d'ART
Computer Generated Art
5/19/1989 | 6m 6sVideo has Closed Captions
Step into the world of computer generated art at Ohio State's ACCAD.
Step into the world of computer generated art with stories created by the students and faculty at the Advanced Computing Center for the Arts and Design (ACCAD) at Ohio State, SOS Productions, and the Columbus College of Art & Design.
Problems playing video? | Closed Captioning Feedback
Problems playing video? | Closed Captioning Feedback
d'ART is a local public television program presented by WOSU
d'ART
Computer Generated Art
5/19/1989 | 6m 6sVideo has Closed Captions
Step into the world of computer generated art with stories created by the students and faculty at the Advanced Computing Center for the Arts and Design (ACCAD) at Ohio State, SOS Productions, and the Columbus College of Art & Design.
Problems playing video? | Closed Captioning Feedback
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Four tips to my lower lip, step, I see tracks over my tongue, I press four, I think of four, I see track screeching, I pressed four, I see four, there is a line, four, I see traffic, tough, I'm blooded, I press four tips to The first image I saw on the computer was a woman's face.
It was actually basic research done here at Ohio State in 1962, believe it or not.
The moment I saw that, many things came together for me.
And I made a basic decision to get involved in computer graphics.
Chuck Suri is a pioneer in the realm of computer graphics.
For nearly 30 years he has pursued his vision that computer generated images would one day claim their place in the world of fine art.
Much of the research conducted by Suri was done under the auspices of the Ohio State University's Computer Graphics Research Group.
Now known as the Advanced Computing Center for the Arts and Design, the research generated here is still well ahead of other institutions.
But research is not enough for the center's director.
About a year ago, I decided I wanted to play artist again.
And I was tired of research, I was tired of grantsmanship, and also rather annoyed at how little art had been produced by the field of computer graphics, and decided that I was going to do it.
So for the past year, Chuck Suri has been creating images such as these, still images, artwork that is intended to be appreciated for what it is, fine art.
But while the political and social structure of the art world struggles with accepting computer-generated images, the commercial art world has embraced the computer.
I think these machines have worked their way into all aspects of commercial art.
It's an art tool, and so you can create a lot of things very fast.
So speed is definitely a factor, especially in a business like this, with tight deadlines and that sort of thing.
In just a few short years, the computer has revolutionized television graphics, leaving some production facilities confused as to the real role of the computer.
The machine is not magic.
You actually need an artist to do the work.
A lot of places are trying to use engineers or anybody interested to operate the machine, but you actually need a artist.
I mean some things change, some things never change.
You still need to study art.
From my point of view, I think it's important you know how to draw and paint.
I think traditional media is important.
I think you really didn't know about the history of art and what artists have done and what their points of view represent.
While today's computer artists are the first generation, tomorrow's artists are learning about the computer in the classroom.
It doesn't hurt a student to have a computer background at all, but first and foremost it's an art college.
These classes are geared to teaching art students how to use computers, in this case it's with existing software and get a basic understanding of where the computer is right now as a tool in terms of aiding the artists and designers.
Like the new technology of photography 150 years ago, there's little doubt that computer graphics will take their place in the world of fine art.
And like photography, the acceptance of computer-generated images is, for the most part, a matter of time.


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