
Cyberchase
Penguin Tears
Season 4 Episode 3 | 27mVideo has Audio Description, Closed Captions
Hacker's secret quest continues.
Hacker located the second item he needs to activate his new machine: the Powerful Prism of Penguia, buried in the snowy landscape of Cyberia. In trying to help the Penguin inhabitants stop Hacker, the kids and Digit find themselves trapped in an icy cave. They must master the principles of bouncing in order to escape. They succeed, and manage to stop Hacker from stealing the Prism. Or do they?
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Cyberchase
Penguin Tears
Season 4 Episode 3 | 27mVideo has Audio Description, Closed Captions
Hacker located the second item he needs to activate his new machine: the Powerful Prism of Penguia, buried in the snowy landscape of Cyberia. In trying to help the Penguin inhabitants stop Hacker, the kids and Digit find themselves trapped in an icy cave. They must master the principles of bouncing in order to escape. They succeed, and manage to stop Hacker from stealing the Prism. Or do they?
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How to Watch Cyberchase
Cyberchase is available to stream on pbs.org and the free PBS App, available on iPhone, Apple TV, Android TV, Android smartphones, Amazon Fire TV, Amazon Fire Tablet, Roku, Samsung Smart TV, and Vizio.
Boy, voice-over: OK, there's this really bad dude named Hacker.
THE Hacker, to you.
Boy, voice-over: Whatever.
He wants to take over the cyberworld from Motherboard.
[Gasp] The 3 kids are sucked into Cyberspace, and they use brainpower to help save everybody.
Jackie: OK, here's the plan.
Boy, voice-over: So they travel all over and run into all these weird creatures and have all these awesome adventures.
It's totally up to them to save Cyberspace.
Can 3 cool kids and a wacky bird outsmart The Hacker?
Never.
There's only one way to find out: tune in to "Cyberchase"!
♪ CYBERCHASE!
♪ WE'RE MOVIN' WE'RE BEATIN' HACKER AT HIS GAME ♪ DON'T TELL ME THAT HE'S TRYING TO HACK THE MOTHERBOARD ♪ WE'LL GET HIM EVERY TIME ♪ COSMIC WORLDS, FREAKY PLACES THAT WE'VE SEEN ♪ WE GOT THE POWER OF ONE TWO THREE FOUR!
♪ RUNNIN' IN A CYBERCHASE WE'LL MEET HIM FACE TO FACE ♪ WE'LL STICK TOGETHER, ALL THE TIME!
♪ ADVENTURES IN CYBERSPACE ♪ THE CHASE IS ON!
JUST WAIT AND C-Y-B-E-R- CHASE!
HACKER: AH, YES...
THE POWERFUL PRISM OF PENGUIA.
THIS IS THE PERFECT CONNECTION TO THE ELECTRIC EEL OF AQUARI-YUM!
LOCATION: THE FROZEN TUNDRA OF CYBERIA.
YES!
BUZZ: OH NO!
NO, DR. BILL, THE BOSS NEVER EVER HAS A KIND WORD FOR US!
IT'S ALWAYS ROBOTIC RAGAMUFFINS THIS, DUNCEBUCKETS THAT!
(CROWD GASPS IN SHOCK) HE'S NEVER ONCE TOLD US...
HE CARED!
(CRYING) WELL, HACKER'S WHAT I CALL A BULLY BOSS: THE ABSOLUTE WORST KIND OF BOSS THERE IS!
A BULLY BOSS?
MOI?
NOW, MY ADVICE, Y'ALL SHOULD HIGHTAIL IT OUT OF THERE QUICKER THAN A BOLLWEVIL IN A CYBER-CAT CONVENTION!
GET UP AND GO!
WHAT?!
NOBODY LEAVES THE HACKER!
I DON'T KNOW.
I STILL CARE ABOUT THE BOSS.
IT'S GONNA BE HARD TO LEAVE HIM.
AUDIENCE: OHHHS...
BUT DR. BILL'S RIGHT, DEEDEE.
WE GOTTA FIND A NEW BOSS WHO APPRECIATES US.
