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Machover's
response:
WILL THERE EVER BE A MAC VERSION OF
HYPERSCORE?
One of real disappointments with Hyperscore
is that there is not a Mac version. I have
been working on interactive music systems
for twenty years or so, and almost everything
we've done has been Mac-based. For Hyperscore,
we decided to develop it on the PC for three
reasons: first, Egon Pasztor, the grad student
in my group at the MIT Media Lab who did
a lot of the graphic programming, was much
more familiar with the PC; second, the PC
has some very powerful graphics features
which made this platform attractive; and
third, when we started dreaming up the project
several years ago, Apple was in a real slump
and - even though I'm a Mac fanatic - seemed
like it might not make it as a company!
Now of course, Apple is back, the Mac platform
is strong again, and we wish Hyperscore
ran on it. But I can't promise when it will.
Since we are a university research lab,
it is much easier for us to think up great
new ideas (or try to!), and to produce working
prototypes for others to try and use. In
most cases, it is easier for us to have
others - often the companies that sponsor
the initial research - take these ideas
and turn them into more widely distributed
products. We are working with several companies
now, including Fisher-Price, to make versions
of Hyperscore which will be more widely
available. Look for an update next Fall.
In the meantime, we are exploring several
other ways that we might be able to make
a Mac version - and also to add several
new features and improvements - over the
coming months. No promises, but we'll be
trying. I am dying to run Hyperscore at
home, on one of our various Mac platforms,
and so are my two daughters!
HOW
CAN I BUY A BEATBUG?
Unfortunately,
you can't buy a Beatbug right now, but we're
working on that too. Over the past couple
of years, we discussed with several large
toy companies the idea of turning Beatbugs
into a commercial product. It almost happened,
but we haven't found the right situation
yet. One problem with the current Beatbugs
is that they work best when connected to
a computer (a Mac this time, not a PC!!),
and most toy companies believe that a product
would be more successful if it were "unplugged"
and totally self-contained. It is not simple
to put all the processing power of the Beatbug
- and beautiful sound synthesis and amplification
- inside the bug itself. Also, it is more
fun to play the Beatbug when it is connected
to other bugs, since it is designed as a
networked toy that can send music back and
forth, and produce many other interconnected
experiences. But we are working on both
of these questions, and are exploring ways
of distributing Beatbugs through a commercial
toy company, and also of perhaps launching
a small independent entity to make Beatbugs
available. Contact us again this summer;
with luck, we'll have some good news on
this front.
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