Idea Channel
Are Virtual Video Game Economies Becoming Real?
Season 2012 Episode 20 | 5m 26s
Games like Diablo III and Second Life are blurring the lines of virtual and real economy.
The idea that a collection of pixels can be sold for actual money might be confusing to some, as they are neither true "objects" you can hold nor "ideas" that can be considered intellectual property. But despite the lack of tangibility, real world economies have formed around these games and real world profits are being made.
Problems playing video? | Closed Captioning Feedback
Problems playing video? | Closed Captioning Feedback
Idea Channel
Are Virtual Video Game Economies Becoming Real?
Season 2012 Episode 20 | 5m 26s
The idea that a collection of pixels can be sold for actual money might be confusing to some, as they are neither true "objects" you can hold nor "ideas" that can be considered intellectual property. But despite the lack of tangibility, real world economies have formed around these games and real world profits are being made.
Problems playing video? | Closed Captioning Feedback
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