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Comments from Ed Rupp and
Jim Gillogly
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Comments from Ed Rupp
Well, I first checked to see if the keyword for it was in my
dictionary. It wasn't.
Next I tried the suggested cleartext BEWARE ICE WEASELS but
nothing looked promising. Next, I tried the second phrase RED
PENGUIN FRENZY, which fit only at one place in the message:
QA DF HS FZ WN AI DS MU RU
_r ed pe ng ui nf re nz y_
with a best partial playfair square of:
fina_
h_mp_
g_zq_
ewus_
d_yr_
which can quickly be filled in as:
FINAL
HKMPV
GXZQC
EWUST
DBYRO
If this hadn't worked, or if no suitable probable text was
available, I would have applied a random improvement swap
solving algorithm (a.k.a. "shotgun hill climbing"), which may
have produced the answer or gotten close enough that
inspection of the best results would indicate the answer.
Comments from Jim Gillogly
Ed's solution follows classical lines: place the tip, then
deduce the square from the tip. He comments that he might have
used a "shotgun hill climbing" algorithm if his first attempt
had failed. This is also correct. The idea here is to try
various squares randomly, then move the letters around in the
square while "scoring" the assumed plaintext resulting from
the new square. Using this method a program can solve a
Playfair of this length without any crib. Interested readers
can join the American Cryptogram Association (see the
unofficial ACA Web Site at
http://www.und.nodak.edu/org/crypto/crypto/ ) and order the
November-December 1995 issue of their magazine The Cryptogram,
in which I describe the procedure. Shotgun hill climbing can
also be used so solve Cipher #3, the double transposition
cipher, without a crib.
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