HACKER: THEY'RE NOT GOING ANYWHERE!
(THE AUDIENCE GASPS) MOVE IT, DUNCEBUCKETS!
WE HAVE CHAOS TO CAUSE!
(BOOING) CHAOS IS NOT THE ANSWER, HACKER.
YOU NEED TO REPAIR THIS RELATIONSHIP BEFORE IT'S LOST FOREVER.
WE ALREADY HAVE A RELATIONSHIP!
I'M THE BOSS AND THEY'RE NOT!
PRECISELY THE PROBLEM, SON.
I SUGGEST A FRIENDSHIP FIELD TRIP WHERE Y'ALL CAN SPEND SOME QUALITY TIME TOGETHER AS EQUALS, PALS, BUDS.
EQUALS?!
PALS?
US AND THE BOSS?
HMMM... ON THE OTHER HAND, IT'S NOT SUCH A BAD IDEA AFTER ALL.
I'LL DO IT!
AUDIENCE: (CHEERS) HACKER: COME ON, BOYS.
IT'S TIME TO BECOME BEST FRIENDS!
AND I KNOW JUST THE PLACE TO GO.
PENGUINS: (LAUGHS) MATT: HE'S SURE HAVING A TOUGH TIME HITTING THE TARGET.
COACH: THAT'S FLUFF.
BEEN TRYIN' TO MAKE THE TEAM FOR THREE SEASON'S NOW.
MAYBE NEXT TIME, FLUFF.
ALL RIGHT, YOU'RE UP, ICE.
SHOW 'EM HOW IT'S DONE!
JACKIE: MAN, SHE'S AWESOME!
MATT: HIT'S THE POLE EVERY TIME!
SHE NEVER MISSES.
NOT LIKE YOU, HUH, FLUFF?
INEZ: NICE ONE, DIDGE!
DIGIT: JUST KIDDING!
SHEESH!
INEZ: GUYS, WE DIDN'T COME TO CYBERIA TO WATCH HOCKEY.
WE CAME HERE TO PLAY IN THE SNOW.
JACKIE: YOU GO, INEZ.
PENGUIN HOCKEY IS TOTALLY COOL!
I'LL PLAY WITH YOU.
INEZ: YOU GOT IT, FLUFF!
SNOW ANGELS AWAIT US!
DIGIT: THEY CALL HER BLUE ICE.
SHE'S THE BEST PLAYER IN ALL OF PENGUIN HOCKEY.
YEAH, BUT SHE'S JUST A PENGUIN.
I'LL SHOW HER WHAT A REAL PRO CAN DO!
INEZ: THIS IS SO COOL.
YOU'RE LUCKY TO LIVE IN SUCH A FUN PLACE, FLUFF.
FUN, YEAH.
BUT SAD, TOO.
INEZ: SAD?
HOW COME?
FLUFF: WELL, A LONG, LONG TIME AGO... EMPEROR PENGUIA WAS AFRAID THAT SOMEONE WOULD STEAL OUR PRISM, OUR EVER-SHINING SYMBOL OF HAPPINESS.
SO HE TOOK IT TO A SECRET PLACE AND BURIED IT IN THE GROUND WHERE NO ONE WOULD EVER FIND IT.
BUT THE EMPEROR HAD A BAD MEMORY, SO HE MADE WALL PICTURES IN THE TOMB OF RECORDS THAT SHOWED EXACTLY WHERE HE BURIED THE PRISM.
UNFORTUNATELY, HE FORGOT WHERE THE TOMB OF RECORDS WAS.
NO TOMB; NO PICTURES; NO PRISM.
THE PRISM OF PENGUIA WAS LOST FOREVER.
(CRYING) GOSH, THAT REALLY IS SAD.
UH HUH.
THAT'S HOW THE LEGEND OF THE CRYING PENGUIN WAS BORN.
UH, I ALMOST FORGOT!
IT'S MY TURN AT THE CRYING SPOT!
THE CRYING SPOT?
C'MON, I'LL TAKE YOU THERE.
DIGIT: SOME PRO.
THAT'S YOUR FOURTH MISS!
