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"I think the most exciting thing about the kids who are currently playing these "electronic fairy tales" are the games that they are going to make. Video games will be increasingly accepted as an art form, and the new generation of players might be able to make games with big movie-style budgets, or games that have real characters, style, and nuance. I'm looking forward to meeting the kid who's dissatisfied today with the barren emotional landscape of Quake who will grow up to become the first videogame auteur, or the first game designer to have an exhibit at The Museum of Modern Art."

--Game designer Theresa Duncan in Feed magazine, July 1997.





"If you want to include violence in your games...put your heart and soul into it, do it with awareness -- not because violence is easy, or because it shocks, but because you need dissonance, and you know how and why it strengthens your game."

--Game designer Brian Moriarty at 1998 Game Developers Conference, quoted in Salon magazine, June 1999.





"Right now, in gaming, storytelling is developing in concert with technology. Half-Life was created at this point in time because Half-Life has only just now become possible. I like the idea that in the future we'll be able to tell stories which are impossible to tell right now. We are developing the tools of a new kind of narrative."

--Game designer Marc Laidlaw in Feed magazine, April 1999.





Stills from the video gameOni.
Produced by Bungie, 1999.




Still from the video game Half-Life. Produced by Sierra Studios. The gun in this image is under control of the gamer, the "first-person shooter" perspective.




Still from Turok. Produced by Acclaim Software.



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