• Outreach

    Center for Identity

    The University of Texas at Austin established the Center for Identity to serve as a center of excellence for identity management, privacy, and security. Our mission is to deliver high-quality research and education and offer solutions for the future.

    Funded by a partnership with the Texas Legislature, The Center for Identity will launch IDWise, a resource center for the public on identity theft, fraud, and privacy. IDWise provides research, educational materials, workshops, and outreach to the public, giving clear and accessible resources to empower citizens—both online and offline—to be better informed and make smarter choices to protect their personal information.

    https://identity.utexas.edu/

  • Code.org

    Code.org® is a 501c3 public non-profit dedicated to expanding participation in computer science and increasing participation by women and underrepresented students of color. Its vision is that every student in every school should have the opportunity to learn computer programming. After launching in 2013, Code.org organized the Hour of Code campaign — which has introduced 41 million students to computer science — partnered with more than 30 public school districts nationwide, and launched Code Studio, an open-source, online learning platform for all ages.

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    http://code.org/

  • CyberPatriot

    CyberPatriot is the National Youth Cyber Education Program, which has been created to motivate students toward careers in cybersecurity and other science, technology, engineering, and mathematics (STEM) disciplines. The program features the National Youth Cyber Defense Competition for high school and middle school students, Cyber Camps, and an Elementary School Cyber Education initiative. CyberPatriot was created by the Air Force Association in 2009. It began with only 8 teams, all from the state of Florida, and has grown to over 1,500 teams in all 50 states, Canada, and DoD Dependent schools overseas. In total, the program has reached over 200,000 students!

    http://www.uscyberpatriot.org/

  • Engagement Game Lab (EGL)

    The Engagement Game Lab (EGL) is an applied research lab at Emerson College that designs and studies technology, media, and games for civic engagement. The EGL implements major game and research projects in which real-world civic action is facilitated through gameplay in Detroit, Boston, Philadelphia, Los Angeles, Sweden, Moldova, Zambia, Uganda, and Bhutan. The EGL works directly with its partner communities to design and facilitate civic engagement processes, augment stakeholder deliberation, and broaden the diversity of participants in local decision-making.

    http://engagementgamelab.org/

  • Games for Change

    Games for Change (G4C) facilitates the creation and distribution of digital games that serve as powerful tools in humanitarian and educational efforts. About 165 million people in the United States alone (70 percent of the population) play digital games across multiple platforms—web, tablet, mobile, social networks, and others. Games are increasingly accepted as an effective medium to promote social change and learning, with the potential to reach audiences that might not be reached by other forms of media. To further grow this field, G4C convenes multiple stakeholders at its annual G4C Festival, highlights best practices, incubates games, and helps create and direct investment into new game projects.

    http://www.gamesforchange.org/

    http://www.facebook.com/gamesforchange

  • National Cyber Security Alliance

    NCSA's mission is to educate and therefore empower a digital society to use the Internet safely and securely at home, work, and school, protecting the technology individuals use, the networks they connect to, and our shared digital assets. NCSA builds strong public/private partnerships to create and implement broad reaching education and awareness efforts to empower users at home, work and school with the information they need to keep themselves, their organizations, their systems, and their sensitive information safe and secure online and encourage a culture of cybersecurity.

    http://staysafeonline.org/

  • Technology Student Association (TSA)

    TSA is a national youth organization devoted exclusively to the needs of students in science, technology, engineering, and mathematics (STEM). TSA offers co-curricular STEM activities and competitions to middle and high school students across the nation. All TSA competitions—60 middle and high school events combined—are correlated with national STEM standards.

    http://www.tsaweb.org/