WELL, IF I SHOOT ENOUGH TIMES, I'M BOUND TO HIT THE POLE!
JACKIE: STAND BACK!
I'LL SHOW YOU HOW IT'S DONE.
MATT: THAT WASN'T EVEN CLOSE!
JACKIE: MAN, HITTING THAT POLE IS A LOT HARDER THAN I THOUGHT.
MATT: WHAT'S THE DEAL, COACH?
OUR PUCKS GO IN A STRAIGHT LINE TO THE WALL JUST LIKE ICE'S DO.
JACKIE: AND BOUNCE BACK LIKE HERS.
BUT THEY SURE DON'T HIT THE POLE LIKE ICE'S DO!
C'MON, I'LL SHOW YOU WHY.
I USE THIS TO TRACK THE PUCK SO MY PLAYERS CAN SEE WHAT WORKS AND WHAT DOESN'T!
MATT: HEY, THAT'S ME!
THE PATH OF THAT SHOT WOUND UP WAY TO THE RIGHT OF THE TARGET.
JACKIE: MY TURN.
MATT: AND THAT ONE WAS TOO FAR TO THE LEFT.
JACKIE: MAN, WE'RE SHOOTING ALL OVER THE PLACE!
NONE OF THE PATHS ARE RIGHT.
NOW, WATCH WHAT ICE DOES.
MATT: RIGHT ON TARGET!
COACH: BUT HER TARGET ISN'T THE POLE; IT'S THIS AIMING SPOT ON THE BOARD.
FROM THIS BLUE STAR, THERE'S ONLY ONE PATH THE PUCK CAN TAKE - OFF THAT WALL TO HIT THE POLE.
AND THAT BLUE DOT MARKS THAT SPOT ON THE WALL.
MATT: COOL!
NOW WE KNOW WHAT TO AIM AT!
THAT'S THE SECRET!
AIM IS THE GAME!
C'MON, JAX.
LET'S LIGHT IT UP!
TO FIND THE PATH FROM HERE THAT HITS THE POLE, AIM FOR THE BLUE DOT!
HE SHOOTS...
HE SCORES!
WOO HOO!
FLUFF: SO A PENGUIN MUST ALWAYS SHED TEARS UNTIL THE PRISM OF PENGUIA IS FOUND.
IT'S THE LAW OF THE LAND.
HERE WE ARE - THE CRYING SPOT.
FLASH: (CRYING) FLUFF: HEY, FLASH.
MY TURN TO CRY.
(CRYING) INEZ: PENGUIN TEARS... GOSH.
THAT IS JUST THE SADDEST THING I EVER HEARD!
NOT ALL FUN AND GAMES HERE, LIKE YOU THOUGHT, HUH?
THERE HAS TO BE SOMETHING WE CAN DO TO HELP!
THERE'S JUST HAS TO BE!
HACKER: TIGHTER, I SAID!
PULL IT TIGHTER.
UH-OH!
THAT VOICE SOUNDS FAMILIAR.
BUZZ: THIS WOULD BE A LOT EASIER, BOSS - I MEAN PAL - IF YOU'D HELP US.
YEAH, IT WOULD MAKE US FEEL LIKE WE'RE ALL EQUAL!
JUST LIKE DR. BILL SAID!
WE ARE EQUAL!
YOU TWO ARE THE SAME AND THEN... THEN THERE'S ME!
AHHHHH!
BUZZ: HACKY!
DELETE: PAL!
WHY YOU INCOMPETENT- I MEAN, INCOMPARABLE COMPADRES.
GREAT PALS OF MINE, SHALL WE BOND?
OH YEAH!
WHAT BONDING SHOULD WE DO FIRST?
HOW ABOUT WE GO ON A FRIENDSHIP HIKE?
HACKER: NO NO-NO-NO NO NO!
IF YOU TRULY WANT TO BOND, THERE'S ONLY ONE THING TO DO - DIG HOLES.
BOTH: DIG HOLES?
OF COURSE!
A DIG FOR FRIENDSHIP!
