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| Silas
the dog welcomes Alan into his virtual world. |
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Meet
Duncan, a virtual sheep dog who looks after a virtual flock.
Created by a team at MIT's Media Lab, Duncan has a mind of
his own and can learn to respond to verbal commands. Like
a real dog, however, Duncan's performance often depends on
the skill of his human master. In
"Virtual
Dog," we visit computer scientist Bruce
Blumberg's lab, where Alan tries his hand at commanding
Duncan to round up the flock. Alan can't quite get Duncan
to do as he's told, but, according to Blumberg, herding the
sheep isn't really the point.
Blumberg
wants to gain a better understanding of the nature of intelligence,
and dogs - virtual or otherwise - are the perfect models.
In order to make his creation as realistic as possible, Blumberg
modeled Duncan's learning environment on the advice of real-life
dog trainer Gary Wilkes.
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| Bruce
Blumberg finds Alan a quick study in virtual dog training. |
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By
using a clicking sound and then an immediate reward to let
dogs know they've behaved correctly, Wilkes can get a dog
to exhibit most any behavior. Alan finds instant success uses
the "Click and Treat" method to train Wilkes' own dog, Tug.
Then back in Blumberg's lab, Alan tries out the clicker method
on Duncan. First, he clicks when Duncan is doing what he wants
him to do, assigning a command to the behavior. Then Alan
gives the command when Duncan is doing something else. Has
Duncan made the connection? He has, making Alan the first
person outside the lab to train the virtual dog.
For
more on this topic, see the web feature:
Pet
Pointers

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