digital nation - life on the virtual frontier

Is World of Warcraft on Your Resume?

IBM Vice President of Innovation Francoise LeGoues says Warcraft gamers are definitely developing business skills companies like hers want.

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Gaming in the U.S.

If you're a video gamer in the U.S, a lot of people want to know more about you. Researchers, software developers, journalists, filmmakers and even your parents, spouse or partner are asking: How often do you play? What device do you use to play? How much money do you spend on games? Shouldn't you prefer reading a book to playing a game?

Everyone's a player

  • 99% of boys and 94% of girls play video games
  • 65% of daily gamers are male and 35% female
  • The average gamer is 35 years old (25% are under 18; 49% fall in the 18- to 49-year-old category; and 26% are 50 and older)
  • 76% of students, but only 49% of non-students, report playing games
  • 53% of American adults age 18 and older play video games -- about one in five adults
  • Over one-third (36%) of gamers 65 and older say they play games every day or almost every day, compared with 19% of adults aged 50 to 64, 20% of adults aged 30 to 49, and 20% of adults aged 18 to 29. Senior gamers may play more frequently because they have more time to play than younger gamers, as 77% of senior gamers reported being retired

Home alone?

  • 59% of gamers play games with other gamers in person (up from 51% in 2006)
  • 24% of teens only play games alone, and the remaining three-quarters play games with others at least some of the time
  • 47% of teens play online games with people they know in their offline lives; 27% of teens play online games with people they first met online; 23% of teens play with both
  • 65% of game playing teens play with other people who are in the room with them; 27% play games with people who they connect with through the Internet; 82% play games alone


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posted February 2, 2010

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