the rails. Harold offers to help, but Percy thinks he is just trying to prove he is better at delivering the mail. When Percy runs into a snowdrift, Harold volunteers to take the letters for him. Percy is unhappy that he had to be helped. But when Harold doesn’t come back from the delivery, it’s Percy who searches for Harold and helps in return. Together they experience the spirit of Christmas!
LEARNING GOALS: Kindness, forgiveness, helping others, compassion, self-awareness, friendship
Love Me Tender
Snow comes early to the Island of Sodor – and it’s heavier than usual! Donald and Douglas are attached together with a van between their tenders and snow plows on their fronts. As they plow the snow, Donald and Douglas argue over which lines they should clear first. Frustrated, Donald suddenly pulls away, snapping a damaged coupling and moving away with Douglas’s tender! Douglas is left behind in the snow – without coal or water! Once Donald realizes that Douglas is lost, he becomes determined to find his brother. Donald finds Douglas in the snow and they make up, knowing that no matter how often they argue, they will always look out for one another.
LEARNING GOALS: responsibility, perseverance, gratitude
Get ready, get set, GO! When the best engines from around the world gather to compete in The Great Railway Show, Thomas is determined to find a way to represent Sodor. But he’s left disappointed as Gordon is chosen to be the new “Shooting Star” for The Great Race. With Gordon and the other engines making the journey to compete, something suddenly goes terribly wrong and Gordon is in danger! Will Thomas get to the mainland in time to help him save the day? Join Thomas and his new international friends in this high-speed musical adventure where friendship always wins!
LEARNING GOALS: teamwork, friendship, resilience, appreciating one’s strengths
Salty All at Sea
Salty loves to tell scary stories and tall tales of sea monsters, which sometimes frighten the other engines. When Sir Topham Hatt lends Salty to a port on the mainland, Salty allows his imagination to get the best of him. He runs away, fearful of traveling by ship. With the help of Thomas, he faces his fear and completes the job.
Learning Goals: conquering fears, being a good friend, helping others, following directions
Den and Dart
Den and Dart are best friends and teammates who are rarely separated. When Den is sent to the quarry as a replacement engine, he worries about taking on the new job without Dart. Dart has similar fears, but the dynamic duo manages to cope with the help of their new friends.
Learning Goals: making new friends, accepting help, helping others, being a good friend
|Produced by:||Funding is provided by:|
© 2016 Gullane (Thomas) Limited. The Thomas name and character and the Thomas & Friends logo are trademarks of Gullane (Thomas) Limited and its affiliates and are registered in many jurisdictions throughout the world. The PBS KIDS Logo and PBS KIDS wordmark are registered trademarks of the Public Broadcasting Service and used with permission. Thomas & Friends is a production of HIT Entertainment in association with THIRTEEN Productions LLC for WNET. © 2016 HIT Entertainment Limited. HIT and the HIT logo are trademarks of HIT Entertainment Limited.
In this app, kids are charge of feeding, washing, and playing with baby animals.
"...when people are curious about something, they learn more, and better."
Don’t let the idea overwhelm you. A few containers and soil in a sunny spot will do.
Find activities, parenting tips, games from your child's favorite PBS KIDS programs and more.×