Cyberchase
Penguin Tears: Act 2
Clip: Season 4 Episode 3 | 6m 53sVideo has Closed Captions
Hacker's secret quest continues.
Hacker located the second item he needs to activate his new machine: the Powerful Prism of Penguia, buried in the snowy landscape of Cyberia. In trying to help the Penguin inhabitants stop Hacker, the kids and Digit find themselves trapped in an icy cave. They must master the principles of bouncing in order to escape. They succeed, and manage to stop Hacker from stealing the Prism. Or do they?
Problems playing video? | Closed Captioning Feedback
Problems playing video? | Closed Captioning Feedback
Cyberchase
Penguin Tears: Act 2
Clip: Season 4 Episode 3 | 6m 53sVideo has Closed Captions
Hacker located the second item he needs to activate his new machine: the Powerful Prism of Penguia, buried in the snowy landscape of Cyberia. In trying to help the Penguin inhabitants stop Hacker, the kids and Digit find themselves trapped in an icy cave. They must master the principles of bouncing in order to escape. They succeed, and manage to stop Hacker from stealing the Prism. Or do they?
Problems playing video? | Closed Captioning Feedback
How to Watch Cyberchase
Cyberchase is available to stream on pbs.org and the free PBS App, available on iPhone, Apple TV, Android TV, Android smartphones, Amazon Fire TV, Amazon Fire Tablet, Roku, Samsung Smart TV, LG TV, and Vizio.
JACKIE: WE CAN'T OUTRUN IT!
MATT: HOP ON, WE'LL OUT-SLED IT!
INEZ: IT'S GAINING ON US!
LOOK OUT!
DIGIT: WE'RE GONNA CRAAAAAAASH!
AHHHHH!
MATT: NOW THAT WAS TOTALLY AWESOME!
DIGIT: SPEAK FOR YOURSELF.
JACKIE: WHOA!
LOOK AT THIS PLACE!
INEZ: WHERE ARE WE?
THE EMPEROR'S TOMB OF RECORDS!
C'MON, JAX.
LET'S SEE HOW TO GET OUT OF HERE.
INEZ: FLUFF, IF THIS IS THE TOMB OF RECORDS, YOU KNOW WHAT THAT MEANS?
WHAT?
WHAT DOES IT MEAN?
IT MEANS THE LOCATION OF THE PRISM OF PENGUIA IS RIGHT HERE ON THE WALL!
HERE IT IS!
IT SAYS...
THE PRISM IS ON FROSTBITE PLATEAU, BETWEEN TWO CYBER-GREEN TREES!
INEZ: OH NO!
THAT'S WHERE HACKER WAS DIGGING!
WE'VE GOT TO GET OUT OF HERE!
NOW!
MATT: WE'RE NOT GOING ANYWHERE!
WE JUST CHECKED THE WHOLE CAVE.
JACKIE: AND THERE'S NO WAY OUT!
FLUFF: YES, THERE IS.
IT SAYS SO RIGHT HERE!
WE GOTTA TOUCH THE BEAK OF A GREEN AND ORANGE PENGUIN... AND A DOOR WILL APPEAR BESIDE IT!
BUT FIRST WE GOTTA- THE GREEN AND ORANGE PENGUIN!
FLUFF: NO!
NOT YET!
FIRST WE HAVE TO- MATT: TOUCHED IT!
LET'S GET OUTTA HERE!
KIDS: WHAT'S GOING ON?!
DIGIT: WHAT'S HAPPENING?!
AHHHH!!!!
DIGIT: THE ICE IS CRACKING!
IT CAN'T HOLD US!
MATT: HEY!
WHAT HAPPENED?!
FLUFF: YOU TRIGGERED A BOOBY-TRAP!
WE HAD TO GET THE KEY TO THE DOOR BEFORE YOU TOUCHED THE PENGUIN!
YOU DIDN'T WAIT!
YOU NEVER WAIT!
HOW WAS I SUPPOSED TO KNOW?!
INEZ: THIS IS NOT GOOD.
THIS IS NOT GOOD AT ALL.
DIGIT: YIIIIKES!
WHAT IS IT?
FLUFF: IT'S THE KEY TO GET US OUT!
INEZ: WE FOUND THE KEY TO THE DOOR!
MATT: BRING IT OVER HERE!
INEZ: WE CAN'T!
THE ICE IS TOO DANGEROUS TO CROSS!
FLUFF: AND WE CAN'T THROW IT OVER 'CAUSE THE ICEBERG'S IN THE WAY!
DIGIT: NEVER FEAR, THE DIDGE IS HERE!
AS USUAL.
I'LL FLY IT OVER THERE!
AHHHH!
INEZ: DIDGE, WHAT HAPPENED?!
MY ROTOR'S FROZEN STIFF.
I CAN'T FLY!
SO HOW DO WE GET THE KEY OVER TO MATT AND JACKIE?
HACKER: NO PRISM IN THIS HOLE EITHER!
IMPOSSIBLE!
THE BOOK CAN'T BE WRONG!
HOW'S IT GOING DOWN THERE, MY FABULOUS FRIENDS?
SEE ANYTHING IN THAT HOLE?
BUZZ: NOTHIN' BUT GOOD FEELINGS FOR YOU, HACKY.
I FEEL SO CLOSE I'M GETTIN' GOOSEBUMPS.
I DON'T UNDERSTAND IT!
