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Games Machines Play

 
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Computerized Canines

Photo of Alan with Virtual Reality Dog
 
Alan visited Silas, an earlier version of Duncan..

The ability of dogs to fit into the social structure of another species, to adapt to all of its oddities and even to manipulate that species into amply meeting their needs is both an awe-inspiring accomplishment in itself, and a grand challenge for our research. Can we create a computational system that does even half as well? How hard would it be? What lessons would we learn in the process?


One element of dogs' success is their ability to fit into the social structure of a human household, and use it to their advantage.

As we build systems that learn what they ought to learn, we must also consider training techniques for these systems. Once again, there is no better place to look for inspiration than animal training in general and dog training in particular. The practice of dog training is fascinating not only for what it reveals about the thought processes that dogs may employ when learning but also for understanding how they and their trainers effectively work together to make it easy for the dog to learn.

Avirtual character's ability to modify its actions based on experience is a fundamental requirement for any character intended to seem intelligent. Using dogs as a model for a system does just that.
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