Stop Playing AroundGaming in school has some drawbacks. Todd Oppenheimer is a journalist and the author of The Flickering Mind. | |||
![]() | Schools should be wary of embracing too much technology, cautions Todd Oppenheimer. Oppen... :35![]() |
An argument for video games as the future of learning from Marc Prensky, the author of ... 3:59![]() |
Secretary of Education Arne Duncan asks, kids love games, so why not use them to teach? :38![]() |
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posted February 2, 2010
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Comments
The critique of Todd Oppenheimer sees to be essential that there are skills that a console FPS doesn't teach. Every example he gave for a real world teaching situation could be done via a simulation game for a fraction of the cost of doing it with real world materials. What classroom has students REALLY creating rockets from scratch? This example is completely un-doable in the real world (for safety and financial reasons), but is eminently feasible via a simulation. Plus it allows for unlimited trial and error, giving the student chances to fail and learn.
Chris Crowell / January 29, 2010 12:08 PM