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Underwater Dream Machine

Viewing Ideas


Before Watching

  1. In the program, Peter Robbins was inspired by Jules Verne's 20,000 Leagues Under the Sea, a science-fiction novel. List on the board titles of science-fiction books or movies students have read or seen. Have students share aspects of each book or movie related to real-world science and aspects that are fictional.

  2. Organize students into three groups. Have one group take notes on the people involved in building and designing the vehicle and the different skills each person brought to the project. Ask the second group to track each of the steps taken to design and build the vehicle. Have them note which components had already been created and could be used off the shelf and which had to be fabricated. Have the final group track the obstacles encountered during the vehicle's construction.

After Watching

  1. Have students who took notes on the same topic meet and share what they learned. What skills did Robbins and his crew possess? What expertise did each person contribute to the project? What obstacles did Robbins have to overcome in order to turn his dream into a reality? How did he overcome them?

  2. Robbins was inspired by Jules Verne's 20,000 Leagues under the Sea. Have students consider the underwater exploration that might be possible with a deep-sea vehicle like that featured in the program. If students could choose, what would they want to investigate? Use a student-generated idea to discuss how to move from an idea to a scientific investigation.

Teacher's Guide
Underwater Dream Machine

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