Episode Descriptions
Season 1
- Turtle Mania
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Izzie straps on her waders with Annie and her friends to make a local wetland more attractive to turtles. - After conducting a turtle population study, the SciGirls apply technology, design and engineering skills to design a turtle basking platform. Finally, the episode addresses the role of science and technology in society as the girls present their findings to city officials to persuade them to add a turtle-friendly basking platform to a local pond. And the girls' mentor introduces them to careers in environmental science.
- Puppet Power
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Izzie joins Anna and her friends to engineer a giant pig puppet for a May Day parade, complete with blinking eyes and a twirling tail. - The SciGirls in this episode design a giant pig puppet. With help from a professional engineer, they create and test prototypes that use simple machines to make the pig's eyes blink, its tail spin, and "smoke" (talcum powder) blow out its nose. In addition, their mentor introduces the girls to careers in engineering.
- Dolphin Dive
Izzie, Serena and Ceci bond with bottlenosed dolphins, exploring their behavior at the Dolphins Plus Research Center. - With an adult marine biologist, the SciGirls develop a research question and then gather data as they observe dolphin behaviors. They use mathematics to analyze and chart their findings, and present their results. During their data analysis, the girls realize that dolphins have very distinct personalities which can influence animal behavior studies. In addition, their mentor introduces the girls to careers in marine biology.
- Digging Archaeology
Izzie unearths the past with Jazzy and Gates, uncovering thousand-year-old Native American artifacts at a Utah dig site.- Two SciGirls work with an archaeologist at her dig site, excavating ancient buildings grid-by-grid and analyzing found artifacts and cave art left by the Freemont Indians. The girls calculate the dimensions of granaries, their distance from the villages, and how many trips it would take to fill the vessels. Finally, the girls present and defend theories about the lifestyle of the Freemont people based on the data they collected. Their mentor introduces them to careers in archaeology and anthropology.
- Horsing Around
Izzie joins Zoe and her friends as they "pony up" some science to select the best horse for a riding competition. - Four SciGirls, working with mentors who introduce them to careers in veterinary science, design a set of experiments for 3 horses that quantify their fitness, stride length, and conformation. They also devise a test to measure how smoothly each horse moves. They calculate averages from their data and apply their findings to determine which horse is best suited for an upcoming competition. During their data analysis, they engage in a discussion of scientific bias, and how their personal opinions might differ from their scientific data.
- Blowin' in the Wind
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Izzie's off the grid with Hannah and her friends, who design and build their own working miniature wind farm.- Four SciGirls explore wind energy, conducting experiments to find out how the size, shape, and position of wind turbine blades affect the amount of electricity they produce. They also visit real wind farms, where a mentor introduces the girls to careers in renewable energy. After learning about the design of the real wind farms, the girls select a location and design their own model wind farm. They assemble a collection of 15 miniature windmills and connect them to successfully power a water fountain.
- High Tech Fashion
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With Project Runway fashion designer Diana Eng, Izzie designs an electrifying gown with Hallie and her friends. - Working with an established fashion designer as their mentor, three SciGirls design and engineer a dress that incorporates electronics. In the process of making the dress they learn basic concepts in electricity and the properties of conductive materials. They use LED lights, electroluminescent wire, and conductive thread to enhance the dress, applying understandings of how electrical circuits. Their mentor highlights the importance of science and technology to creative careers, such as fashion design.
- Science Cooks!
- Izzie cooks up a taste test with Claire and her friends, who make comfort foods more nutritious (without sacrificing the delicious).
- Four SciGirls calculate the fat, sodium, and caloric content of two family recipes, then investigate ways to increase their nutritional value. They conduct food chemistry experiments, exploring the effects of cooking time, acids and salt on taste and nutritional content. They also conduct taste tests with groups of their friends to measure the appeal of more nutritional recipes. The girls use mathematics to analyze and display their results, and they share what they have learned at a local farmer’s market. Their mentor introduces them to careers in nutrition.
- Underwater Eco-Adventure
Izzie takes the plunge with Elle and Meg, scuba diving to protect the biodiversity of their favorite Catalina reefs. - Guided by a marine biologist, the SciGirls investigate and compare the ecosystems at two rocky reefs: a heavily dived, protected reef that is not fished, and an unprotected reef that is infrequently dived but heavily fished. The girls collect data on indicator species and analyze predator/prey relationships. Then they add their findings to the collection of data from a citizen science project aimed at monitoring overall reef health. Their mentor introduces them to careers in marine biology.
- Robots to the Rescue!
Izzie joins Abby and friends to give a rescue robot a personality makeover so it can do a better job when disaster strikes.- This show underscores the collaborative nature of science as a computer scientists, engineers and psychologists team up to design, build and test "rescue robots" to help disaster victims. Working with these scientists, the girls learn and apply computer programming skills to enhance the interface between the robots and the people they are designed to help. The girls investigate the psychological effects of various robot behaviors, movements, and voices on volunteers. Then they apply mathematics skills to analyze their results. Finally, they use their data to recommend designs for an optimal “personality” for the rescue robot.
- Going Green
Izzie joins forces with Mackenzie and friends, putting a lid on school trash by inventing a new use for recycled yogurt cups.- Three SciGirls perform a trash audit and create a classification system for the waste in their school cafeteria. They create a pie chart of their results and discover large quantities of #5 plastic yogurt containers, which are not recycled in their community. To reduce waste, the girls brainstorm, design, and engineer a new product using the #5 cups: seed starter kits filled with compost. The girls conduct market research on the seed starter kits and present their data to their local Recycling Association, learning in the process the role that science and technology can play in solving societal problems. Their two mentors also introduce them to careers in package engineering and waste management.
- Star Power
Izzie reaches for the stars with Avianna and Miranda, as they help cut light pollution in their neighborhood. - Guided by a graduate student in astrophysics, the SciGirls participate in a world wide star count to compare the amount of light pollution in five locations at various distances from the center of Boston. Using GPS technology and telescopes, the girls record their observations and draw conclusions about the effects that urban development has on star visibility. They contribute their data to a network of Citizen Scientists. Finally, the girls design a light shield that can help reduce light pollution in their community. Their collaboration with their mentor gives the girls insights into careers in physics and astronomy.
Season 2
