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Wizards of Ahs Q&A:
Rob Legato
Question:
When the Titanic is cracking in half and going down, it
really looked like it could have been quite dangerous. Can
you tell me anything about how the whole scene was done, and
how dangerous it was?
Also, is there any film you know available on the making of
Titanic besides NOVA's program?
Howard Glosser Central Point, OR
Response from Rob Legato:
In the entire sequence there is a mix between live action
and models. When the ship cracks in half and it's doing this
pretty heavy pitch up, there's a small portion that was
filmed as live action 60, 70 feet up on a hydraulic rig. And
anything attaching to the rest of the ship is all done with
a computer set extension. Anybody physically falling off and
into the water is done with what we call digital stunt
people. We used a model of a real stunt person falling into
a bag, motion captured them, and then created every large
stunt fall that you see in the movie. Anything that's going
above 50 feet is all digital stunt. Anything below about a
45 degree angle to when the ship is mostly level or at a
very slight lift is real stunt people. There's one very
dangerous scene that was only done once and somebody hurt
their ribs and maybe broke an ankle when the ship was
vertical, 90 degrees. They had real stunt guys on descender
rigs, which are wires that slow them down before they hit
some object. And all the objects are made out of rubber and
all that. But still, falling straight down into a cap stand
or whatever, caused these guys to get hurt. Only in one take
in the movie is it like that. And the rest of it, anytime
any people are falling—the guy hanging off the flag
pole and falling into the water or hitting the
propeller—it's all digital stunt people.
There is, I believe, an HBO first look special which is
quite good on Titanic. And there will be a Criterion laser
disk which will have "behind the scenes" stuff and also
there's apparently a CD-ROM that has some "behind the
scenes" stuff on it that's available. I think it's out for
this Christmas at any rate.
Question:
Water and airflow patterns seems to be a special problem in
achieving realistic special effects. Examples include the
wake of the Titanic, shockwaves from aircraft and
explosions. Even scientists who specialize in such flows
have trouble computing them and experiments are required.
How do you handle such special effects problems? Do you
enlist the help of professional fluid dynamics experts?
Gary Settles Bellefonte, PA
Response from Rob Legato:
We have a fluid dynamics expert who's a CG supervisor who
helped model one of the shots. And even that proved too
difficult to do as a real simulation on a computer. It was
the one shot where it's directly under water as you're
watching the screw propellors go by, very early on in the
film. And that was done imitating roughly what would really
happen, the rest of it you just fake it. Whatever you think
it should look like ends up being more important than how it
really does, because you're trying to over-dramatize a
particular moment. And it's too difficult to do in a
computer in many cases, so we help it out. In the case of
the wakes on the Titanic, we shot a real wake and then
texture-mapped it on top of the computer-generated water. So
the internal turbulence is all created naturally. And yet it
still looks like it's part of this other larger background.
And so you get the best of both things. It's a tremendous
amount of computing power to try to recreate the random
turbulence.
Question:
How much work it involved on the actor's part to adapt the
special effects?
Claude Vaillancourt Belleville, Ontario
Response from Rob Legato:
Just the fact that you're acting like something dangerous or
romantic is happening with 100 people around is kind of
ridiculous. People are used to it so you don't really pay
that much attention and don't laugh too much at it. But,
just the normal everyday filming, you know, little tender
moments and things like that, you know, literally have a
crowd of 50 people behind the camera. so it's always going
to feel a little funny or ridiculous. But, on film it looks
perfectly natural. And for the most part, the actors are
pretty good because what they have the ability to imagine
what the scene might be like in real life. Because even in
normal live action scenes, where they have the set and
everything, in front of them is the entire crew, the camera,
the lights, the people sitting on chairs taking notes. So,
they're actually in a fairly unreal world anyway. And, in
fact, usually what's behind them is not there for them
either, maybe it's a background we add in later. So, it's
not that far removed from the unreal experience they're
overcoming anyway.
Question:
Some of the more subtle but effective visual effects in the
film are the match dissolves from the ship wreck present-day
taking us back to the past when Titanic was in her glory.
How were those accomplished?
