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TEACHING GUIDES


Creatures of the Deep: Guide & Resources

Scientific American Frontiers explores some of the remarkable frontiers of medicine on "Creatures of the Deep" (Show 604). Find out how the computer is revolutionizing medicine, from brain surgery to phobias and gene therapy. "Creatures of the Deep" features five individual stories.

Here are the topics and running times of stories on this show and a brief description of related activities you'll find in this online teaching guide:

  • Shark Trackers (running time: 14:45) - Of all the creatures of the deep, sharks may be the most feared and the least understood. Frontiers goes on location to find out more about tiger and hammerhead sharks.

  • Hidden Depths (running time: 9:29) - The midwaters of the ocean yield fascinating species never before seen on the planet.

  • Shell Game (running time: 10:37) - Biologist Gary Vermeij sees evidence of an evolutionary arms race in shells once inhabited by ancient mollusks.

  • Spineless, But Smart (running time: 5:58) - Does the octopus deserve its reputation as the most intelligent invertebrate? Italian biologist Graziano Fiorito investigates.

  • Whale Warning (running time: 11:53) - Songs of the humpback whale have long fascinated humans. Now science is learning more about whale acoustics and how these giant mammals hear.

  • Viewer Challenge -- After you watch "Creatures of the Deep," test your viewing skills with ten questions about the show!





 

Scientific American Frontiers
Fall 1990 to Spring 2000
Sponsored by GTE Corporation,
now a part of Verizon Communications Inc.