THOSE DUNCEBUCKETS HAVE DUG UP THE WHOLE AREA AND... OR HAVE THEY?
AH HA!
THE PRISM OF PENGUIA MUST BE HERE!
I'M STARTING TO GET GOOSEBUMPS MYSELF!
INEZ: THERE'S NO WAY TO GET THE KEY OVER THERE!
MATT: NO PROBLEM.
WE'LL JUST WAIT HERE TILL THIS WHOLE PLACE MELTS!
MATT, THIS IS NO TIME FOR JOKES!
INEZ, YOU'VE GOTTA GET IT HERE SOMEHOW OR WE'LL NEVER GET OUT!
TOO BAD ICE ISN'T HERE.
SHE COULD BOUNCE THE KEY OFF THE BACK WALL, RIGHT INTO MATTY'S MITTS!
SLAP SHOT, BABY!
MATT: BUT THE ICE IN FRONT OF US IS FULL OF HOLES.
YOU'LL HAVE TO MAKE EXACTLY THE RIGHT SHOT OR THE KEY WILL FALL INTO A HOLE.
THEN WHAT?
BUT HOW DO WE DO THAT?
WE CAN'T EVEN SEE EACH OTHER!
AND BESIDES, THERE'S NO AIMING POINT!
INEZ: AIMING POINT!
WHAT'S THAT GOT TO DO WITH ANYTHING?
I'M NOT SURE, BUT I KNOW THAT'S HOW ICE MAKES ALL HER SHOTS WORK.
YEAH!
INEZ, WHENEVER ICE STANDS IN A CERTAIN SPOT AND AIMS FOR A CERTAIN SPOT ON THE WALL, HER SHOTS ALWAYS GO WHERE SHE WANTS.
THERE'S NO WAY WE CAN FIGURE THAT OUT!
DIGIT: MAYBE WE CAN.
OUR OWN LITTLE PRACTICE RINK!
INEZ: COOL!
LET'S USE IT TO TRY OUT SOME SHOTS, AND FIGURE OUT WHY AIMING SPOTS WORK.
WOULD ONE OF THESE CANDIES HELP.
THEY'RE FLAT AND ROUND LIKE THE KEY!
GREAT IDEA, FLUFF.
THANKS.
MATT: HEY, GUYS, WE CAN'T SEE WHAT YOU'RE DOING!
WHAT'S GOING ON?!
DIGIT: CHECK YOUR SKWAK FOR A BOID'S EYE VIEW!
JACKIE: THANKS, DIDGE.
WE SEE IT!
INEZ: OKAY, THIS SPOT MARKS WHERE WE ARE, AND THIS SPOT IS WHERE YOU GUYS ARE, AND HERE'S THE ICEBERG BETWEEN US.
GOT IT!
INEZ: I'M GONNA TRY AND BOUNCE THIS CANDY OFF THE BACK OF THE DRAWER OVER TO YOUR SPOT.
INEZ: I MISSED!
MY AIMING SPOT IS TOO FAR TO THE RIGHT!
TRY ANOTHER AIMING SPOT, INEZ.
INEZ: UGH!
MISSED AGAIN!
NOW MY SPOT'S TOO FAR TO THE LEFT!
C'MON, INEZ, YOU CAN DO IT!
INEZ: THINK I'VE GOT IT AIMED RIGHT THIS TIME.
DIGIT: AND WE'VE GOT A WINNER!
WOO HOO!
BUT HOW'S THIS GONNA HELP US KNOW WHERE TO AIM?
THREE DIFFERENT SHOTS, THREE DIFFERENT PATHS, ONLY ONE WINNER.
SO WHAT?!
DIFFERENT PATHS, BUT LOOK, SOMETHING IS THE SAME FOR EACH ONE!
CHECK OUT THE ANGLES THE PATHS MAKE WITH THE WALL.
ANGLES?!
NOW WHAT ARE YOU TALKING ABOUT, NEZZIE?!
INEZ: JUST LOOK AT THIS SHOT, DIDGE.
SEE WHERE I HIT THE WALL WITH THE CANDY?
I'M TALKING ABOUT THE ANGLE RIGHT HERE, BETWEEN THE PATH GOING IN AND THE WALL.
BOTH: UH-HUH INEZ: NOW LOOK AT THIS ANGLE OVER HERE.
HERE'S THE ANGLE OF THE CANDY COMING OUT FROM THE WALL.
NOTICE ANYTHING?
DIGIT: THEY LOOK LIKE THEY'RE THE SAME.
INEZ: I THINK THAT'S THE SECRET TO MAKING A PERFECT SHOT.
DIGIT: THE ANGLE EACH PATH MAKES GOING INTO THE WALL IS THE SAME AS THE ANGLE THE PATH MAKES COMING AWAY FROM THE WALL!
WHO KNEW?!
I BET IT'S A RULE THAT WORKS FOR ALL BOUNCES!
THE ANGLE IN IS THE SAME AS THE ANGLE OUT!
FLUFF: BUT HOW CAN WE USE THE RULE TO FIND THE AIMING SPOT THAT WILL GET THE KEY WHERE WE WANT IT TO GO?
INEZ: UM... DIGIT: INEZ, DON'T TELL ME YOU DON'T KNOW!
PLEASE DON'T TELL ME YOU DON'T KNOW!
Support for PBS provided by:















