Comic Culture
Andy Belanger
12/21/2021 | 26m 46sVideo has Closed Captions
Andy Belanger discusses his wrestling-inspired, creator-owned cosmic Mother Trucker.
Artist and pro-wrestler Andy Belanger discusses his wrestling-inspired, creator-owned cosmic comic Mother Trucker.
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Comic Culture is a local public television program presented by PBS NC
Comic Culture
Andy Belanger
12/21/2021 | 26m 46sVideo has Closed Captions
Artist and pro-wrestler Andy Belanger discusses his wrestling-inspired, creator-owned cosmic comic Mother Trucker.
Problems playing video? | Closed Captioning Feedback
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Learn Moreabout PBS online sponsorship[music playing] - Hello and welcome to Comic Culture.
I'm Terence Dollard, a professor in the Department of Mass Communication at the University of North Carolina at Pembroke.
My guest today is artist and pro-wrestler Andy Belanger.
Andy, how are you today?
- I'm amazing.
Doing really well.
How are you guys?
- We're doing pretty well down here.
So let's talk a little bit about your work in comics.
You are in Montreal, which is-- I'm imagining it's got a different cultural input than American comic-- United States comic readers are used to.
So I was wondering if you could talk about the comic scene there and how that helped shape your style, because you do some amazingly detailed work and we talked a little bit before we started about how your background work is just so detailed, and I was wondering if you could talk a little bit about that.
- So Montreal is as most people know is bilingual and mostly French.
So it has a very different feel than most American or Canadian cities for that matter.
Where Toronto feels a lot like a New York or LA, Montreal feels like it could be a town in France somewhere.
It has a very European feel.
The attitude is completely different.
It's very exciting, but as far as comics go, you have as many people, if not more, into French bidets and French comics as you are anything American.
So everyone here is in love with Moebius and Grellet and all that early heavy metal crew from France.
So that's what I've always been in love with.
When I was growing up, I was always obsessed with monster comics, stuff like Werewolf by Night and Tomb of Dracula and things like that.
And then I got into the Bagley Spider-Man and stuff like that.
But when I hit around 13, 14, I became obsessed with Heavy Metal magazine, and that's where I found Moebius and those kind of guys.
- We do occasionally get some comics from Europe that come through and may have a big hit.
Moebius, of course, is considered a genius, even in the United States.
So it's just interesting when you get a chance to talk to creators from outside the sphere of the United States, whether they are in Europe, or South America, or even in Montreal, which is like you said a different climate culturally than in Toronto.
You also mentioned that you are a wrestler.
So I'm wondering if you could talk a little bit about how the storytelling in wrestling is similar to the storytelling in comics.
- Yeah, so what's really interesting about being in a wrestling match is when you're watching a match, there might be hundreds of moves happening during the match, but the way they remember a match and structure a match so that it is a really strong match is they go by the hero's journey.
So a wrestling match will start off with a shine, where the hero looks really cool like the good guy or the baby face as they're called in wrestling.
And then there's a thing called the cutoff, where the bad guy, the heel, will stop the good guy from his moves and looking cool to moving into him beating him down in what's called the heat.
And inside a heat is when a story for a character is all coming apart, and they're being beaten down by the problems of the story, and then that builds up, builds up until the come back and fire of the hero, where the hero comes back like a Hulk Hogan is hulking up and getting ready, or rocky is training, and he's going into the ring, and he's about to do this thing.
And then it moves into a whole bunch of things called falsies back and forth movements.
And then it gets to the finish, and then you have this big explosive climactic finish.
It's super exciting, but the way I was taught great wrestling structure just matched comic books so much.
So really, the difference between me writing and drawing comics is not much different from me actually being in a ring doing top rope close lines and body slams and kryptonite crunches.
It's like the same thing.
It's really exciting, and that's how I remember everything.
I'm like, oh, this is my shine where I look cool at the beginning, because I'm normally a baby face with a mask.
- You know it's interesting, because I have worked on a wrestling TV's show called Midnight Mayhem, which aired here in North Carolina for a few years.
