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![]() ALLEN: When I made this model of King Kong the process was maybe a little different than it might be if you were making a creature from your imagination. But as far as the sequence of events and the making of the model there was not a design phase so much because we determined fairly early that it was going to resemble the original King Kong. So then the jointed structure that all of the animation is built on was constructed at a machine shop. Then once I had the armature in hand I mounted it to a base, and began to put a non-drying clay, a plastacene, or plastilena clay on the armature, trying all along through the process to keep my eye on the reference photo so it would look like Kong. You know, the same kind of thing that I'm sure artists at the Wax Museum or any of these kind of places do. And after the sculpture was finished and approved, I made a two-piece mold in plaster of this sculpture. And then all of the clay comes off of the armature at that time. And the armature is then placed back inside the hollow mold, and a natural foam rubber is blended up in mixers and was injected into the back of the mold, filled and then it gels. ![]() NOVA: So how many hours could you put in to a creature like that? ALLEN: Well, I didn't take a real hard count of my manhours on the model, but I've been working on it pretty steadily for, well, what? Six, seven weeks, something like that, I think. NOVA: You've been able to realize doing something for this movie that you might have dreamed of as a kid when you saw Kong initially. Would you have any advice for anyone wanting to be in the film business? ALLEN: When I talk to people who wanted to work in model animation, and nowadays, I might advise someone interested in animation, if they aren't specifically inclined because of some particular movie that inspired them say like King Kong was for me or some of the later Ray Harry Hasen (?) films, "The Seventh Voyage of Sinbad," pictures like this all use model animation. And they were very important in keeping my interest jazzed as I went through my early years. But I think nowadays, probably the future is in computer animation, and I think that if I were talking to a young man in high school or college, although it's very unclear at this point in time, it's difficult to be an accurate futurist and know what is going to happen with this kind of work such as was done for the original "King Kong." But certainly films like "Jurassic Park" have changed a lot of people's thinking about how realistic virtual reality actually can be. So I think that dimensional model animation where an actual figure is manipulated in space on a real set and photographed with a film camera—these days probably are going to end. I don't know exactly when. And it may go on in a diminishing capacity for another 30 years because it is a look of its own. ![]() Photo Credits: (1-3) copyright 1996 WGBH Educational Foundation. Theater Release Dates | Behind the Scenes |