EVERYONE KNOWS THE MORE HOLES YOU DIG, THE STRONGER YOUR FRIENDSHIP BECOMES!
WHAT'DYA SAY, MY BOSSOM BUDDIES?
SHALL WE DIG?
OKAY!
YOU GOT IT, BUD!
HACKER: BY THE WAY, IF YOU HAPPEN TO FIND ANYTHING IN ONE OF THOSE HOLES, DO LET ME KNOW, OKAY?
PRISM OF PENGUIA, I WILL FIND YOU!
(EVIL LAUGH) HACKER'S LOOKING FOR THE PRISM!
WE GOTTA TELL THE OTHERS!
FLASH: (CRYING) FLUFF: KEEP CRYIN', FLASH.
I'LL SEND SOMEONE TO TAKE MY PLACE!
DELETE: HACKY'S FRIENDSHIP IS GETTING STRONGER!
I CAN FEEL IT, BUZZY!
BUZZ: YEAH, ME TOO.
BUT IF HE'S OUR FRIEND, SHOULDN'T HE BE IN HERE DIGGIN' WITH US?
GOOD IDEA!
LET'S MAKE THE HOLE BIGGER SO THERE'S ROOM FOR HIM TOO.
HMM?
INEZ: THERE'S WHERE I SAW HACKER!
HURRY!
WHAT'S THAT NOISE?
FLUFF: (GASPS) AVALANCHE!
DIGIT: YOIKES!!
RUN FOR YOUR LIVES!
AHHHH!
JACKIE: WE CAN'T OUTRUN IT!
MATT: HOP ON, WE'LL OUT-SLED IT!
INEZ: IT'S GAINING ON US!
LOOK OUT!
DIGIT: WE'RE GONNA CRAAAAAAASH!
AHHHHH!
MATT: NOW THAT WAS TOTALLY AWESOME!
DIGIT: SPEAK FOR YOURSELF.
JACKIE: WHOA!
LOOK AT THIS PLACE!
INEZ: WHERE ARE WE?
THE EMPEROR'S TOMB OF RECORDS!
C'MON, JAX.
LET'S SEE HOW TO GET OUT OF HERE.
INEZ: FLUFF, IF THIS IS THE TOMB OF RECORDS, YOU KNOW WHAT THAT MEANS?
WHAT?
WHAT DOES IT MEAN?
IT MEANS THE LOCATION OF THE PRISM OF PENGUIA IS RIGHT HERE ON THE WALL!
HERE IT IS!
IT SAYS...
THE PRISM IS ON FROSTBITE PLATEAU, BETWEEN TWO CYBER-GREEN TREES!
INEZ: OH NO!
THAT'S WHERE HACKER WAS DIGGING!
WE'VE GOT TO GET OUT OF HERE!
NOW!
MATT: WE'RE NOT GOING ANYWHERE!
WE JUST CHECKED THE WHOLE CAVE.
JACKIE: AND THERE'S NO WAY OUT!
FLUFF: YES, THERE IS.
IT SAYS SO RIGHT HERE!
WE GOTTA TOUCH THE BEAK OF A GREEN AND ORANGE PENGUIN... AND A DOOR WILL APPEAR BESIDE IT!
BUT FIRST WE GOTTA- THE GREEN AND ORANGE PENGUIN!
FLUFF: NO!
NOT YET!
FIRST WE HAVE TO- MATT: TOUCHED IT!
LET'S GET OUTTA HERE!
KIDS: WHAT'S GOING ON?!
DIGIT: WHAT'S HAPPENING?!
AHHHH!!!!
DIGIT: THE ICE IS CRACKING!
IT CAN'T HOLD US!
MATT: HEY!
WHAT HAPPENED?!
FLUFF: YOU TRIGGERED A BOOBY-TRAP!
WE HAD TO GET THE KEY TO THE DOOR BEFORE YOU TOUCHED THE PENGUIN!
YOU DIDN'T WAIT!
YOU NEVER WAIT!
HOW WAS I SUPPOSED TO KNOW?!
INEZ: THIS IS NOT GOOD.
THIS IS NOT GOOD AT ALL.