And you could always tell the wrestlers who had that knack for storytelling, because the matches would always be more dynamic, and the crowd would always be engaged.
So is this something that you're able to put into your comics simply because, like you were saying, you were trained a certain way as a wrestler and you just see these connections, or is it something-- it's all of these influences.
It's wrestling, it's comics, it's films, it's novels that inform your storytelling?
- Yeah, it's everything.
Like when I approach a comic book, I feel like a filmmaker-- like I have all the visuals in my head, and the story in my head, and then the same with the wrestling match.
Like I have-- that wrestling match that I have with a person before going in, I am already watching the match happen inside my head.
I don't know what moves they're going to do.
That's part of the fun of wrestling.
When you actually get there, you don't know what they want to do.
They don't know what you want to do, but you know you're going to put those things into that structure.
It's the same thing with comics, and now, my new comic, Mother Trucker, that I'm putting out with my new company that we're building called Lethal Comics.
I'm actually trying to merge those things.
I'm trying to make an exciting space wrestling comic, where I'm actually merging my wrestling and the comic book storytelling, and we'll see what happens.
It's pretty fun so far.
So let's talk about this.
So it's Mother Truckers?
Mother Trucker, yeah, is the name of the comic, and it's about a woman who is like a intergalactic space wrestling champion.
So the idea is in my world, in the future, wrestling is trucking.
So if you, let's say, want my contract for Walmart and to ship my Walmart stuff in space, you have to wrestle me for my contract.
And the back of my truck transforms into a ring, and we wrestle for the contract.
And then that gets televised to people in space.
So it's merging this space trucking idea with wrestling as being the catalyst for people wanting to combine entertainment and space trucking.
- That's a really fun concept.
I mean, there's you can see just from the few things that you told me about it.
You can see the possibilities in terms of story, in terms of action, and in terms of-- I mean, there's just a whole world that you've built.
So as you start working on this, I'm assuming that you are doing some crowdfunding.
So I was wondering if you had a strategy with that that you could share with us.
- So we crowdfunded the first Mother Trucker comic, and we did just about 30,000 Canadian on the first book, which was-- we did not expect.
And from there, because we actually saw that we can run a business making and doing whatever we want as far as creative goes, my friends and I started a company called Lethal Comics that we're launching now, and it's going to be built the same way.
So we were going to be running a Kickstarter business, and each of us is going to have their own title.
But the way the comic book stuff worked, it was just fantastic.
The fans really got behind us.
We had all kinds of tears and stretch goals where people were doing posters and stickers, and I had guest artists come in, and we did multiple covers like you would in a comic store.
So it's, basically, us setting up a complete boutique publishing company, where we can do whatever we want creatively.
Like if I go to Image, I have to appeal to the taste of Eric Stevenson who runs the company.
Or if I want to work for Marvel or DC, I'm pretty much at the mercy of what the editors want me to do, and that always for me is like a watered down scenario.
Because every time I get on a project, there's so often-- they're like we love your artwork.
Now, can you be like this guy and do this?
And you're like-- and it's always not as effective.
You're not actually using me.
So it came to a point in my career, which is 25 years, where it's time just to be me, and people can buy my comics that are written and drawn just by my-- from me.
And I mean, I have a team.
Every time I finish a script, I have 12 people look at it, and every time I finish pages of artwork, I have peers that have been in the business for 30, 40 years that look at my stuff, because I think that's important.
But I think what is important is a lot of comics have gotten away from actually the creativity of them, because we're all trying to get a spot in one of these companies to make a buck.
And Kickstarter has really shown myself and our friends that we can do it on our own if you want to work, and most of us are crazy workhorses so it's fun building this company from scratch.
We wish we had done it 10 years ago, because it's actually really exciting.
- You talked about working for Marvel or DC, and I'm imagining that while it's a thrill to work there, you're also dealing with somebody else's IP, and they have-- I'm sure in terms of Disney and AT&T, they've got ideas about what they want that property to do, and long range goals, and whatnot.
