
What, How, Where - Florian Riviere & Jim Walker
Season 1 Episode 12 | 7m 43sVideo has Closed Captions
Take the "What, How, Where!" challenge at www.whathowandwhere.com
Take the "What, How, Where!" challenge at www.whathowandwhere.com
Problems playing video? | Closed Captioning Feedback
Problems playing video? | Closed Captioning Feedback

What, How, Where - Florian Riviere & Jim Walker
Season 1 Episode 12 | 7m 43sVideo has Closed Captions
Take the "What, How, Where!" challenge at www.whathowandwhere.com
Problems playing video? | Closed Captioning Feedback
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Learn Moreabout PBS online sponsorshipSo Sarah, I can't help but notice that we are across the street from an Arby's.
We are, indeed.
It's an unlikely place for contemporary art.
Yeah, I always imagined that we were going to be at fancy galleries and stuff for this.
Well, we're actually at a former tire dealership in the Lafayette Square Mall area of Indianapolis, Indiana.
And today we're at this service center, which is a community center, a gallery, a library, a meeting place, lots of things.
JOHN GREEN: Is also-- they have chickens!
SARAH URIST GREEN: They do!
They have chickens and murals.
So why are we here on this freezing, windy, hair-unfriendly day?
Yes, we're here to meet with Jim Walker, the executive director of Big Car, the organization that runs this space, and also to meet with Florian Riviere, who's their artist in residence.
He's French, but he lives and works all over the world.
All right, let's go meet him.
Let's do it!
Hi, I'm Florian.
And I'm Jim.
This is our art assignment.
I'm Jim Walker.
I'm an Indianapolis based artist who works with people.
And I'm part of Big Car Collective.
And we're based here in this service center location in Indianapolis.
We really felt like in this bleak parking lot world that if you had something colorful and creative and non-commercial that it would really help transform this neighborhood.
So having a surprise that's for you is really what it's about and also a place where people can come and really have a good time and get together.
And things like that can happen.
My name is Florian Riviere.
I'm French, a French urban hacker, which means to append and connect the city, not using technology but just my body, my sense and play with my world.
So that's my story.
SARAH URIST GREEN: Florian calls himself an urban hacker.
And by this he means he works with public space and city streets as his raw material, rethinking things we tend to take for granted, like park benches, grocery carts, and skateboards.
His past impromptu interventions include dropping his cell phone into a traffic cone to create an improvised speaker, making an orange juicer out of a fence post, creating a hurdling course out of traffic barriers, and turning a gumball machine into a mini Foosball game.
I work alone all the time.
I like to do that.
I just meet some people who get out of the car just for a second to go into the supermarket.
People are so much in a box, in a car, in the television, in the office, in a bar.
It's all the time.
And to be outside, it's great for your inspiration.
So the big question is can you create a new interaction, which allows people to get out of the box.
And it's a big challenge.
JIM WALKER: So your art assignment is to go to our website, play what, how, where, and share the results.
And think to make your own rules.
So what's really great about this assignment is that the decision making process has been completely removed.
And all you have to do is go to this website, click a button, and it tells you exactly what to do.
JOHN GREEN: Yeah, it's not like having to figure out what's intimate and indispensable to you to make a GIF.
SARAH URIST GREEN: Right, I mean there is some creativity involved in how you execute the command.
But it's said there, right for you.
Yeah, I have to say though, Sarah, that I've always felt like art making involves intention.
Like the artist intentionally making choices about which lines to draw where.
Well chance has always been involved in art making process.
But artists for a while have sort of intentionally brought that chance into the work.
All right, like when?
SARAH URIST GREEN: I'll show you.
This project stems from the Surrealist tradition, not the "Ceci n'est pas une pipe" or "Melting Clocks" kind of surrealism, but its origins in the 19 teens and '20s as a literary movement, founded by French poet Andre Breton.
Breton and his friends experimented with automatism, or spontaneous writing techniques, and played a poetry game, in which each participant writes a word or phrase on a piece of paper, folds it to hide what they've written, and passes it on to others to do the same.
They called the game Exquisite Corpse, after a line created using the process.
A drawing game also developed, wherein a piece of paper is folded into segments, and each player draws sections of the body, without seeing what others have done.
Many artists have used this technique, resulting in fantastical, distorted figures.
Jim and Florian's game is a derivation of Exquisite Corpse.
But it also reflects a newer strain of art that is socially engaged, participatory, and made outside of studios and museums.
These games ask interesting questions, like what can bring unlikely people together to do unlikely things and result in unlikely discoveries?
And can chance be corralled into useful or beautiful constructions?
I know that you like to play a game on a computer or any kind of technology.
But I tried to make that game with Jim to help people to be connected on reality.
Because for us, it's the place where there is infinite possibilities.
And I know that you're looking for freedom and intent on your game.
Like Minecraft, oh you can make so much stuff.
But here for me, the roll is my playground.
And by connecting action with object and space-- what or where-- is to push you to be connected and to play in a museum, on a bench, in a supermarket, everywhere, just to have fun.
JIM WALKER: So all you really do, you would pick a card randomly out of this-- you'd get them all together, and then you'd divide them out, so they're in these three colors.
Separate by what, how, and where.
That's the order they need to go in.
And then this would be the first part of the instructions phrase.
So then you draw the next one, and that tells you how to do that.
So pretend to be a bird is what you're doing.
How to do it is in slow motion.
And then you turn over where, for where you're going to pretend to be a bird in slow motion.
You're going to pretend to be a bird in slow motion on a chair.
Which I think Florian would probably do for us right now, right?
Yeah.
So there is no sense to the game.
There is no sense, but that's the idea, to not make full sense, just to lose control.
And there is no goal, it's not a competition.
You're just doing something you never thought to do.
So here we are, back at the office.
Since you guys won't have the cards, we're going to check out the website and see how it works.
[crowd murmuring] I'm calling because I'm making a phone call how I don't like in a cafe, which is very loud and obnoxious for everyone else here.
MAN 1: Draw a circle in the water with something I found, namely this stick.
I didn't fall in.
MAN 2: Hi, how's it going?
Did you pick up a lot about here?
[pop] For me, the world is my playground.
And I don't want even a playground.
I want just the world.
I'm almost against playgrounds.
I prefer to denounce playgrounds and to say, let's play everywhere.


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