DIGIT: YIIIIKES!
WHAT IS IT?
FLUFF: IT'S THE KEY TO GET US OUT!
INEZ: WE FOUND THE KEY TO THE DOOR!
MATT: BRING IT OVER HERE!
INEZ: WE CAN'T!
THE ICE IS TOO DANGEROUS TO CROSS!
FLUFF: AND WE CAN'T THROW IT OVER 'CAUSE THE ICEBERG'S IN THE WAY!
DIGIT: NEVER FEAR, THE DIDGE IS HERE!
AS USUAL.
I'LL FLY IT OVER THERE!
AHHHH!
INEZ: DIDGE, WHAT HAPPENED?!
MY ROTOR'S FROZEN STIFF.
I CAN'T FLY!
SO HOW DO WE GET THE KEY OVER TO MATT AND JACKIE?
HACKER: NO PRISM IN THIS HOLE EITHER!
IMPOSSIBLE!
THE BOOK CAN'T BE WRONG!
HOW'S IT GOING DOWN THERE, MY FABULOUS FRIENDS?
SEE ANYTHING IN THAT HOLE?
BUZZ: NOTHIN' BUT GOOD FEELINGS FOR YOU, HACKY.
I FEEL SO CLOSE I'M GETTIN' GOOSEBUMPS.
I DON'T UNDERSTAND IT!
THOSE DUNCEBUCKETS HAVE DUG UP THE WHOLE AREA AND... OR HAVE THEY?
AH HA!
THE PRISM OF PENGUIA MUST BE HERE!
I'M STARTING TO GET GOOSEBUMPS MYSELF!
INEZ: THERE'S NO WAY TO GET THE KEY OVER THERE!
MATT: NO PROBLEM.
WE'LL JUST WAIT HERE TILL THIS WHOLE PLACE MELTS!
MATT, THIS IS NO TIME FOR JOKES!
INEZ, YOU'VE GOTTA GET IT HERE SOMEHOW OR WE'LL NEVER GET OUT!
TOO BAD ICE ISN'T HERE.
SHE COULD BOUNCE THE KEY OFF THE BACK WALL, RIGHT INTO MATTY'S MITTS!
SLAP SHOT, BABY!
MATT: BUT THE ICE IN FRONT OF US IS FULL OF HOLES.
YOU'LL HAVE TO MAKE EXACTLY THE RIGHT SHOT OR THE KEY WILL FALL INTO A HOLE.
THEN WHAT?
BUT HOW DO WE DO THAT?
WE CAN'T EVEN SEE EACH OTHER!
AND BESIDES, THERE'S NO AIMING POINT!
INEZ: AIMING POINT!
WHAT'S THAT GOT TO DO WITH ANYTHING?
I'M NOT SURE, BUT I KNOW THAT'S HOW ICE MAKES ALL HER SHOTS WORK.
YEAH!
INEZ, WHENEVER ICE STANDS IN A CERTAIN SPOT AND AIMS FOR A CERTAIN SPOT ON THE WALL, HER SHOTS ALWAYS GO WHERE SHE WANTS.
THERE'S NO WAY WE CAN FIGURE THAT OUT!
DIGIT: MAYBE WE CAN.
OUR OWN LITTLE PRACTICE RINK!
INEZ: COOL!
LET'S USE IT TO TRY OUT SOME SHOTS, AND FIGURE OUT WHY AIMING SPOTS WORK.
WOULD ONE OF THESE CANDIES HELP.
THEY'RE FLAT AND ROUND LIKE THE KEY!
GREAT IDEA, FLUFF.
THANKS.
MATT: HEY, GUYS, WE CAN'T SEE WHAT YOU'RE DOING!
WHAT'S GOING ON?!
DIGIT: CHECK YOUR SKWAK FOR A BOID'S EYE VIEW!
JACKIE: THANKS, DIDGE.
WE SEE IT!
INEZ: OKAY, THIS SPOT MARKS WHERE WE ARE, AND THIS SPOT IS WHERE YOU GUYS ARE, AND HERE'S THE ICEBERG BETWEEN US.
