Visit Your Local PBS Station PBS Home PBS Home Programs A-Z TV Schedules Watch Video Support PBS Shop PBS Search PBS








Games Machines Play
World Cup for RobotsSuperhuman SubsTeetering to Victory
 
. .
2 pages: | 1 | 2 |

This, ultimately, is the goal of the simulated matches - the development of algorithms that can be ported into physical robots. RoboCup president Hiroaki Kitano hopes that a team of such robots will beat a team of humans by the year 2050. This apparently frivolous goal belies the deeper intent of the RoboCup researchers, since the same cooperative strategies which help robots win a soccer game can have wide applications beyond the match. For example, RoboCup includes "robot rescue competitions," where the robots are taken into simulated disaster areas and required to seek out dummies or put out mock fires. Building computers that can beat a chess master at his own game has motivated startling advances in artificial intelligence. We can only guess what advances in robotics and A.I. will result from moving human/machine competition to the physical realm. Says Stone, "…(beating a human team) is a monumental task. If we can get robots to do it, we can get them to do a lot of other things as well."

View some actual RoboCup matches!




Watch the 1999 Championship

Watch the entire 1999 Championship (10MB)

window


The matches from the 1999 and 2001 championships clearly demonstrate how the strategies of the simulated RoboCup teams evolve over time. "From year to year, the games look more and more like real soccer," notes Stone.

An example of this realism occurs seconds into the 1999 match between Carnegie-Mellon University's CMUnited (red) and Albert-Ludwigs-University's MagmaFreiburg (blue). (Watch clip - 540k) The ball goes out of bounds, and after bringing the ball in, red nearly scores a goal based on a pre-determined set play (Stone's "locker-room-agreement"). Red then quickly performs a similar play on the other side of the field, this time making the goal. As the score increases for CMUnited, the predetermined strategy shifts to more defensive play. No communication between the players is necessary to organize this shift, which is a pure result of the locker-room agreement. In fact, relying on communication would be a hindrance, since the realistic constraint of limited information exchange would slow down the play. The 1999 match illustrates a highly successful application of the locker-room agreement approach, as CMUnited wins the match 7-0.



Watch the 2001 Championship Watch the entire 2001 Championship (15 MB)

window


By the 2001 championship match between Tsinghua University's Tsinghuaeolus (blue) and Karlsruhe University's Brainstormers (red), play has become even more advanced, as the teams improve the code. In 1999 and before, typical play is dominated by dribbling straight up the middle towards the goalie, but by 2001 we see more complex stategy - frequent passing to the wings and crossing into the center.

One clip in particular provides a good example of this general shift in strategy. "Starting at cycle 592, Tsinghua players 10 and 11 pass back and forth. (Watch clip - 520k) At cycle 645, player 10 appears to have a breakaway but nonetheless passes to player 11 on the wing for a cross to the center," Stone points out.

An effective trick used in this match by the Brainstormers has since been made illegal for simulated RoboCup matches, just like in real soccer. When red is on the defensive and a player gets the ball, under the right conditions the player kills the play by passing back to its goalie. A good example of this tactic can be seen around cycle 1600, (Watch clip - 460k) following an extended attack by blue. Less obvious is the new approach Karlsruhe takes to the artificial intelligence of its players. The Brainstormers use a reinforcement-learning algorithm whereby the players learn from their successes, and adjust their behavior accordingly. Since the effects of any action may not be immediately apparent, the players have to figure out exactly which combination of actions lead to a beneficial result. The enhancements of both teams make them quite evenly matched. In a close game, they head into overtime, where Tsinghua finally wins 1-0.
- - - - - - - - - - - -
2 pages: | 1 | 2 |


Diagram: John Sear

return to show page

 

 

Teaching guide Science hotline video trailer Resources Contact Search Homepage Contact Search Homepage