|
Special Effects—Titanic and Beyond
|
|
Classroom Activity
|
Objective
To investigate how geometry plays a role in perspective.
-
copy of "Putting It into Perspective" student handouts
Putting It into Perspective (HTML)
Distorted Room Template (HTML)
- construction paper or card stock
- scissors
- glue
-
two same-size models (such as plastic toy figurines or photos of
people from magazines) up to 1 1/2 inches tall (the taller the
better)
-
First stage a demonstration of perspective. Have two students
the same height stand side by side near the end of a hall. Have
one student begin taking steps backward until students begin to
notice a difference in height between the two. From where they
are, have the rest of the class measure the height of each
student with a ruler or their fingers and observe other
surrounding clues that suggest a difference in height: How much
space is between the students' heads and the ceiling? Where is
each student in relation to the end of the hall? How far did the
students have to back up before a difference in height was
noted? Discuss perspective with students. (You might want to
replay the program segment of the two ships that deals with
perspective.)
-
Organize students into groups. Either make a Distorted Room for
each group (enlarged to 200%) or have students make one from an
enlarged template and materials you provide for them.
-
After they have constructed their room, have students place two
same-size models inside to explore perspective, using the
questions on the student handout to guide their inquiry.
-
When students have finished, reconvene the class and discuss
what they have learned, clearing up questions and inviting
further investigation of perspective.
-
As an extension, have students build the room in different sizes
and compare which size works best.
Additional Activities
More special effects activities for upper-elementary and
middle-school students are available on the Web at
http://www.pbs.org/nova/specialfx/fxguide/
or by writing to:
Special Effects Activity Guide
WGBH
125 Western Avenue
Boston, MA 02134
Perspective is the technique or process of representing on a plane
or curved surface the spatial relation of objects as they might
appear to the eye. Perspective didn't appear in art until the
Italian Renaissance. Leonardo da Vinci (1452-1519) was the first to
describe the principles of perspective in his notebooks. He treated
perspective as a branch of geometry.
Students might observe that the room appears rectangular, but it
isn't; that while the walls are straight, they don't all meet at
90° angles; and that when outside the room, the two models are
the same height.
Certain visual cues—such as the patterns on the floor and the
window frames—lead someone looking through the viewing hole to
believe the room is cubic. As a result, an object placed in the left
corner appears to shrink when compared to an object in the right
corner.
While the Distorted Room appears to be cubic, it is
not—rather, the floor, some walls, and the far windows are
trapezoidal.
Books
Finch, Christopher.
Special Effects: Creating Movie Magic. New York: Abbeyville
Press, 1984.
Chronicles the use of special effects from the origin of motion
pictures to 1984.
Hamilton, Jake. Special Effects in Film and Television. New
York, NY: DK Publishing, Inc., 1998.
Provides an introduction to the world of illusion. Students discover
how Steven Spielberg created the dinosaurs for
Jurassic Park, how Jim Carrey's eyes popped out in
Mask, and how the spectacular arrival of alien spaceships was
staged in Independence Day.
Samonek, Michael E.
The Gross-Out Get Sick & Turn Blue Cookbook, with Special
Effects.
Skokie, IL: Anatomical Chart Co., 1995.
Has recipes for students to create foods that aren't what they seem.
Web Sites
NOVA Online—Special Effects: Titanic and Beyond
http://www.pbs.org/nova/specialfx2/
Includes, among other features, an interactive exploration of how
moviemakers create the illusion of making a miniature set look
full-size, and interviews with computer graphics experts on how they
got into the world of special effects. Launch date: November 3,
1998.
How We Do It
http://www.pixar.com/howwedoit/index.html
Pixar Animation Studios (creators of Toy Story) explains the
process behind computer animation.
Alt.movies.visual-effects
http://users.rcn.com/fletcher.interport/fx-faq1.html
Newsgroup for discussion of movie and television effects. Current
posts include technical questions about specific effects shots,
industry-related news, requests for advice on how to shoot a
sequence, and notices of upcoming live events, television specials
and magazine articles relating to effects.
The "Putting it into Perspective" activity aligns with the following
Curriculum and Evaluation Standards for School Mathematics:
Grades 5-8
|
Mathematics Standard 12:
Geometry
|
|
Grades 9-12
|
Mathematics Standard 7:
Geometry from a Synthetic Perspective
|
|
|
|