GOT IT!
INEZ: I'M GONNA TRY AND BOUNCE THIS CANDY OFF THE BACK OF THE DRAWER OVER TO YOUR SPOT.
INEZ: I MISSED!
MY AIMING SPOT IS TOO FAR TO THE RIGHT!
TRY ANOTHER AIMING SPOT, INEZ.
INEZ: UGH!
MISSED AGAIN!
NOW MY SPOT'S TOO FAR TO THE LEFT!
C'MON, INEZ, YOU CAN DO IT!
INEZ: THINK I'VE GOT IT AIMED RIGHT THIS TIME.
DIGIT: AND WE'VE GOT A WINNER!
WOO HOO!
BUT HOW'S THIS GONNA HELP US KNOW WHERE TO AIM?
THREE DIFFERENT SHOTS, THREE DIFFERENT PATHS, ONLY ONE WINNER.
SO WHAT?!
DIFFERENT PATHS, BUT LOOK, SOMETHING IS THE SAME FOR EACH ONE!
CHECK OUT THE ANGLES THE PATHS MAKE WITH THE WALL.
ANGLES?!
NOW WHAT ARE YOU TALKING ABOUT, NEZZIE?!
INEZ: JUST LOOK AT THIS SHOT, DIDGE.
SEE WHERE I HIT THE WALL WITH THE CANDY?
I'M TALKING ABOUT THE ANGLE RIGHT HERE, BETWEEN THE PATH GOING IN AND THE WALL.
BOTH: UH-HUH INEZ: NOW LOOK AT THIS ANGLE OVER HERE.
HERE'S THE ANGLE OF THE CANDY COMING OUT FROM THE WALL.
NOTICE ANYTHING?
DIGIT: THEY LOOK LIKE THEY'RE THE SAME.
INEZ: I THINK THAT'S THE SECRET TO MAKING A PERFECT SHOT.
DIGIT: THE ANGLE EACH PATH MAKES GOING INTO THE WALL IS THE SAME AS THE ANGLE THE PATH MAKES COMING AWAY FROM THE WALL!
WHO KNEW?!
I BET IT'S A RULE THAT WORKS FOR ALL BOUNCES!
THE ANGLE IN IS THE SAME AS THE ANGLE OUT!
FLUFF: BUT HOW CAN WE USE THE RULE TO FIND THE AIMING SPOT THAT WILL GET THE KEY WHERE WE WANT IT TO GO?
INEZ: UM... DIGIT: INEZ, DON'T TELL ME YOU DON'T KNOW!
PLEASE DON'T TELL ME YOU DON'T KNOW!
HACKER: THAT'S IT, MY BELOVED BUDDIES!
DIG LIKE YOU'VE NEVER DUG BEFORE!
DIG!
BUZZ: HACKY!
WE HIT SOMETHING!
HACKER: OUT OF MY WAY, CYBERFOOLS!
HELP ME CLEAR AWAY THE SNOW!
PLEASE, PALS... BUDDIES?
WHAT IS IT, BOSS- I MEAN, BUDDY?
HACKER: IT'S THE PRISM OF PEN- (CATCHES HIMSELF) THE PRISM OF PALSY-WALSY!
IT'S OUR TROPHY FOR BONDING!
IT MEANS WE'LL BE BEST FRIENDS FOREVER!
KEEP DIGGING!
DIGIT AND FLUFF: WE'RE RUNNING OUT OF TIME!
WHERE'S THE AIMING POINT!
CALM DOWN, GUYS.
WE JUST NEED TO THINK A LITTLE HARDER.
WHAT DO WE KNOW?
MATT: WE KNOW WHERE WE ARE!
DIGIT: VERY FUNNY, MATTSTER!
THAT'S WHERE WE NEED TO GET THE KEY.
WAIT A SECOND, MATT'S RIGHT!
WE KNOW WHERE WE ARE AND WE KNOW WHERE YOU ARE.
INEZ: AND WE ALSO KNOW THAT THE ANGLE OF THE KEY INTO THE WALL, HAS TO MATCH THE ANGLE OF THE PATH OUT OF THE WALL FOR THE SHOT TO GO WHERE WE WANT.