So I'm imagining there's a lot more freedom to do what you want when you're working on your own IP, but there's probably also a big learning curve, because managing a company, managing to do all of the artwork, and managing to do all of the stuff outside that goes into the day to day life of being a person, that's got to be a difficult balancing act to make all of that stuff fit.
- Oh, yeah.
Oh, yeah.
It's all about that balance.
[laughing] I developed a schedule where I'm two months on making the books and then one month doing the Kickstarters.
The fulfillment of the Kickstarter bleeds into the next month, so that's our plan.
My first one, actually, two days ago, all the books just left the building.
So people are getting their Mother Truckers this week as we speak, and then moving forward, that's going to be the thing.
We're looking at it almost like a music manager or something where I'm Metallica, and my friend is Megadeth, and my other friend is Anthrax.
So we're utilizing each other's resources and fan bases to pool together to make this cool company under our label.
It helps because we have friends.
So it's not all that responsibility is on me, but it's also on a few other guys.
So it's almost a little bit like the Knights of the Roundtable, where we're all like sitting around a table putting forth our resources, ideas, and our talents to go on this adventure that we're on.
- So you mentioned this roundtable.
I'm thinking it more like the monsters of rock, where you are working with your partners to build this company.
So how is it that you coordinate, let's say, your social media with their social media so that your projects can get promoted with their group and so on and so forth and get that cross-pollination that's going to help everybody?
- Well, it helps that we're all in the same studio in Montreal.
That helps.
So it's myself, Cary Nord, and Karl Kerschl are like the three main people in Lethal, and we sort of-- if any of us have a project coming out, we're always like helping with promoting it on our social media.
So that's basically the plan that we have with Lethal.
But now, Lethal Comics, we've started Instagrams and Twitters, and we have a website launching in two weeks through Squarespace, and there'll be a store there where you can get products and all that kind of stuff.
So it really is like we're starting our own business, and it's very exciting.
So the idea is, yeah, we're using each other's social media and fan base that exists to get everyone involved and excited.
And in the future, we have some crazy plans about doing some anthology books, where it'll be the three of us in the book, like a heavy metal magazine from Lethal-- like a "Lethal presents."
And then our friends outside of our group will get involved in helping out.
That's going to be really fun.
We have stuff planned for the summer for that.
It's going to be really neat.
- It sounds like it's going to be a lot of fun.
It sounds like there's a lot of energy going into this as well, and then starting to bring in some folks from the outside, and then using that to, I guess, create more energy and more heat as they would say if you're doing some wrestling work.
So the other question is, when you're working for Marvel and DC and you are hired as let's say an artist, how is that different from when you are writing and drawing your own stuff in terms of how you approach putting the image on the page?
- With those guys with Marvel and DC, I would get a script.
And then from the script, I would just do my craft, which is the comic making.
And I see comic making for myself is-- I have a degree in fine art-- so painting and sculpture and stuff like that.
So my comic pages are definitely art, but I also see it as like filmmaking.
So I see myself as a director, so it's almost like, OK, you brought me your film script.
I'm going to now make a comic book film with this through my lens, and my lens might be a little bit more like David Lynch's or maybe a little bit more like Michael Bay's.
Everyone has their own flavor.
But when I actually get to write, I'm writing for the strengths that I have in my art.
So that's why I feel stronger.
So whenever I do something that I write and draw, my friends have always said it's by far better than anything I've ever done for a company.
I think Mother Trucker is-- it's my best work by far.
- When you're talking about this, you can see the enthusiasm that you have for this project.
And I'm imagining the fact that it is your own creation is going to make it more exciting for you, because you said you've got a career that's going back 25 years.
At some point, does it become a job rather than a passion, where it maybe loses its flavor for you, and then when you start doing your own, maybe, it brings back that sense of wonder that you had when you first broke in?
- You nailed it on the head.
That's exactly it.
It feels like I'm just starting from where I was before.
And how I get through a project is I try to channel like my 13-year-old self.
I try to put myself back into that teenage boy that got obsessed with comics and what stood out, and I try to put myself there every time.