Michael Decsi Tweed, ON, Canada
Response from Rob Legato:
That was the heart of the film, magically taking you from
one state to the next without being totally aware of when
the manipulation. One of the reasons we created the
computer-generated people and water and everything else is
to have complete control over the scene. So, we built a 45
foot model of the pristine 1912 Titanic. Then we built the
same ship, except in the present-day condition under water.
We'd shoot the pristine ship in full sunlight, shooting it
again with all the match moves on it and the water and
everything else. Then we'd shoot it again in an
underwater-simulated environment which is usually shot in
smoke with blue lights and things like that. Then we took
the wreck model and shot it in full sunlight. And then we
also shot it in its normal underwater environment. And
because we had the ability to bring on any one of those
pieces at any one time, you can match the shots and all of a
sudden you see the rail start to rust, etc. And it makes for
a seamless, sort of a magical transportation between one
state and the next, because we have complete control over
all of the elements.
Your eye is focused on your center of attention. And your
peripheral vision starts to change. By the time you notice
your peripheral vision start to change, then the middle of
the frame that you were viewing before is now different. And
with the help of the music and her telling the story, it all
comes up like more of a seamless affair.
Question:
How do you adjust the lighting on the actors in front of a
green screen in the background plate already filmed so that
it's an exact match?
(name witheld by request)
Response from Rob Legato:
That is just a skill that you develop over time. If you were
around while the live action was shot, you have a pretty
good understanding or notes of where the sun was and light
conditions. We call them reference plates. And you fake it.
Usually in this case you're matching sunlight. You find
where the light sources would be and where they're coming
from.
Question:
Did you make any really big mistakes? And did you ever get
frustrated when you made a mistake?
(name witheld by request)
Response from Rob Legato:
Well, in any endeavor like this you make a lot of mistakes.
And, hopefully, you correct most of them before people get a
chance to see them. But, mistakes are part of the daily
process. It's very infrequent that you do something that
doesn't have a problem. And basically what you do is make
your best stab at it. It's sort of like doing a first draft
of a story. You write it and then look for grammatical
mistakes and errors. You just keep on doing polish after
polish until you believe it's ready. And even then, you may
have made a mistake or two that is unnoticed. And mistakes
are very frustrating. You don't like to see any of them get
out to the public to see, but there are some. And if you see
it over and over again, you'll find some.
Question:
What was your toughest special effects challenge on
Titanic?
Theresa Chicago, IL
Response from Rob Legato:
The toughest one is actually making every shot feel like it
was real and not artificial. Because you deal with sometimes
200 separately filmed, artificially created elements which
all have to blend together to make it look like one single
filmed event. That's very difficult to do. You keep on doing
it, and you look for tiny, minute mistakes that make your
eye believe you're seeing something phony instead of seeing
something real, if the shadows are the wrong density or
they're not tracking with the person. Or, the birds are
flying in a peculiar way, or the smoke looks odd. Any number
of things will cue your eye that it's wrong. Those are
probably the hardest. And then the sheer volume of work and
the type of complexity every shot requires was the toughest
thing. There wasn't one thing that was almost impossible to
do. It was all possible to do, except it's all done on a
schedule with a budget. And that actually ended up being the
hardest thing.
Question:
Your productions use the latest hardware and software. As a
professional animator, I have access to similar or less
resources. On a personal level I find the events in desktop
animation really inspiring. How do you feel a desktop
software may effect the larger world of entertainment? Do
you see a trend towards this type of production or will the
high end still dominate?
Tom Miecznikowski Chicago, IL
Response from Rob Legato:
You know, it's really not the software. Some have more
advances than others, and all that stuff. It's really the
art of the person doing it. Going back to the story analogy,
you could have the hottest word processor around, but unless
you have a good ear for dialogue, a good way of telling a
story, it's no good. The art is in the person. And the
software doesn't really make that much difference. You could
take somebody who has the crudest animation software
possible, but yet they maximize it by their abilities to
entertain you. You could be entertained with a stick man
doing something really clever and funny as you would with
the highest tech and latest chrome version of the same
thing.
Eventually it will get cheaper and cheaper, so that people
can produce their own films on desktops. Even on Titanic,
the computer set extensions were done on an NT platform
computer, basically no different than Windows 98 or Windows
95, a personal computer with a fast chip in it. And more and
more people are going to gear towards that because it's a
fairly inexpensive way of doing it. And now with storage
becoming cheaper and more plentiful, and memory becoming
cheaper, you can have a pretty souped-up workstation. Any
person using a home computer now is ten times faster than
the SGI machines and the various computers we used four or
five years ago for professional effects work.
Question:
I'm wondering how you think the freedom of being able to
create any shot a director or writer can imagine will effect
filmmakers creatively speaking. Do you think tomorrow's
filmmakers are going to effectively use visual effects to
tell convincing stories in context? Titanic seems much more
of an exception than the rule in these terms.
Jon Lawrence Burbank, CA
Response from Rob Legato:
Again, it's the people. If you wish to tell a story on film,
it really doesn't make any difference how you tell it as
long as the end product is the same. If you choose to shoot
on the real location, that's one thing, if that helps you
tell your story. If you choose to shoot it on a set for
whatever control reasons, and you still make it look like
it's the real location, then it really doesn't matter that
one was a set and one was a location; it's all the same. And
if you take it one step further and decide to shoot it on a
green screen with a miniature background or a
computer-generated background, and yet the end product looks
the same, it's all just storytelling. Visual effects are
just a tool that now more and more people, especially if
they're wiser, will use to help tell their stories.
If you want to shoot a shot that has 10,000 people in it,
now you can do it on a computer much the same way we did it
on Titanic. And the sum total of it, if it's done well, is
to make you believe the epic scale of the shot.
Movies are all illusion anyway. The actors are not the real
people; they're putting on a performance. It should be
treated that way. Titanic took advantage of it. I like to
think the other film I worked on, Apollo 13, took advantage
of the same thing. It doesn't matter if it's computer
generated or if it's a model. If you believe it to be real,
then it is real.
Question:
How much storage can your compositing and computers handle?
How much off-line storage did you need for the movie?
Mike Bosdet Burbank, CA
Response from Rob Legato:
It was a fantastic amount. And we had almost two terabytes
of disk storage space. And even that wasn't enough. A
terabyte is a thousand gigabytes. With the size of the
files, even that's not big enough to hold the entire effects
portion of the movie on the computer at any one time. It's
all done in segments. That's why as disk space becomes more
and more plentiful, eventually they'll basically digitize an
entire movie and have it online. But, right now you can't do
that.
Question:
Do you see a future in film Hollywood where computer
animation will totally replace on live human actors. If this
would be possible, do you believe the audience would accept
it?
Richard Pfefferkorn Austin, TX
Response from Rob Legato:
My answer to that is you can get to a point where you can
basically make a computer-generated version of an actor but
the art form of acting is not going to diminish. I believe
that the sum total of all the choices that an actor makes
needs to be left intact, because it's the way they interact
with other humans, and the chemistry with other people
on-set that makes it happen. That's what charges you and
gives you the juice to make certain choices.
Even though you can replicate it all on a computer, if you
remove some of the energy that is normally present in
live-action, the performance may be less energetic and may
be just less interesting because you've removed a whole
portion of input. It helps you create spontaneity, and
spontaneity is very difficult because of the complexity of
filmmaking. So, when you remove it one step further, you may
have this pristine world that is boring to watch because
it's so different from your own life, which is full of
nuance. Eventually people just see a story being told by
someone that they can relate to. And the further you remove
it from a person you can relate to, the less you believe it.
There will be computer-generated characters in movies. And
that will even happen fairly soon. But, they're never really
going to be a person, another Marlon Brando, another James
Dean or Humphrey Bogart. Because those people are so unique.
That's why there's only one Humphrey Bogart and there's only
one Marlon Brando. It's the sum total of their lives and all
their choices they've made that make them an interesting
person. When they're filmed, the camera catches all that.
And to say that an animator can replicate all that
stuff—you'll miss the magic that attracts you to
someone. There will probably be a hybrid approach. But, an
interesting person is always going to be behind the
curtain.
(back to Wizards of Ahs Q&A)
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