Using Technology to Create a Problem-Based Curriculum
March, 2003
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New educational technologies can be used two ways: they can be
used to serve existing instructional models, and they can be used
to help implement new strategies that were difficult to implement
prior to the widespread use of technology. Project-based learning
in which the curricular objectives are met through student exploration
of challenging problems is one educational area where technology
can be of tremendous help.
It is not enough, however.
Educational transformation requires systemic change. When technology
is used to replicate old strategies or to tinker around the edges
of change, the results are haphazard and frustrating for all involved.
I mention this as a prelude to our topic because the challenge for
project-based learning is not how to use technology, but how to
create a climate where students and educators become co-learners
through the creation of student-generated projects.
For example, in 1996, ARS Consult (a premier educational consulting
group in Brazil) launched a five-year project involving up to 15,000
students to explore Brazilian history, one century per year. This
project, directed by Norma Godoy (now Norma Thornburg) and her colleagues,
was filled with surprises at every turn. Students designed and implemented
projects that provided greater depth of historical understanding
than could be derived from any textbook-driven curriculum. Students
became so involved in their projects that they were upset when the
program came to an end. For this, or any project-based learning
environment to work, the teachers needed to be fully committed to
the process. It is this level of commitment that presents the greatest
challenge, especially in a climate that looks for rapid results
on standardized methods of assessment.
But once the commitment is achieved, the varied roles of technology
become clear.
For example, if students are placed in teams to craft and develop
projects, they need project management and documentation tools.
Group brainstorming sessions using idea- or concept-mapping technology
like Inspiration can be a critical part of this process. On a simple
level, students can each create their own lists of ideas and then
e-mail their files to the rest of their group (critical when students
share a project across school or classroom boundaries). As the projects
develop, creative tools of all kinds come into play. This provides
the opportunity for each individual in a group to focus on the expressive
forms most natural to him or her.
A project on the history of the literary superhero, for example,
might start with an internet search on the topic, migrate to a reading
of Gilgamesh, involve sidebar explorations into the concept of heroism,
digress into a series of short video interviews with peers on "heroes
in our lives", and quickly expand to reveal a topic so vast it could
easily fill a lifetime of research. While the informational resources
of the Web, physical libraries and personal contacts is incredibly
large, this very vastness can be overwhelming. Contrast this scenario
with the traditional textbook/lecture approach in which the information
is pre-distilled to fit the time allotted. In the world of project-based
learning (especially when technology is involved), the issue is
not the gathering of information, but rather pruning the informational
branches to reveal a tractable project that is compelling and achievable
in the allotted time.
An old colleague of mine, Tom O'Brien, once told me that, today,
students don't need to learn how to remember; they need to learn
how to forget. They need to "forget" those pathways (however exciting
they might be) that lead them away from a clearly defined goal.
It is in this realm of project tractability where the teacher plays
a critical role. Students can find far more raw information on any
topic than can be comprehended or used in a single project. Again,
this is where tools like Inspiration come in handy. If students
map out the "tree" delineating their research, they will be able
to see which branches can be pruned to leave a meaningful (if more
narrowly defined) topic.
In the History of Brazil project, one student designed the Spring
Collection for 1634. In order to design these dresses, he needed
to know something about the general history of the time, especially
how women were expected to dress in public. He found that the Dutch
women of the Northeast had much greater freedom than the Portuguese
women. He needed to explore what dyes and fabrics would have been
used at the time, which meant studying the history of dye chemistry
and researching whether quality fabric was made in Brazil at the
time, or was imported from Europe. This seemingly limited project
required a tremendous amount of historical research. The student
learned a lot of history that did not bear on his project, and had
to "prune" that knowledge from his final report.
While the Internet is one powerful tool for conducting research,
field trips (when possible) are of incredible value. Here the student
becomes a researcher, and technological tools to document the research
are of great value. Digital cameras, laptop computers, sound recording
equipment and various measuring tools (ranging from digital microscopes
to probeware for measuring temperature, pH or other physical and
chemical properties) can be of tremendous value. The critical factors
here are durability and ease of use. Generally, this means using
very simple equipment. Ease of use, while always important, is critical
in the field. The tool should turn on in a heartbeat, do its job
transparently, and save its work automatically.
Once students are ready to create a report on their project, technology
takes on a new role. Instead of being used to research a topic,
technology now helps document it. In contrast to the paper-based
reporting methods of the past, a variety of expressive media can
be used to convey the results of this work. Teachers have a special
challenge here. First, the expressive modalities need to fit the
essence of the project, and, second, they need to be flexible enough
to communicate the results of the work to a large audience of peers.
A project on mathematics might be filled with equations. But,
without some companion graphics to illustrate these equations, the
ideas behind the project might be lost. A project on the treatment
of African Americans through a study of the Blues would certainly
include some musical examples, but would also benefit from historical
diaries, photographs, and drawings. Unless educators have learned
how to assess multimedia projects (for example, by using the rubrics
developed by Bernajean Porter), they may score some work too low
and other work too highly.
From the student perspective, various techniques may come under
the leadership of certain students. The graphic designer might be
involved with image design, Web page layout and the navigational
flow of multimedia. Access to the relevant software (Flash for animations,
illustration software, page layout tools, etc.) is essential. This
aspect of the project benefits from strong technical support, as
well as an understanding of the nature of graphic design. The sound
engineer would take responsibility for audio recording and editing,
and work with the film person in support of any video clips used
in the final project. The wordsmith would craft and edit the text,
and might insure that all the elements of the final story are put
together in a cohesive manner.
While this level of work appears formidable, students are generally
eager to share their ideas with others, and look forward to this
creative part of the project. When a single project is shared among
students from different buildings or classrooms, peer-to-peer tools
like Groove and JournalZone can be most helpful.
The role of technology in project-based learning is vast, but
the starting point for effective use of technology in this area
requires a deep commitment to the idea that students can gain a
deep understanding of a topic through the exploration of their own
ideas. But this cannot come from technology. It comes from deep
within the hearts of the teachers themselves.
Copyright, © 2003, Thornburg Center. All Rights Reserved.

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