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Underwater Dream Machine
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Viewing Ideas
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Before Watching
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In the program, Peter Robbins was inspired by Jules Verne's
20,000 Leagues Under the Sea, a science-fiction novel.
List on the board titles of science-fiction books or movies
students have read or seen. Have students share aspects of each
book or movie related to real-world science and aspects that are
fictional.
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Organize students into three groups. Have one group take notes
on the people involved in building and designing the vehicle and
the different skills each person brought to the project. Ask the
second group to track each of the steps taken to design and
build the vehicle. Have them note which components had already
been created and could be used off the shelf and which had to be
fabricated. Have the final group track the obstacles encountered
during the vehicle's construction.
After Watching
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Have students who took notes on the same topic meet and share
what they learned. What skills did Robbins and his crew possess?
What expertise did each person contribute to the project? What
obstacles did Robbins have to overcome in order to turn his
dream into a reality? How did he overcome them?
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Robbins was inspired by Jules Verne's
20,000 Leagues under the Sea. Have students consider the
underwater exploration that might be possible with a deep-sea
vehicle like that featured in the program. If students could
choose, what would they want to investigate? Use a
student-generated idea to discuss how to move from an idea to a
scientific investigation.
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