JACKIE: WE'RE WITH YOU, INEZ.
BUT HOW DO WE MAKE PATHS ON THE ICE SO THE ANGLES ARE THE SAME?
IF ONLY WE COULD DRAW SOME STRAIGHT LINES FOR THE PATHS.
I THINK I'VE GOT A WAY!
THIS ICICLE IS LONG ENOUGH TO REACH THE WALL.
INEZ!
ANY ICICLES OVER THERE LONG ENOUGH TO REACH THE WALL?
DIGIT: GOT ONE!
FLUFF: HURRY!
MAKE THE ANGLES!
MAKE THE ANGLES!
INEZ: HANG ON, FLUFF.
FOR THIS TO WORK, WE NEED A WAY FOR THEM TO SEE WHAT WE'RE DOING AND WE NEED TO SEE WHAT THEY'RE DOING!
DIGIT: THE DIDGE CAN'T FLY, BUT WE CAN STILL GET A BOID'S EYE VIEW!
MATT: WE HAVE PICTURE!
ICICLE GOIN' OUT!
HOW'S THAT?!
INEZ: THE ANGLES AREN'T EQUAL!
WE NEED TO MOVE THE TIPS TO THE RIGHT!
MATT: THEY EQUAL NOW?
JACKIE: NOT YET.
BACK TO THE LEFT.
JUST A LITTLE!
STOP!
THERE!
THAT LOOKS GOOD.
THE ANGLES LOOK THE SAME!
ANGLE IN EQUALS ANGLE OUT!
THE AIMING SPOT IS SET!
AIM IS THE NAME OF THE GAME!
C'MON, GUYS.
TAKE OFF THE ICICLES AND BOUNCE THAT KEY OVER HERE.
FLUFF: WAIT!
IF WE DO THAT, WE'LL LOSE OUR AIMING SPOT.
DON'T YA THINK WE BETTER MARK IT SOMEHOW FIRST?
DIGIT: FLUFF'S RIGHT!
WE NEED SOMETHING TO SHOOT AT!
INEZ: THE SUN!
THE MIDDLE SUN IS RIGHT OVER OUR AIMING SPOT.
WE CAN SHOOT FOR THAT!
DIGIT: DON'T NEED THIS ANY MORE!
REMEMBER WE ONLY HAVE ONCE CHANCE!
INEZ: THANKS FOR THE EXTRA PRESSURE, MATT!
DIGIT: SHOOT IT!
INEZ: FOR THE PENGUINS!
MATT: INEZ SHOOTS!
SHE SCORES!
JACKIE: I GOT THE KEY!
I GOT IT!
MATT: COME ON!
INEZ: WE GOTTA GET BACK UP THERE - FAST!
FLUFF: SORRY, WE NEED TO BORROW THESE!
IT'S AN EMERGENCY!
HACKER: THE PRISM OF PENGUINA IS ALMOST FREE!
BUZZ: I THOUGHT IT WAS THE PRISM OF PALSY-WALSY!
OH, RIGHT.
THE PRISM OF PALSY-WALSY.
JUST HELP ME GET IT OUT!
(STRAINING) (GASPS) DELETE: UM... ARE WE STILL PALS, HACKY?
'CAUSE I'M FEELING A HUG COMING ON.
(HUM OF SNOWMOBILES) HACKER: IT'S THOSE EARTHBRATS!
TRYING TO BREAK UP OUR FRIENDSHIP!
BUZZ: WE GOTTA GET THIS BACK TO THE WREAKER SO OUR FRIENDSHIP STAYS SAFE!
HACKER: YES, TO THE WREAKER!
BUZZ AND DELETE: HACKY!
I'M WEAK FROM THE DIGGING.
RUN OUT OF ENERGY.
MUST... REST.
DELETE: BUT HACKY, THE KIDS'LL TAKE OUR PRISM OF PALSY-WALSY!
TAKE THE PRISM TO THE WREAKER.
MEET YOU THERE.
