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USS Cod
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Firing Procedure
Imagine that you're the skipper of a WWII submarine. Let's say
it's the USS
Cod, a submarine that saw service from 1943 to 1945,
and you're on the prowl for enemy ships. What is it that
you're supposed to do? How do you go about finding and firing
at a target?
The first thing you need to do is situate your boat underwater
at the right depth. For the USS Cod, you'd level off at
the submarine's periscope depth, which is 67 feet. You'd then
use your search periscope to scan the horizon. The search
periscope's wide field of view allows you to see a wide area
all at once.
Then you see it. An enemy destroyer. You switch to the attack
periscope. The attack periscope is much smaller—its
neck, the part that slices through water, is only 1.4 inches
in diameter, so it leaves hardly any wake as the boat moves
along.
Next up is determining the target's bearing, course, range,
and speed. To get the bearing, you center the scope's
crosshairs on the ship. You call out "mark!"; the executive
officer reads out the position off a gauge on the periscope.
You determine the ship's course by guessing its "angle
on the bow." For example, if the ship is heading directly
toward you, the angle on the bow is 0 degrees. If its left
side is facing you, the angle on the bow is "90 degrees port."
View through attack periscope.
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There are several ways to determine range to the
target. One is by radar, but your radar antenna is under
water. Another is by sonar, but its ping could alert the enemy
to your presence. Still another is your stadiometer, a device
incorporated in the attack periscope. The stadiometer works
like a sextant, but instead of giving you the angle between
you and the sun (or some other object) and the horizon, you
use it to determine the angle between you and the top of the
ship's mast and the ship's waterline. Rotating a knob on the
periscope causes another image of the ship to appear in the
viewfinder. You turn the knob until the waterline of one image
touches the masthead of the other image.
Even though the sonar isn't sending out pings, your sonar
operator is busy. He's hunched over his equipment, listening
to the enemy ship. With stopwatch in hand, he determines the
rate at which the enemy ship's props turn. "One hundred and
twenty five per minute," he announces. This tells you that its
speed is 9 knots (about 10mph).
The navigation officer has been busy, too. He's been listening
to you and the crew and setting the dials of the TDC—the
Torpedo Data Computer. The TDC is a strictly mechanical
computer that relies on dials and gears. There are two
sections to the TDC. One is the position keeper, which keeps
track of the target, in real time, relative to your position.
The navigation operator has entered the target's bearing,
course, range, and speed. The TDC also keeps track of your
position—it automatically enters in the submarine's
speed and heading and makes adjustments whenever you change
speed or heading.
The other section of the TDC is the angle solver. The angle
solver looks at your position and the position of the target
and calculates the course the torpedo must take to strike the
target. This would be a simple calculation if the submarine
were pointed directly at the target, if the path of the
torpedo were a straight line, and if the target were
stationary. But the submarine doesn't need to be pointed at
the target because the torpedo has a gyroscope, and the
gyroscope controls the direction in which the torpedo travels.
So, the angle solver calculates the angle, or heading, that
the torpedo would need to take to reach that strike point,
taking into consideration the torpedo's speed, its reach (the
torpedo does travel in a straight line after leaving its tube
for a set distance; this is called its reach), and the curved
path that happens between the end of the reach and when the
gyroscope tells the torpedo that it's on course.
You could fire one or more torpedoes now—the gyros of
each of the torpedoes in your 10 torpedo tubes are aimed at
the target—but you know that if you're patient, you'll
have a better chance of making a strike because you'll be able
to fine tune the TDC settings. You lower the periscope. You
wait 15 minutes. You raise the periscope again. You
compare the target's calculated position to its actual
position. How far off is the TDC? You make adjustments, then
lower the periscope again. More waiting. One more comparison,
you think, between the predicted and actual position should do
it.
You raise the periscope. The TDC is right on. Now you're ready
to fire! But you don't give the command, as this is just an
exercise.
To fire torpedoes, you'll have to go to
Sink the Ship.
How a Torpedo Works
Firing Procedure
Sink the Ship
requires
the free
Shockwave plug-in
Photo: (1) Courtesy of John Fakan, PhD; Skipper, USS
Cod.
Tour U-869
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Sole Survivor
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Hazards of Diving Deep
400 Years of Subs
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Map of Lost U-Boats
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Fire a Torpedo
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| Updated November 2000
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