Extras

Video thumbnail: School Sleuth: The Case of the Wired Classroom Video Games for Education

School Sleuth: The Case of the Wired Classroom

Video Games for Education

Middle school students use smart phones, tablets and videos games like Minecraft in class.

Video Games for Education

Video thumbnail: School Sleuth: The Case of the Wired Classroom Hi-tech Kindergarten

School Sleuth: The Case of the Wired Classroom

Hi-tech Kindergarten

In Los Altos, CA, fourth graders teach kindergarteners how to use apps and tablets.

Hi-tech Kindergarten

Video thumbnail: School Sleuth: The Case of the Wired Classroom Teachers and Tech

School Sleuth: The Case of the Wired Classroom

Teachers and Tech

How do teachers feel about using digital technology in the classroom?

Teachers and Tech

Video thumbnail: School Sleuth: The Case of the Wired Classroom Skype in the Classroom

School Sleuth: The Case of the Wired Classroom

Skype in the Classroom

Third graders in Ardsley, NY take a virtual field trip to Uganda using Skype.

Skype in the Classroom

Video thumbnail: School Sleuth: The Case of the Wired Classroom The Case

School Sleuth: The Case of the Wired Classroom

The Case

Find out what worries parents about technology in the classroom.

The Case

Video thumbnail: School Sleuth: The Case of the Wired Classroom District-wide Tech Implementation

School Sleuth: The Case of the Wired Classroom

District-wide Tech Implementation

In Los Altos School District students are computer programming and 3-D printing.

District-wide Tech Implementation

Video thumbnail: School Sleuth: The Case of the Wired Classroom Preview

School Sleuth: The Case of the Wired Classroom

Preview

School Sleuth John Merrow investigates the uses and misuses of technology in classrooms.

Preview

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