OBJECTIVE
This activity page will offer:
- a
lab experience that employs memory skills
- an
opportunity to explore and develop memory boosting strategies
- an
opportunity to design and test strategies for inquiry
MATERIALS
- deck of cards
- masking tape
- marker
PART
1-MISSING CARD
PROCEDURE
STUDENT
NOTE:
Before you engage in the following activities, think about
what you learned in this SAF show. Are any of the memory
strategies applicable to the following activities? Is so,
how would you best "tweak" them to fit your own learning
style? Once you think you've created a model for improving
your memory performance, test it in the following trials.
Who knows, you just might create your own memory-boosting
system.
Work with a partner.
- Remove
all of the hearts from the deck. For this activity, you'll
only work with the 13 cards of this suit.
-
One student assumes the role of researcher, while the
other becomes the subject.
- The
researcher randomly removes four cards from the stack
of 13. Neither the researcher nor subject should view
these cards.
- The
researcher calls out the name of each card that is left
in the stack of nine-one card per second. When all the
cards have been called out, the subject must identify
the missing four cards. Record the number of recalled
cards and value of each card that was recalled.
- Reshuffle
the cards and repeat this same test two more times. Remember
to record both the number of recalled cards and the value
of each card that was recalled.
-
Now, switch roles. The former researcher assumes the role
of the subject. The former subject becomes the researcher.
QUESTIONS
- What was the average number of cards recalled by each
subject?
- Did the ability to remember cards improve with each
trial?
- Was the ability to remember cards associated with the
value of the specific cards?
- Suppose a four-card straight was removed from the stack.
How would this affect the ability to identify the missing
cards
- Suppose the jack, queen, king, and ace were removed.
Would this make the challenge easier or more difficult?
Why?
ANALYSIS
Pool the class results. Identify and discuss any trends
observed by the groups. Was there a correlation between
the number of cards recalled and gender? Did "going second"
affect the ability to remember cards? Were any cards easier
to remember than others? Which ones and why? What were some
of the memory strategies used to recall the cards?
ON
YOUR OWN
Design an experiment to test whether it is easier or more
difficult to identify cards that have been removed from
a deck when the deleted cards are sequential. State your
hypothesis, then test your hypothesis. Share your results
with the class.
PART
2-HEARING A SEQUENCE
Work with a partner.
- Remove all of the jacks, queens, and kings from the
deck (12 cards).
- One student assumes the role of researcher, while the
other becomes the subject.
- The researcher shuffles these twelve cards.
- Then, the researcher calls out the names of the twelve
cards in the order in which they appear - one per second.
- After listening to the sequence, the subject must repeat
the order. Record the results.
- Repeat this trial two more times.
- Now, switch roles. The former researcher assumes the
role of the subject. The former subject becomes the researcher.
QUESTIONS
- How many cards were successfully identified in order?
- People are more apt to remember beginning and ending
cards. Did your findings support this phenomenon?
- Did memory improve with practice?
ANALYSIS
Pool class results. Identify and discuss any trends observed
by groups. Discuss different learning styles and how individual
sensory preferences may affect memory. Can competency in
foreign language be connected to this activity? Why or why
not? Did performance improve with each trial?
PART
3-SEEING A SEQUENCE
- Work with the same partner and the stack of jacks, queens,
and kings used in the previous activity.
- Again, the researcher shuffles these twelve cards. Then,
the researcher shows each card-one by one to the subject,
placing each face down afterwards.
- After seeing the sequence, the subject must identify
the order in which the cards were presented. Record these
results.
- Now, switch roles. The former researcher assumes the
role of the subject. The former subject becomes the researcher.
QUESTIONS
- How many cards were successfully identified this time?
- Compare and contrast the results obtained in this test
with the results obtained in Part 2.
- Does the type of input -hearing versus seeing- affect
the memorization?
ANALYSIS
Pool the class results. Identify and discuss any trends
observed by the groups. Which memorization strategies were
most effective? Which strategies appeared to have no affect?
ON
YOUR OWN
Are two sensory inputs better than one? How might seeing
and hearing the sequence affect the ability to recall the
order? Develop a strategy for this inquiry. Test your design
and share your results with the class.
PART
4- NAME THAT FACE
- Work with the same partner and the previous stack of
jacks, queens, and kings.
- The researcher assigns a familiar first name to each
of the royalty cards. That name is written on a small
strip of masking tape and affixed to the back of each
playing card.
- The subject is given the stack of cards (with taped
names attached) and allowed several minutes to memorize
the names.
- The researcher takes back the cards and shuffles the
order. As the face of each card is displayed, the subject
must identify the name associated with the card. Record
these results.
- Repeat this test two more times, but keep the names
the same.
- Now, switch roles. The new researcher must assign a
brand new set of names to the cards before presenting
this memory challenge.
QUESTIONS
- How many "faces" could a subject name?
- Were any face cards easy or more difficult to identify?
Why?
- What sort of things made a name easier to associate
with a face
- Did you use any memory tricks to help associate a name
with a face? If so, what were they?
ANALYSIS
Pool the class results. Identify and discuss any trends
observed by the groups. Which memorization strategies were
most effective? Which strategies appeared to have no affect?
ON
YOUR OWN
Suppose you used only number cards (no jacks, queens, or
kings). Would an assigned name to a number card be easy
or more difficult to recall? Make a guess. Then, design
an experiment that would test this concept. Test your hypothesis,
gather data, and share your results with the class.
PART 5-TWO
OF A KIND
Work with a partner.
- Remove all of the hearts and clubs from the deck. For
this activity, you'll only work with these 26 cards.
- The cards are shuffled and arranged facedown in five
rows. The top four rows contain six cards each. The bottom
row contains only two cards. Neither partner knows the
identity of the cards.
- The student with the birthday closest to April 1 goes
first. That student must select and turn over two cards.
If the cards have a matching face value, that person removes
the pair and places them in their stack. If the cards
don't match, they are turned back over.
- The next player selects any two cards. If they are a
match, then the pair is removed from the pattern. If not,
they are flipped back over.
- By remembering the placement of cards, each player can
develop a strategy for winning.
- The game ends when the final pair is removed. The winner
has the most cards in her or his stack.
QUESTIONS
- Did the position in the pattern affect the ease at which
a card was memorized?
- Did the placement of certain cards affect the ease with
which they were memorized? Explain.
- Suppose that points were assigned to card values. Would
this affect your ability to recall positions? Why?
ANALYSIS
Pool the class results. Identify and discuss any trends
observed by the groups. Which memorization strategies were
most effective? Which strategies appeared to have no affect?
WEB
CONNECTION
Mindtools.com
Memory techniques and mnemonics
NASA
Memory Site
Interactive memory site by NASA with experiments and background
information
Northwestern
University
questions and answers on learning and memory
"Memory
Matters" and "Getting the Minerals Out" were contributed
by Michael Dispezio, a Massachusetts-based science writer
and author of "Critical Thinking Puzzles" and "Awesome Experiments
in Light & Sound" (Sterling Publishing Co., NY).
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