And in the studio right now, we're all like that again.
We're all crazy excited about the stuff we're doing, because as fun as it is to take on a character from another company, that also comes with a lot of control on their end.
And you get a lot of editorial notes and a lot of changes, and as far as comics go, in the last like, I don't know, five years, it seems like as a comic book artist, we're really interchangeable.
Like people don't really care as much who is on the books.
It's more a writer's game and who's writing the books.
That's what people remember as far as I see it.
They'll be like, oh, this is a Scott Snyder book.
And if it's not Greg Capullo on that book, that's like are they really thinking about that artist.
So we started to feel interchangeable, and with rates dropping in the industry, especially in the last year, we're like, we need to take responsibility for our books.
That means writing our books.
So we started a writing circle up here-- almost like Chuck Palahniuk always was part of writing circles, we started a writing circle here where we go through all the process of writing with each other and help each other on our scripts and outlines and all that kind of stuff.
And that's been invaluable.
I've always written my own comics throughout the years.
Like I've taken gigs for art duties, but I've always been writing in the background.
So it's not as tough for me to jump into a writing scenario, and I think when I'm writing, I'm doing like my wildest stuff, which is exciting.
And I think you hit the nail on the head.
We're all super, super excited about what's going on right now in the studio.
It's like we're all playing.
It's really fun.
- It's like, going back to the Metallica analogy you were making before, you know when a band hits that moment where playing becomes less about the notes and more about being into that song.
It seems that you're hitting that stage, again, when you are working on your comics.
So as you are looking at the page right now, you've got a whole new universe that you've created, and literally, it is in space.
So there's open doors everywhere for you to go and create how your characters are going to exist and in what environments they're going to exist.
So what thoughts do you put into building that universe and backgrounds, and how does that influence what you're going to have the characters do?
- World building is some of my favorite stuff-- not just the worlds that they walk into, but also the vehicles and the products of that world.
Like what's advertising like in space?
Is there a space highway with floating satellite billboards and things like this?
That's what I'm after.
The story I'm writing right now was like an Uber Americana in space in the future.
There is like satellite burger joints and truck stops in space and basically, all those great things that you would have on a road trip through the States.
Now, you're going to have that in space.
It's kind of wild.
Like when a truck wrestling match happens, people's cars just like on the space highway just stop and fly over and they become spectators, and it's all like really fun.
I would love to have a wrestling match on a boat one time.
That'd be really great to have a ring on the boat and then people just show up in their own boats watching.
That's like the idea with space trucking and that universe.
And that universe will have junkyard planets and oil planets and anything that would come along with that universe, anything wrestling.
So maybe there's a luchador planet and so many cool avenues to go down.
It's really like I'm creating my own keyman universe here.
All the truckers also have that same body type like all the human action figures.
So if I do action figures-- [laughter] It'll look like that.
- It's fun because there's a seriousness that has overtaken certain comic franchises, and when we start to get too serious, it doesn't become fun for the reader, at least not for me, when every story has to top the last one in terms of how grim it can be.
So it's a nice change of pace to hear that there's some levity that goes into a comic that can be just as satisfying if not more satisfying, because it has that different tone.
- Yeah, I think so.
I think you can visually feel and taste and smell when a comic is clearly a movie pitch and when it's actually a comic book.
There's always that great thing with Alan Moore, where he says, I make comic books that can't be made into film, even though [laughing] every one of these comics is pretty much made into a film.
He doesn't make comics for film, and that's what we want to do at Lethal.
We're making comic books for comic books, and we want to sell comic books.
We don't make movies, so we want to get back to that feel of pure joy inside of comic book making.
Mother Trucker is exactly that.
It's the most me thing that I've ever done, where you're combining my wrestling world and my comic book world.
And I think that's important, and maybe, the industry needs to get back to that.
We need to hear these voices.
It's always, I want to see this person on a corporate license, instead of I just want to hear what that person has to say.
What are their stories?
I think we need to get back to that.
