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What's it like being a woman in science? Do women do science
differently than men do?
I'm
not sure I believe in a fundamental difference in perspectives
between men and women. But there is one thing that I believe,
and that is to be a woman in science, you've already broken
through stereotypes and breaking through stereotypes, is exactly
what allows you to make discoveries in the world of science.
When people tell you that the world is flat, you have to not
take that for granted to be a good scientist. When people
tell you that girls are not scientists, you have to not believe
that to be a good scientist. So in some sense, women may be
better designed to make groundbreaking scientists because
they've already had practice in breaking new ground. I have
a harder time believing that there's something intrinsic.
It's so hard to dissociate what's culture from what's biology.
To be a woman in science, you've already broken through
stereotypes, and breaking through stereotypes is exactly
what allows you to make discoveries in the world of science.
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I'm
fascinated by women in science. I think partly because I'm
fascinated by the frontiers between fields. You find a lot
of women at those frontiers for sometimes pretty interesting
historical reasons. There's a woman whom I admire very much
in linguistics, Barbara Partee. When she was in college, she
was told that she might as well specialize in math and Russian.
After all, she was never going to have to support a family,
so she could play around. Of course, math and Russian in the
days of Sputnik turned out to be an extremely important intersection
and she became a wonderful linguist who paved the way for
many others.
How did you become involved in designing video games?
The
topics that interest me have always concerned how we think,
the culture that we're brought up in, and language. Storytelling
is different in different cultures. It has to do with the
language we use and how we see the world. At Penn State, Lynn
Liben had been doing some research on gender stereotypes.
She asked me the interesting question of whether French children
have different stereotypes of what they can grow up to be
because their language has grammatical gender. I did a study
with French-speaking children looking at how they used grammatical
gender.
Then
I came to the Media Lab in 1995, and a young woman came to
talk to me, and she said, "I have a good computer science
background because I wasn't brought up like a real girl".
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REA
shows an apartment to an interested prospective buyer.
Their interaction depends upon cameras and microphones
which allow REA to see and hear her clients.
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I
was just blown away by this. What she had done was maintain
the stereotype of "girl" and established herself as an exception.
In order to maintain her self-image, she had to strip away
"girl" in order to keep "geek," basically. So I put out an
ad for undergraduates to come work with me on gender and technology.
I got these amazing replies from young women who said, "Please
let me work for you. I've been waiting for this my whole life.
I have so much to say to you."
From
there, because my job here is to build, I started thinking
how I could build technologies that participated in constructing
a self that included both being a builder and being a girl.
Out of that was born this research paradigm in "underdetermined
design." The technology is built enough that kids can play
with it, but not so much that it determines the kind of play
that they can do. In constructing the technology, a kid can
make it fit into his or her own play patterns.
Often,
designers start out with strong stereotypes--girls like this,
boys like this. In talking about that with one of my colleagues
over in comparative media studies who's a popular culture
critic, we realized that we were at the dawn of this new era
in computer design for boys and girls. The Girls' Game Movement.
He and I collaborated in editing this book, called "From Barbie
to Mortal Kombat: Gender and Computer Games." We ended up
writing a very long chapter that reviewed everything that
was out there and what is going on. 
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Photo:
MIT Media Lab
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