YOU CAN DO IT!
GO!
GO!
GO... BUZZ: WE WON'T LET YOU DOWN, HACKY!
(LAUGHTER BUZZ AND DELETE: OH, NOOOOOOOOOOO!
DIGIT: I'LL TAKE THAT!
DELETE AND BUZZ: CAN WE PLAY TOO?!
ANGLE IN...
EQUALS ANGLE OUT!
WHOA!
AHHHHH!
PENGUINS: (CHEERING) COACH: WAY TO GO, FLUFF!
YOU JUST MADE THE TEAM!
THANKS TO THE CYBERSQUAD, THE PRISM OF PENGUIA HAS BEEN FOUND!
(CHEERING) NO MORE WILL PENGUIN TEARS HAVE TO BE SHED - EVER!
ALL CHANT: FLUFF!
FLUFF!
FLUFF!
HACKER: MY PLAN WORKED TO PERFECTION!
THIS PEDESTAL WILL BE THE TRANSFORMER FOR THE EEL'S ENERGY!
SOON I WILL BE THE MOST POWERFUL BEING IN ALL OF CYBERSPACE!
(WILD LAUGHTER) STAY RIGHT WHERE YOU ARE.
IT'S CYBERCHASE FOR REAL.
YOU'RE IN LUCK!
I CAN SPEND THE WHOLE DAY WITH YOU.
UH, HARLEY, I ALREADY HAVE PLANS.
CANCEL THEM.
WHAT COULD BE MORE IMPORTANT THAN SPENDING QUALITY TIME WITH YOUR FAVORITE COUSIN?
SO, WHAT DO YOU WANT TO DO?
UM, HOW ABOUT A MOVIE?
THAT DOESN'T SOUND LIKE QUALITY TIME TOGETHER.
WE CAN'T TALK.
EXACTLY.
UH, THE STATUE OF LIBERTY?
HARLEY: NAAAAH.
I'VE BEEN THERE, LIKE, A MILLION TIMES.
THE ZOO?
I'M NOT REALLY INTO ANIMALS.
OKAY, YOU DECIDE.
RACQUETBALL!
I...
I'VE NEVER PLAYED RACQUETBALL.
WATCH AND LEARN.
IS THIS SUPPOSED TO BE FUN?
OF COURSE.
COME ON, DON'T BE A WUSS.
AAHHHHH!
I AM HAVING SUCH A GREAT TIME!
WHAT'S NEXT?
HOW ABOUT A ROOT CANAL?
8-BALL!
LET'S GO.
ONE OF US GETS STRIPES, THE OTHER GETS SOLIDS.
WHOEVER POCKETS HIS GROUP FIRST, AND THEN THE 8-BALL, WINS.
WATCH AND LEARN.
UGGHHH!
DO-OVER!
THERE ARE NO DO-OVERS.
THIS ISN'T FUN!
I WANT A TURN!
HARRY: I' VE GOT TO MAKE THE CUE BALL BOUNCE OFF THE RAIL SO IT KNOCKS THE 8-BALL INTO THE POCKET.
YOU'LL NEVER MAKE THAT SHOT.
HARRY: IN THE RACQUETBALL COURT, I NOTICED THAT THE BALL TRAVELED AT THE SAME ANGLE BEFORE AND AFTER A BOUNCE.
THE CUE BALL HAS TO HIT THE RAIL AT THE CORRECT ANGLE.
I CAN USE TWO CUE STICKS TO HELP ME PLAN THE PATH I WANT THE BALL TO TAKE.
SO THE ANGLE IN EQUALS THE ANGLE OUT.
IF I CAN HIT THE CUE BALL SO IT HITS THAT EXACT SPOT ON THE RAIL, I'LL SINK THE 8-BALL.
HARLEY, I HAD A GREAT TIME!
WANT TO GET TOGETHER TOMORROW?
I ALREADY HAVE PLANS.
CANCEL THEM!
WHAT COULD BE MORE IMPORTANT THAN SPENDING QUALITY TIME WITH YOUR FAVORITE COUSIN?
♪ ♪ ♪
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