- It's funny because we do see some of these big names that go from one studio to another, one publisher to another, and you don't really see much of the influence of that creator, because I'm imagining editorial is involved in that into a certain extent.
But when you're working on your own books, it's that open road in front of you.
So I'm just wondering, when you are sitting down at the drawing board and you are starting a page, are you doing it the old school way where it's pencil and ink on bristol board, or are you onto the digital tools?
Whether it's a Clip Studio or if it's Illustrator or something like that.
- Well, I was one of these guys that was a hardcore traditionalist.
It's got to be on paper and physical, and if it's not, it's not really comic books.
And then in 2019, I lived in Florence, Italy.
My wife is a painter, like a realist painter, and she went down to finish her schooling down there.
And when we went, we just like-- my gear is intense.
Like the amount of pens and ink and paper, and it's hard to find-- even in Montreal, it's hard for me to find the stuff that I like, as far as art supplies.
So what happened was we-- my friend Kerry Noad got one of the new iPads.
And we were watching him draw on, and it was pretty incredible.
So I was talking to my wife, and we ended up getting one for myself so I didn't have to take all that stuff.
So she was like, OK, well, your next cover, try it on there.
If you can't do it as well as you do it on paper, then we'll just take it back.
And I was like-- you know.
Those things are a couple of grand so-- That first cover, I did digitally in Clip Studios on my iPad was better than anything I've ever done.
Like I took to the iPad Clip Studio thing like a duck to water.
I always say before I was like a special forces soldier, like hire me for some serious gigs.
But when I got the iPad and went digital on Clip, it was like I became Captain America.
It was like Super Soldier Serum.
Those artists that I always wanted to be or was like trying to emulate portions of-- guys like Moebius, and Otomo, and all that stuff-- I could suddenly do all that work.
My problem was when I was traditional and like big wrestler heavy-handed, I can't get a very thin dainty ink outline, so a lot of my first work at image, I was working on paper that was double what 11 by 17 was like Paul Pope size paper, like gigantic, almost poster size, to get my thin lines, but they would take forever.
So once I went digital, I was able to get the line weights that I had really been struggling getting on 11 by 17 or 13 by 19 paper, and I became a different artist.
I became the artist I always wanted to be, digitally.
- That's fascinating, because I dabble a little bit when I have free time.
And I did get myself a tablet recently and tried to play around with it, and I was surprised at how easy it is and how easy it is for you to get into too much detail, because I can blow the screen up, and I can start working a little bit too much.
Do you find yourself, maybe, going a little too far as a result?
- I have a trick for it.
[laughing] I call it the camera trick.
So when I'm working on a panel or a page, if I think it's too busy or it's not breathing enough to let the focal point in the panel be on the subject matter that I'm-- or the piece of information I'm trying to tell, what I do is I screen cap it, and then look at it on my phone.
And it takes my brain out of the drawing, and then I become a critic.
When I'm working on something, you can't be a critic.
But when you pull out and put it on Instagram or something, all of a sudden I can be a critic and go, uh, that's not working, or this is working, or I like this.
And that's my trick.
You should try it.
It really-- it's weird how it worked.
It works really well.
So I call it the camera trick.
- I'm going to have to do that.
But Andy, they're telling us that we have about a minute left.
If people watching wanted to find out more about your work, what's the website?
We will be at lethalcomics.com, coming up in about two weeks.
But for myself, it's Andy-- oh, sorry.
@andybelanger on pretty much everything-- Instagram, Twitter, Facebook, all these things.
That's where you can find me, @andybelanger.
Also, you'll see me and my wrestling mask.
So if it says Animal bob Anger, that's me.
- Andy, I want to thank you so much for taking time out of your very busy day to talk with me today.
ANDY BELANGER: Oh, well thank you.
I loved your set.
Oh, thanks.
Your set is great.
[laughing] - I'd like to thank everyone at home for watching Comic Culture.
We will see you again soon.
[music playing] ♪ - [ANNOUNCER]: Comic Culture is a production of the Department of Mass Communication at the University of North Carolina at Pembroke.
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